This changes the Shell syntax highlighter to conform to the now-fixed
rendering of syntax highlighting spans in GUI::TextEditor.
This also adds some debug output to make debugging easier.
This changes the INI and GML lexers to conform to the now-fixed
rendering of syntax highlighting spans in GUI::TextEditor.
The other user of GMLToken::m_end, GMLAutocompleteProvider, has been
modified to take into account that end position columns have been
incremented by one.
This fixes an off-by-one error in TextEditor's rendering of the syntax
highlighting as generated by Syntax::Highlighter and its subclasses.
Before, a single character span was e.g. (0-3) to (0-3), but this was
considered invalid by GUI::TextRange. Now, a single character span would
be e.g. (0-3) to (0-4).
This fix requires all Syntax::Highlighter subclasses to be adjusted, as
they all relied on the previous implementation. This will then also fix
a bug where single-character HTML tags wouldn't be highlighted.
Ideally a Function should not be clear()ed while it's running.
Unfortunately a number of callers do just that and identifying all of
them would require inspecting all call sites for operator() and clear().
Instead this adds support for deferring clear() until after the
function has finished executing.
Previously, when traversing the ClassView tree to find the parent of a
new node, we used the name of the node's declaration to find the path
to the parent in the tree.
However, some nodes in the tree do not have a matching declaration,
which caused a VERIFY failure.
To fix this, we now use the node's name when walking the tree.
We can do this because the node's name should be identical to the name
of its declaration.
Closes#7702.
Now that the cards have rounded corners, draw the stack box behind the
cards with rounded corners as well. This way, the corner of the stack
box doesn't peek out from behind the cards.
The caveat here is that the "play" card stack now needs to hold a
reference to the "waste" stack beneath it so it knows when not to draw
its background on top of the waste stack. To faciliate that, the array
of card stacks is now a NonnullRefPtrVector so the play stack can store
a smart pointer to the waste stack (instead of a raw pointer or
reference).
Now that Desktop.h includes Services/Taskbar/TaskbarWindow.h we have
to install Taskbar's header files so that Desktop.h can be used in
ports or when building software in-target.
This fixes an issue where this would be bound to the global object
by default when operating in strict mode.
According to the specification, the expected value for |this| when
no binding is provided is undefined.
Instead of manually specifying the types and names of imports to stub
out, `--export-noop` can be used to export stub functions for any
unresolved function import.
This makes running and debugging random wasm files much easier.
This commit is a fairly large refactor, mainly because it unified the
two different ways that existed to represent references.
Now Reference values are also a kind of value.
It also implements a printer for values/references instead of copying
the implementation everywhere.
Previously this was generating a crazy number of symbols, and it was
also pretty-damn-slow as it was defined recursively, which made the
compiler incapable of inlining it (due to the many many layers of
recursion before it terminated).
This commit replaces the recursion with a pack expansion and marks it
always-inline.
Previously, `href` attributes weren't checked for not being empty when
drawing their underlines. This caused any underline to be treated as an
active `href`, hence the red color.
Previously, we only used bright colors when the bold attribute was set.
We now have the option to set it via escape sequences. We also needed to
make the bold text behavior optional, as some color schemes do weird
things with it. For example, Solarized uses it for various shades of
gray, so bold green would turn into a light shade of gray.
The following new escape sequences are supported:
- `CSI 90;m` to `CSI 97;m`: set bright foreground color
- `CSI 100;m` to `CSI 107;m`: set bright background color
This commit introduces color scheme support to Terminal. These are found
in `/res/terminal_colors` and the default color scheme can be set in
`~/.config/Terminal.ini`. Furthermore, a combo box is added for
setting the color scheme at runtime.
The previously used default color scheme has been added to
`/res/terminal-colors/Default.ini`.
To make the implementation more compatible with other color schemes,
`TerminalWidget` now supports overriding the default foreground and
background colors.
Previously, we converted colors to their RGB values immediately when
they were set. This meant that their semantic meaning was lost, we could
not tell a precise RGB value apart from a named/indexed color.
The new way of storing colors will allow us to retain this information,
so we can change a color scheme on the fly, and previously emitted text
will also be affected.
This patch completely reworks TextNode::compute_text_for_rendering(). It
removes the unnecessary usage of Utf8View to find spaces in a String.
Furthermore, it adds a couple fast return paths for common but trivial
cases such as empty, single-character and whitespace-less strings.
For the HTML spec bookmarks, around two thirds of all function calls
(which amounts to around 10'000) use the fast paths and thus avoid
allocating a StringBuilder just to build a copy of the already present
String.
This changes the .port_include.sh script so that ports can more easily
create more than one launcher by making the install_launcher function
available to the port's package.sh script.
This creates launchers for the stpuzzles port in the Games/Puzzles
category.
Previously this port would just crash. There was a workaround in
the way the app launcher started the game but I'd really like to
get rid of that hack.
StringView::lines() supports line-separators “\n”, “\r”, and “\r\n”.
The method will drop an entire line if it is surrounded by “\r”
and “\n” separators on the left and right sides respectively.
This will not show the colorful human-readable file results and final
test results summary but instead output a JSON blob containing all test
information, which can then be processed by other programs easily.