An open source, turn-based strategy game with a high fantasy theme.
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flix 4959db0952 Add aspects for new recruitment CA.
The aspects are:
- recruitment_diversity
- recruitment_instructions
- recruitment_more
- recruitment_randomness
- recruitment_save_gold

All aspects will only work with the new recruitment CA (not committed yet).
See http://wiki.wesnoth.org/AI_Recruitment
2013-09-23 17:09:26 +02:00
attic applied utils/wesnoth-optipng 2013-06-23 10:07:53 +02:00
cmake Add Vorbis support to the CMake build system. 2013-05-29 20:27:49 +02:00
data Add aspects for new recruitment CA. 2013-09-23 17:09:26 +02:00
doc added missing russian manpages 2013-08-21 20:37:28 +02:00
fonts Remove $Id$ cookies. 2013-03-26 21:41:37 -04:00
graphincludes/project Some more unilateral module classification 2005-12-10 00:01:19 +00:00
icons Updated the Galician (gl) translation 2013-06-15 13:54:37 +02:00
images applied utils/wesnoth-optipng on images 2013-08-22 20:53:03 +02:00
misc/fortunes Restore some fortune cookies 2013-03-27 23:06:56 +01:00
packaging Specify which server is started for systemd. 2012-08-25 07:06:16 +00:00
po Updated the Vietnamese translation. 2013-09-19 22:05:34 -04:00
projectfiles Remove stub.hpp and the orphaned function using it 2013-09-16 04:31:09 -03:00
resources applied utils/wesnoth-optipng 2013-06-23 10:07:53 +02:00
scons Updated path to testimage 2013-05-30 21:16:09 +11:00
sounds A new sound for when a player takes a slot in a game. 2008-02-07 10:46:46 +00:00
src Add aspects for new recruitment CA. 2013-09-23 17:09:26 +02:00
utils Fix indentation in pofix 2013-09-02 17:13:58 +02:00
website Remove a .gitignore file that is not a .gitignore file 2013-08-17 20:05:07 -04:00
.gitignore Add unit tests for mp::connect. Work in progress. 2013-09-05 18:33:34 +01:00
.travis.yml Make travis a bit less verbose 2013-06-23 15:13:43 +02:00
changelog Use std::wstring::c_str() to get null-terminated strings, not data() 2013-09-22 14:35:23 -03:00
CMakeLists.txt cmake/MSVC: deactivate -Wall which doesn't make much sense for MSVC 2013-06-24 23:00:28 -04:00
config.h.cmake port autotools change for BSD to cmake recipe: 2009-04-24 08:41:31 +00:00
COPYING update GPL to latest version (change of address of FSF) 2005-06-10 16:05:11 +00:00
copyright New year copyright update. 2013-01-01 09:22:03 +00:00
Doxyfile Bump Doxyfile version number 2013-08-17 18:46:40 -04:00
INSTALL INSTALL: mention that root access may be needed for install 2013-06-21 05:44:36 -04:00
l10n-spec [Galician translation] Translated images and minor text changes 2013-08-10 19:23:49 +02:00
l10n-track l10n-track update 2013-08-27 16:31:53 +02:00
NaCl-LICENSE Added the NativeClient port code. 2011-12-17 16:37:19 +00:00
players_changelog Use std::wstring::c_str() to get null-terminated strings, not data() 2013-09-22 14:35:23 -03:00
py-compile Factor the macroscope cross-reference generator into a re-usable module... 2007-05-07 14:18:20 +00:00
README readme: Reword the passage about optionally-differently-licensed code... 2012-09-08 21:24:54 +00:00
RELEASE_NOTES Updated RELEASE_NOTES for add-ons management improvements 2013-09-18 01:35:44 -03:00
SConstruct Update Scons script to work with colorgcc. 2013-09-05 18:33:34 +01:00

The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high
fantasy theme, featuring both single-player, and online/hotseat multiplayer
combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand
in any number of other adventures.

The game's source code and artwork, sound, and music assets are provided under
the terms of the GNU General Public License version 2, or (at your option) any
later version. Note that for artwork, sound, and music, we interpret
"preferred form of the work for making modifications" as the modifiable form
that the author chooses to ship us for the source tree. For convenience, a
reference copy of the GNU GPL version 2 is provided in the COPYING file in
this distribution.

Some portions of the source code can be used under different license terms,
whenever stated as such in the source.

See INSTALL for instructions on how to build the game from source code.

A (translated) description of how to play the game can be found in
doc/manual/manual.*.html .

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:

    http://www.wesnoth.org/

The official Battle for Wesnoth Forums (with over 400,000 posts from more than
20,000 registered members) can be found at:

    http://forums.wesnoth.org/