fe46b2c141 added the reset-temp-inverse flag, but set it up so all
tempinverse ops were negated at the start of the next op; this commit
makes it so these flags actually persist for one op and not zero.
Fixes#2296.
We were previously throwing an exception if the generated code was
throwing an exception before it hit the implementation of the interface.
Instead, we are meant to catch any exception, and wrap that in a
rejected promise.
For example, this was impacting the fixed test in this commit as an
exception was being thrown when invoking WebIDL::convert_to_int<T>
as the given number was out of range, and the [EnforceRange]
extended attribute decorates that attribute.
This same type of case is seen for a few tests in WPT.
This change ensures that:
- if an element for which an accessible name otherwise wouldn’t be
computed is referenced in an aria-labelledby value, the accessible
name for the element will be computed as expected.
- if an element has both an aria-label value and also an
aria-labelledby value, the text from the aria-label value gets
included in the computation of the element’s accessible name.
Otherwise, without this change, some elements with aria-labelledby
values will unexpectedly end up without accessible names, and some
elements with aria-label values will unexpectedly not have that
aria-label value included in the element’s accessible name.
This color space is often used as a reference in WPT tests, having
support for it makes us pass 15 new tests:
- css/css-color/rec2020-001.html
- css/css-color/rec2020-002.html
- css/css-color/rec2020-003.html
- css/css-color/rec2020-004.html
- css/css-color/rec2020-005.html
- css/css-color/predefined-011.html
- css/css-color/predefined-012.html
That makes us pass the following WPT tests:
- css/css-color/prophoto-rgb-001.html
- css/css-color/prophoto-rgb-002.html
- css/css-color/prophoto-rgb-003.html
- css/css-color/prophoto-rgb-004.html
- css/css-color/prophoto-rgb-005.html
- css/css-color/predefined-009.html
- css/css-color/predefined-010.html
This color space is often used as a reference in WPT tests, having
support for it makes us pass 15 new tests:
- css/css-color/display-p3-001.html
- css/css-color/display-p3-002.html
- css/css-color/display-p3-003.html
- css/css-color/display-p3-004.html
- css/css-color/display-p3-005.html
- css/css-color/display-p3-006.html
- css/css-color/lab-008.html
- css/css-color/lch-008.html
- css/css-color/oklab-008.html
- css/css-color/oklch-008.html
- css/css-color/predefined-005.html
- css/css-color/predefined-006.html
- css/css-color/xyz-005.html
- css/css-color/xyz-d50-005.html
- css/css-color/xyz-d65-005.html
This makes us pass the following WPT tests:
- css/css-color/a98rgb-001.html
- css/css-color/a98rgb-002.html
- css/css-color/a98rgb-003.html
- css/css-color/a98rgb-004.html
- css/css-color/predefined-007.html
- css/css-color/predefined-008.html
In commit 1b82cb43c2 I accidentally
removed the paint transformation altogether. The result was that
zoomed-in SVGs, or SVG elements with a transformation applied could have
their gradient coordinates misplaced significantly.
This was also exposed in the `svg-text-effects` test by way of a slight
visual difference. Add a new test that very clearly exposes the fixed
issue by rotating the gradient coordinates by 45 degrees.
Before this change, a StringView with a character-data pointer would
never compare as equal to one with a null pointer, even if they were
both length 0. This could happen for example if one is
default-initialized, and the other is created as a substring.
That makes us pass the following WPT tests:
- css/css-color/srgb-linear-001.html
- css/css-color/srgb-linear-002.html
- css/css-color/srgb-linear-003.html
The MessagePort one in particular is required by Cloudflare Turnstile,
as the method it takes to run JS in a worker is to `eval` the contents
of `MessageEvent.data`. However, it will only do this if
`MessageEvent.isTrusted` is true, `MessageEvent.origin` is the empty
string and `MessageEvent.source` is `null`.
The Window version is a quick fix whilst in the vicinity, as its
MessageEvent should also be trusted.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The spec just says to follow "most backwards-compatible, then shortest"
when serializing these (and it does so in a very hand-wavy fashion).
By omitting some keywords when they are implied, we end up matching
other engines and pass a bunch of WPT tests.
This shouldn't just be a simple reflection of the label attribute.
It also needs fallback to the HTMLOptionElement.text property if the
label attribute is absent.
This means that an `<input type=password>` will show the correct number
of *s in it when non-ASCII characters are entered.
We also don't need to perform text-transform on these as that doesn't
affect the output length, so I've moved it earlier.
After we absolutize the contents of :has(), we check that those child
selectors don't contain anything that :has() rejects.
This is a separate path than the checks inside the parser, which is
unfortunate.
Fixes a WPT ref test. :^)
The CSSOM spec tells us to potentially add up to three different IDL
attributes to CSSStyleDeclaration for every CSS property we support:
- A camelCased attribute, where a dash indicates the next character
should be uppercase
- A camelCased attribute for every -webkit- prefixed property, with the
first letter always being lowercase
- A dashed-attribute for every property with a dash in it.
Additionally, every attribute must have the CEReactions and
LegacyNullToEmptyString extended attributes specified on it.
Since we specify every property we support with Properties.json, we can
use that file to generate the IDL file and it's implementation.
We import it from the Build directory with the help of multiple import
base paths. Then, we add it to CSSStyleDeclaration via the mixin
functionality and inheriting the generated class in
CSSStyleDeclaration.
Instead, smuggle it in as a `void*` private data and let Javascript
aware code cast out that pointer to a VM&.
In order to make this split, rename JS::Cell to JS::CellImpl. Once we
have a LibGC, this will become GC::Cell. CellImpl then has no specific
knowledge of the VM& and Realm&. That knowledge is instead put into
JS::Cell, which inherits from CellImpl. JS::Cell is responsible for
JavaScript's realm initialization, as well as converting of the void*
private data to what it knows should be the VM&.
Attempt 2! Reverts 2a5dbedad4
This time, set up a different combinator when producing a relative
invalid selector rather than a standalone one. This fixes the crash.
Original description below for simplicity because it still applies.
---
Selectors like `:is(.valid, &!?!?!invalid)` need to keep the invalid
part around, even though it will never match, for a couple of reasons:
- Serialization needs to include them
- For nesting, we care if a `&` appeared anywhere in the selector, even
in an invalid part.
So this patch introduces an `Invalid` simple selector type, which simply
holds its original ComponentValues. We search through these looking for
`&`, and we dump them out directly when asked to serialize.
This was a silly mistake on my end and percentages values are not
covered by device-independent color space, so I had to add support for
srgb to run a WPT test that made me realize the mistake.
This makes the following test pass:
- css/css-color/predefined-002.html
It makes the following WPT tests pass:
- css/css-color/predefined-001.html
- css/css-color/xyz-003.html
- css/css-color/xyz-d50-003.html
- css/css-color/xyz-d50-004.html
- css/css-color/xyz-d65-003.html
Also we now render the reference of color-mix-currentcolor-nested-for-
color-property.html properly. Which means that it's now different from
the actual test, that is still rendered incorrectly. In other word, the
false positive for this test is now turned into a true negative.
Now that the heap has no knowledge about a JavaScript realm and is
purely for managing the memory of the heap, it does not make sense
to name this function to say that it is a non-realm variant.
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
Selectors like `:is(.valid, &!?!?!invalid)` need to keep the invalid
part around, even though it will never match, for a couple of reasons:
- Serialization needs to include them
- For nesting, we care if a `&` appeared anywhere in the selector, even
in an invalid part.
So this patch introduces an `Invalid` simple selector type, which simply
holds its original ComponentValues. We search through these looking for
`&`, and we dump them out directly when asked to serialize.
These operations should still apply even if they are off screen, because
they affect painting of things outside of their bounding rectangles.
This commit makes us always apply these, regardless of if they are in
the visible region. However, if they are outside that region, we
replace them with simple clip-rect commands, which have the same
effect (not painting anything) but are cheaper than computing a full
mask bitmap.