When a Button has a menu, the AbstractButton behaviour will now not
be used in the mousemove_event. This was already the case for
mousedown_event.
Why only sometimes?
Normally the presence of the menu prevents mousemove_events from being
delivered to the button. But the menu doesn't spawn immediately. So
sometimes mousemove events got through to the AbstractButton after the
menu was told to spawn but before it appeared. This caused the
m_being_pressed field of AbstractButton to be set to true. But there
was never a mouseup_event because the menu got those instead.
We had some inconsistencies before:
- Sometimes "The", sometimes "the"
- Sometimes trailing ".", sometimes no trailing "."
I picked the most common one (lowecase "the", trailing ".") and applied
it to all copyright headers.
By using the exact same string everywhere we can ensure nothing gets
missed during a global search (and replace), and that these
inconsistencies are not spread any further (as copyright headers are
commonly copied to new files).
The current implementation would only check the first name.length()
characters match, which means any kernel symbol that the provided name
is a prefix of would match, instead of the actual matching symbol.
This commit fixes that by using StringView::operator==() for the
comparison, which already checks the equality correctly.
When the two chosen pivots happen to be the smallest and largest
elements of the array, three partitions will be created, two of
size 0 and one of size n-2. If this happens on each recursive call
to dual_pivot_quick_sort, the stack depth will reach approximately n/2.
To avoid the stack from deepening, iteration can be used for the
largest of the three partitions. This ensures the stack depth
will only increase for partitions of size n/2 or smaller, which
results in a maximum stack depth of log(n).
Picking the first and last elements as pivots makes it so that
a sorted array is the worst-case input for the algorithm.
This change instead picks pivots at approximately 1/3 and 2/3 in
the array. This results in desired performance for sorted arrays.
Of course this only changes which inputs result in worst-case
performance, but hopefully those inputs occur less frequently than
already sorted arrays.
Changes since rc4:
0cef06d187: Update version for v6.0.0-rc5 release
5351fb7cb2: hw/block/nvme: fix invalid msix exclusive uninit
ffa090bc56: target/s390x: fix s390_probe_access to check PAGE_WRITE_ORG
bc38e31b4e: net: check the existence of peer before trying to pad
You can now right click in HackStudio's editor while debugging and
have the option to instantly move the current execution position to
the current line.
Creating a ChunkIterator allows you to iterate over the text in a
Layout::TextNode at your leisure by calling next() when you want
another chunk.
This is one of many steps towards improving inline layout.
This patch fixes the visual selection of endline characters in the
VimEditingEngine. When the visual mode is disabled and the cursor
is located on the endline character, it is shifted back to the last
character of the line.
This patch adds handling of the arrow, Home/End, and PageUp/PageDown
keys to the Vim emulation mode. Home acts as 0, End acts as $, arrow
keys act as their HJKL variants, and PageUp/Down behaves as you would
expect.
This patch also moves the default handling of the aforementioned keys
to insert mode, since regular EditingEngine semantics are more
appropriate there.
Lots of people are confused by the error message you get when the
Toolchain is behind/messed up:
'initializer-list: No such file or directory'
Before this error can happen, catch the problem at CMake configure time,
and provide them with an actionable error message.
Make this stuff a bit easier to maintain by using the
root level variables to build up the Toolchain paths.
Also leave a note for future editors of BuildIt.sh to
give them warning about the other changes they'll need
to make.