As we removed the support of VBE modesetting that was done by GRUB early
on boot, we need to determine if we can modeset the resolution with our
drivers, and if not, we should enable text mode and ensure that
SystemServer knows about it too.
Also, SystemServer should first check if there's a framebuffer device
node, which is an indication that text mode was not even if it was
requested. Then, if it doesn't find it, it should check what boot_mode
argument the user specified (in case it's self-test). This way if we
try to use bochs-display device (which is not VGA compatible) and
request a text mode, it will not honor the request and will continue
with graphical mode.
Also try to print critical messages with mininum memory allocations
possible.
In LibVT, We make the implementation flexible for kernel-specific
methods that are implemented in ConsoleImpl class.
This commit replaces the former, hand-written parser with a new one that
can be generated automatically according to a state change diagram.
The new `EscapeSequenceParser` class provides a more ergonomic interface
to dealing with escape sequences. This interface has been inspired by
Alacritty's [vte library](https://github.com/alacritty/vte/).
I tried to avoid changing the application logic inside the `Terminal`
class. While this code has not been thoroughly tested, I can't find
regressions in the basic command line utilities or `vttest`.
`Terminal` now displays nicer debug messages when it encounters an
unknown escape sequence. Defensive programming and bounds checks have
been added where we access parameters, and as a result, we can now
endure 4-5 seconds of `cat /dev/urandom`. :D
We generate EscapeSequenceStateMachine.h when building the in-kernel
LibVT, and we assume that the file is already in place when the userland
library is being built. This will probably cause problems later on, but
I can't find a way to do it nicely.
As of ~April 2021 the Meta/build-image-grub.sh script no longer works
for me (on Fedora 34) and fails with the following error:
/usr/sbin/grub2-install: warning: ../grub-core/partmap/msdos.c:403:
your core.img is unusually large. It won't fit in the embedding
area.
/usr/sbin/grub2-install: warning: Embedding is not possible. GRUB
can only be installed in this setup by using blocklists. However,
blocklists are UNRELIABLE and their use is discouraged..
/usr/sbin/grub2-install: error: will not proceed with blocklists.
Changing the size of the boot partition from 32 kiB to 1 MiB (2048
sectors) fixes the issue. This is also described in the following Ubuntu
grub2 bug (as well as 40 duplicates!) from 2012, which suggests the same
fix: https://bugs.launchpad.net/ubuntu/+source/grub2/+bug/1059827
The Arch Linux wiki also uses 1 MiB in their BIOS/MBR examples for
parted: https://wiki.archlinux.org/title/Parted
I'm not sure why this suddenly stopped working, however I was able to
boot with an image created with this change applied.
Ideally we would never allocate under a spinlock, as it has many
performance and potentially functionality (deadlock) pitfalls.
We violate that rule in many places today, but we need a tool to track
them all down and fix them. This change introduces a new macro option
named `KMALLOC_VERIFY_NO_SPINLOCK_HELD` which can catch these
situations at runtime via an assert.
Previously the CMake options for -fsanitize=address, thread and
undefined were gated behind clang, which was unecessary. Only
-fsanitize=fuzzer is clang-only.
Since the operations are already complicated and will become even more
so soon, let's split them into their own files. We can also integrate
the NumberTheory operations that would better fit there into this class
as well.
This commit doesn't change behaviors, but moves the allocation of some
variables into caller classes.
Make messages which should be fatal, actually fail the build.
- FATAL is not a valid mode keyword. The full list is available in the
docs: https://cmake.org/cmake/help/v3.19/command/message.html
- SEND_ERROR doesn't immediately stop processing, FATAL_ERROR does.
We should immediately stop if the Toolchain is not present.
- The app icon size validation was just a WARNING that is easy to
overlook. We should promote it to a FATAL_ERROR so that people will
not overlook the issue when adding a new application. We can only make
the small icon message FATAL_ERROR, as there is currently one
violation of the medium app icon validation.
This commit introduces the ability to parse the document catalog dict,
as well as the page tree and individual pages. Pages obviously aren't
fully parsed, as we won't care about most of the fields until we
start actually rendering PDFs.
One of the primary benefits of the PDF format is laziness. PDFs are
not meant to be parsed all at once, and the same is true for pages.
When a Document is constructed, it builds a map of page number to
object index, but it does not fetch and parse any of the pages. A page
is only parsed when a caller requests that particular page (and is
cached going forwards).
Additionally, this commit also adds an object_cast function which
logs bad casts if DEBUG_PDF is set. Additionally, utility functions
were added to ArrayObject and DictObject to get all types of objects
from the collections to avoid having to manually cast.
This can currently parse a really simple module.
Note that it cannot parse the DataCount section, and it's still missing
almost all of the instructions.
This commit also adds a 'wasm' test utility that tries to parse a given
webassembly binary file.
It currently does nothing but exit when the parse fails, but it's a
start :^)
This currently (obviously) doesn't support any actual 3D hardware,
hence all calls are done via software rendering.
Note that any modern constructs such as shaders are unsupported,
as this driver only implements Fixed Function Pipeline functionality.
The library is split into a base GLContext interface and a software
based renderer implementation of said interface. The global glXXX
functions serve as an OpenGL compatible c-style interface to the
currently bound context instance.
Co-authored-by: Stephan Unverwerth <s.unverwerth@gmx.de>
Index page:
- Change links from "Man 1" to "Section 1"
Section index pages:
- Change title from "1" to "Section 1 - SerenityOS man pages"
- Change links from "foo" to "foo(1)"
Man pages:
- Change title from "foo" to "foo(1) - SerenityOS man pages"
The data structures here were changed from sets to dicts at some point,
with the sets now having different names - this would crash trying to
subtract two dicts.
Previously the directions omitted that you have to specify
`-CMAKE_CXX_COMPILER` when building the Fuzzers. This
would cause all kinds of weird problems at compilation and
link time. You can't specify one or the other, they must
both be pointing at clang in order for things to work as
experted. Fix this by updating the documentation to specify
that the user should specify both the C and CXX compiler explicitly
to be safe, as well as forcing the cmake clang argument handling
to modify the CXX compiler variable instead of the C version.
This should help with getting commit messages tidy before they pass
through CI's commit linter :^)
For this hook to work pre-commit has to be explicitly installed via:
`pre-commit install --hook-type commit-msg`
Just 'github.actor' may or may not be the actual PR author, but
especially since action runs have to be approved for first-time
contributors, it's been giving us a lot of incorrect results.
Most of the existing lint-ing shell scripts have the ability
to only run on the files which have actually changed.
The new port lint-ing script doesn't have this functionality
unfortunately. This forces us to lint ALL the ports on every
single change to any other file in the system if you have
the pre-commit hook setup for your git clone locally.
Instead we can use pre-commit's feature to only run a hook
if certain files have changed to reduce the situations in
which we would run the Meta/lint-ports.py script.
Clang's default constexpr-steps limit is 1048576, which is not enough
for LibGfx's generation of the unicode bidirectional class lookup table
while GCC doesn't have any limit at all, so this patch increases the
limit to an arbitrarily larger value.