WPT uses Python's http.client.HTTPConnection to send/receive WebDriver
messages. For some reason, on Linux, we see an ~0.04s delay between the
WPT server receiving the WebDriver response headers and its body. There
are tests which make north of 1100 of these requests, which adds up to
~44s.
These connections are almost always going to be over localhost and able
the be sent in a single write. So let's send the response all at once.
On my Linux machine, this reduces the runtime of /cookies/name/name.html
from 45-60s down to 3-4s.
If we don't recognize a given transition-property value as a known CSS
property (one that we know about, not necessarily an invalid one),
we should not extrapolate the other transition-foo values for it.
Fixes#1480
https://github.com/whatwg/console/pull/240 is an editorial change to use
the term "implementation-defined" more consistently. This seems to be
the only instance in the spec text which we quote verbatim.
This mainly uses forward declarations as appropriate for input element
related files. This reduces the number of targets being built when we
change HTMLInputElement.h from 430 to 44.
Previously, we would crash when attempting to establish a web socket
connection from inside a worker, as we were assuming that the ESO's
global object was a `Window`.
Previously, some otherwise unimplemented WebDriver endpoints were
indicating that they had executed successful, this was causing a large
number of Web Platform Tests to time out when they should have failed.
The thread pool test is currently flakey and takes over 2 minutes to run
on CI. It also currently has no users now that RequestServer uses curl,
so let's just remove it for now. If we need it in the future, we can
revive it from git history.
If we decide to fetch another linked resource, we don't care about the
earlier fetch and can safely abort it.
This fixes an issue on GitHub where we'd load the same style sheet
multiple times and invalidate style for the entire document every time
it finished fetching.
By aborting the ongoing fetch, no excess invalidation happens.
As useful as they may be to web developers, :has() selectors complicate
the style invalidation process quite a lot.
Let's have StyleComputer keep track of whether they are present at all
in the current set of active style sheets. This will allow us to
implement fast-path optimizations when there are no :has() selectors.
When an element is invalidated, it's possible for any subsequent sibling
or any of their descendants to also need invalidation. (Due to the CSS
sibling combinators, `+` and `~`)
For DOM node insertion/removal, we must also invalidate preceding
siblings, since they could be affected by :first-child, :last-child or
:nth-child() selectors.
This increases the amount of invalidation we do, but it's more correct.
In the future, we will implement optimizations that drastically reduce
the number of elements invalidated.
The expensive part of creating a segmenter is doing the locale and UCD
data lookups at creation time. Instead of doing this once per text node,
cache the segmenters on the document, and clone them as needed (cloning
is much, much cheaper).
On a profile loading Ladybird's GitHub repo, the following hot methods
changed as follows:
ChunkIterator ctor: 6.08% -> 0.21%
Segmenter factory: 5.86% -> 0%
Segmenter clone: N/A -> 0.09%
We now expand shorthands into their respective longhand values when
assigning to a shorthand named property on a CSSStyleDeclaration.
We also make sure that shorthands can be round-tripped by correctly
routing named property access through the getPropertyValue() AO,
and expanding it to handle shorthands as well.
A lot of WPT tests for CSS parsing rely on these mechanisms and should
now start working. :^)
Note that multi-level recursive shorthands like `border` don't work
100% correctly yet. We're going to need a bunch more logic to properly
serialize e.g `border-width` or `border` itself.
The algorithm for starting a transition requires us to examine the
before-change and after-change values of the property, without taking
any current animations into account.
..and delay static position calculation in IFC until trailing
whitespace are removed, because otherwise it's not possible to correctly
calculate x offset.
Containing block for abspos grid items depends on their grid placement:
- if element has definite grid position, then corresponding grid area
should be used as a containing block
- if element does not have definite grid position, then padding edge of
grid container should be used as a containing block
So offset should be adjusted for paddings only for boxes without
definite grid position.
The web server for WPT has a tendency to just disconnect after sending
us a resource. This makes curl think an error occurred, but it's
actually still recoverable and we have the data.
So instead of just bailing, do what we already do for other kinds of
resources and try to parse the data we got. If it works out, great!
It would be nice to solve this in the networking layer instead, but
I'll leave that as an exercise for our future selves.
This fixes an issue where document.write() with only text input would
leave all the character data as unflushed text in the parser.
This fixes many of the WPT tests for document.write().
...instead of directly mutating Gfx::Bitmap.
This change is preparation for using GPU-backend for canvas painting
where direct mutating of backing storage that bypasses painter is no
longer possible.
Our current text iterator is not aware of multi-code point graphemes.
Instead of simply incrementing an iterator one code point at a time, use
our Unicode grapheme segmenter to break text into fragments.
Instead of trying to locate the relevant StyleSheetList on style element
removal from the DOM, we now simply keep a pointer to the list instead.
This fixes an issue where using attachShadow() on an element that had
a declarative shadow DOM would cause any style elements present to use
the wrong StyleSheetList when removing themselves from the tree.