wesnoth/po/wesnoth-aoi/la.po
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# Latin translations for Battle for Wesnoth package.
# Copyright (C) 2009 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package
#
# Current Translators:
# Michael Babich (Aethaeryn) <michaelbabich7@gmail.com> - Maintainer
# Thomas Hockings (Deusite) <elprofesh@gmail.com>
#
# Former Translators:
# Mark Polo (mpolo) <markpolo@gmail.com>
msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-04 16:39 UTC\n"
"PO-Revision-Date: 2012-01-09 22:53+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: Latin <http://wiki.wesnoth.org/LatinTranslation>\n"
"Language: la\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:11
msgid "An Orcish Incursion"
msgstr "Adventus Orcium"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:12
msgid "AOI"
msgstr "AO"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:18
msgid ""
"Defend the forests of the elves against the first orcs to reach the Great "
"Continent, learning valuable tactics as you do so.\n"
"\n"
msgstr ""
"Defende silvam dryadalium adversus primos orces in Continentem Magnum, ut "
"consilia ampla discas.\n"
"\n"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:20
msgid "(Novice level, 7 scenarios.)"
msgstr "(Ordo mediocris, VII scaenaria.)"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:22
#, fuzzy
#| msgid "(Beginner)"
msgid "Beginner"
msgstr "(Tiro)"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:22
msgid "Fighter"
msgstr "Pugnator"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:23
msgid "Lord"
msgstr "Dominus"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:23
#, fuzzy
#| msgid "(Normal)"
msgid "Normal"
msgstr "(Mediocris)"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:24
#, fuzzy
#| msgid "(Challenging)"
msgid "Challenging"
msgstr "(Provocatio)"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:24
msgid "High Lord"
msgstr "Optimas"
#. [about]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:38
msgid "Campaign Design"
msgstr "Forma Militiae"
#. [about]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:44
msgid "Adaptation for mainline"
msgstr "Pro primis militiis mutare"
#. [about]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:50
msgid "Post 1.4 story and gameplay improvements"
msgstr "Correctiones fabulae et modum ludendi post versionem 1.4"
#. [about]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:56
msgid "Artwork and Graphics Design"
msgstr "Imagines"
#. [about]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:67
msgid "Editing, proofreading and gameplay testing"
msgstr "Corrigere, retractareque modum ludendi probare"
#. [scenario]: id=01_Defend_the_Forest
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:10
msgid "Defend the Forest"
msgstr "Defende Silvam"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:25
msgid ""
"The arrival of humans and orcs caused turmoil among the nations of the Great "
"Continent. Elves, previously in uneasy balance with dwarves and others, had "
"for centuries fought nothing more than an occasional skirmish. They were to "
"find themselves facing conflicts of a long-forgotten intensity."
msgstr ""
"Adventus hominum ac orcium nationes Continentis Magni perturbabat. Dryadales "
"olim vix cum nanis et aliis pacati, saecula modo paucos pugnarum "
"concursatoriarum commiserunt. Sed inventum est illos ardore diu oblita "
"conflictiones certaturos esse."
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:29
msgid ""
"Their first encounter with the newcomers went less well than either side "
"might have wished."
msgstr "Peius gestus est primus congressus quam uterque manus optaverat."
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:33
msgid ""
"But humans, though crude and brash, at least had in them a creative spark "
"which elves could recognize as akin to their own nature. Orcs seemed "
"completely alien."
msgstr ""
"Sed homines, etsi crudi celeresque, saltem scintillam artium, quam dryadales "
"agnoscere poterant ut similem suo ingenio, habebant. At orces omnino alieni "
"videbantur."
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:37
msgid ""
"For some years after Haldrics people landed, orcs remained scarce more than "
"a rumor to trouble the green fastnesses of the elves. That remained so until "
"the day that an elvish noble of ancient line, Erlornas by name, faced an "
"enemy unlike any he had ever met before."
msgstr ""
"Postquam populus Haldrici ad terram naves applicuerunt, orces nonnullos "
"annos vix magis quam rumor vixerunt qui quieti dryadalium minaretur. Haec "
"res ita manuerunt dum dryadalis nobilis familia vetere, nomine Erlornas, "
"hostem dissimilem omni obviam iit. "
#. [part]
#. "northern marches" is *not* a typo for "northern marshes" here.
#. In archaic English, "march" means "border country".
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:43
msgid ""
"The orcs were first sighted from the north marches of the great forest of "
"Wesmere."
msgstr ""
"Primum orces in finibus septentrionales silvae magnae Vesmerei aspiciebantur."
#. [side]
#. [side]: type=Elvish Lord
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:56
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:41
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:49
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:44
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:47
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:28
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:29
msgid "Elves"
msgstr "Dryadales"
#. [unit]: type=Elvish Rider, id=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:68
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:119
msgid "Lomarfel"
msgstr "Lomarfelus"
#. [side]: type=Orcish Sovereign, id=Rualsha
#. [side]: type=Orcish Warrior, id=Urugha
#. [side]: type=Orcish Slayer, id=Gharlsa
#. [side]: type=Orcish Warlord, id=Gnargha
#. [side]: type=Orcish Warlord, id=Krughnar
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:88
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:59
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:66
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:64
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:58
msgid "Orcs"
msgstr "Orces"
#. [side]: type=Orcish Warrior, id=Urugha
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:93
msgid "Urugha"
msgstr "Urugha"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:113
msgid "Defeat Urugha"
msgstr "Urugham vincere"
#. [objective]: condition=lose
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:117
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:102
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:91
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:158
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:111
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:74
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:94
msgid "Death of Erlornas"
msgstr "Mors Erlornatis"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:129
#, fuzzy
#| msgid ""
#| "Hint:\n"
#| "Elves can move quickly and safely among the trees. Pick off the enemy "
#| "grunts with your archers from the safety of the forest."
msgid ""
"Elves can move quickly and safely among the trees. Pick off the enemy grunts "
"with your archers from the safety of the forest."
msgstr ""
"Nota bene:\n"
"Dryadales celeriter tuteque inter arbores ire possunt. Exstirpa sagittariis "
"ex silva tuta hostes gregarios."
#. [message]: speaker=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:139
msgid ""
"My lord! A party of aliens has made camp to the north and lays waste to the "
"forest. Our scouts believe its a band of orcs."
msgstr ""
"Domine mi! Manus alienus in boream castra posuit atque silvam nostram "
"vastant. Speculatores credunt eum manum orcium esse."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:144
msgid ""
"Orcs? It seems unlikely. The human king, Haldric, crushed them when they "
"landed on these shores, and since then theyve been no more than a bogey "
"mothers use to scare the children."
msgstr ""
"Orcesne? In dubium est, rex enim humanus Haldricus illos opressit cum haec "
"litora contigerunt, et ex quo tempore modo terriculae erant quibus mater "
"pueros eius terreat."
#. [message]: speaker=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:149
msgid ""
"So it seemed, my lord. Yet there is a band of them in the north cutting down "
"healthy trees by the dozen, and making great fires from the wood. They "
"trample the greensward into mud and do not even bury their foul dung. I "
"believe I can smell the stench even here."
msgstr ""
"Sic res apparebat, domine mi. Attamen est manus in borea plurimos arbores "
"integres caedentes, ligno magnos ignes facientes. Nemus usque ad caenum "
"calcant et non etiam stercus foedum operiunt. Credo me etiam hic fetorem "
"odorari posse. "
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:154
msgid ""
"So the grim tales of them prove true. They must not be allowed to continue; "
"we must banish this blight from our forests. I shall marshal the wardens and "
"drive them off. And the Council needs to hear of this; take the message and "
"return with reinforcements, there might be more of them."
msgstr ""
"Fabulae igitur dirae vera sunt. Eis pergere non licet; pestem de silvis "
"nostris fugare debemus. Defensores ciebo ut illos expellamus. Et Concillium "
"de re audire debet; accipe hunc nuntium et redi cum auxiliis, fortasse sint "
"plures. "
#. [message]: speaker=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:159
msgid "Yes, my lord!"
msgstr "Intellego, domine mi!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:178
msgid ""
"Look at them. Big, slow, clumsy and hardly a bow in hand. Keep to the trees, "
"use your arrows and the day will be ours."
msgstr ""
"Aspice, crassos, lentosque scaevosque et vix ullos arcus habent. Manete "
"inter arbores, utimini sagittis et sic vincemus."
# adorti=archaic for conati
#. [message]: race=elf
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:187
msgid "Its hopeless; weve tried everything, and theyre still coming back."
msgstr "Frustra est; omne modo adorti sumus, sed etiam redeunt."
#. [message]: speaker=Urugha
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:192
msgid ""
"Forward, you worthless worms! Look at them, theyre tired and afraid! You "
"killed their will to fight, now go and finish the job!"
msgstr ""
"Porro, inutiles vermes! Esse illos, lassi sunt et timent! Cupiditatem "
"certandi delevistis, nunc ite ut acta perficiatis!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:197
msgid ""
"That cloud of dust on the horizon... flee! Theres more of the abominations "
"heading this way! Fall back before were outnumbered and crushed."
msgstr ""
"Hamc nebulam pulveris in finiente orbis... fugite! Sunt plures monstrorum "
"huc ituri! Prius pedem referte quam nos circumdatos oppresserint."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:203
msgid ""
"Lord Erlornas didnt drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
"Magnas Erlornas orces non reppulit, quamquam bellatores eius quantum potest "
"conitebantur. Simulac alius caterva bellicosa advenit, dryadales reluctati "
"fracti sunt."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:209
msgid ""
"Of the ensuing events little is known, since much was lost in the chaos and "
"confusion, but one thing is painfully sure. Elves lost the campaign."
msgstr ""
"De eventis secundis minimum scimus, quia tanta confusione Chaoque perdita "
"sunt, sed est unum quod infelices noscimus; dryadales militiam perdiderunt. "
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:221
msgid "Ugh..."
msgstr "Ah..."
#. [message]: speaker=Urugha
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:226
msgid "Finally! Got him!"
msgstr "Postremo! Eum cepimus!"
#. [message]: race=elf
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:234
msgid "Lord!"
msgstr "Domine!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:239
msgid "Take... command... Drive them... away."
msgstr "Duce... milites... depelle... illos."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:245
msgid ""
"Lord Erlornas died the day he first fought the orcs and never saw the end of "
"the war. Given its final outcome, this was perhaps for the best."
msgstr ""
"Magnas Erlornas, fine bello viso, die in quo primum orcibus pugnabat mortuus "
"est. Ut eventus belli tristis fuerit, fortasse bene erat."
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:257
msgid ""
"Ive been bested, but the combat wasnt fair... A thousand curses on you, "
"withered coward! May you suffer... and when my master, Rualsha, finds you "
"may he wipe your people from the face of this earth!"
msgstr ""
"Me vi praestitisti, sed certamen inaequum erat... Miliens te detestor, "
"scurra decocte! Mala patiaris... et cum dominus, Rualsca, te invenerit "
"radicitus gentem tuam frangat!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:269
msgid ""
"Rualsha? Hmm... What if... Assemble a war-party, we need to scout north!"
msgstr "Rualsca? Mmm... Si... Arcesse copias, nam necesse est boream scrutari!"
#. [scenario]: id=02_Assassins
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:10
msgid "Assassins"
msgstr "Sicarii"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:25
msgid ""
"The path of the orcish war band was easy to follow — a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
"Via catervae orcium facile inventu erat — lata regio humi calcatae per "
"silvas violatas. Erlornas igitur manusque celeriter inter septentrionem et "
"occidentem ierunt."
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:29
msgid ""
"Soon they arrived at a region where the forest was cut through by many "
"streams, only to find something unexpected."
msgstr ""
"Mox ad locum advenerunt ubi silva multis amnibus secabatur, modo subitum "
"invenientes. "
#. [side]: type=Orcish Slayer, id=Gharlsa
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:65
msgid "Gharlsa"
msgstr "Garlsa"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:98
msgid "Defeat Gharlsa"
msgstr "Garlsam vincere"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:114
#, fuzzy
#| msgid ""
#| "Hint:\n"
#| "Assassins are hard to hit, and their poison is insidious. Stay close to "
#| "the villages, where poisoning can be cured, and force your enemies to "
#| "attack you from the river."
msgid ""
"Assassins are hard to hit, and their poison is insidious. Stay close to the "
"villages, where poisoning can be cured, and force your enemies to attack you "
"from the river."
msgstr ""
"Nota bene:\n"
"Sicarii difficiles ad feriendum sunt, et venenum eorum insidiosum est. Mane "
"pro viculis, quo id sanare potest, et coge hostem tibi de flumine pugnare."
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:128
msgid "The trail leads straight to this place, my lord."
msgstr "Vestigia recta ad hoc locum, domine mi."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:133
msgid ""
"There is a keep ahead of us. How comes it that we know nothing of it? I "
"thought our borders were watched more carefully."
msgstr ""
"Ante nos est arx. Quomodo accipit ut nihil de ea sciamus? Putabam fines "
"nostros diligentius custodiri."
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:138
msgid ""
"I... I know not, my lord. For ages there was no one in these lands that "
"could build such a thing save us. I fear we have fallen prey a false sense "
"of security that has injured the vigilance of our scouts."
msgstr ""
"Ne... Nescio, domine mi. Iamdudum fuerunt nemo qui nisi nos tantum "
"aedificare possit. Timeo ne nos ficta negligentia, quae diligentiae "
"speculatorum nostrorum nocuit, falleremur."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:143
msgid "When the fighting ends, Ill have some answers. But for now—"
msgstr "Cum pugnam perfecerimus, respondebunt. Sed in praesentia—"
#. [message]: speaker=Gharlsa
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:148
msgid "Gharlsa sees elves... yes... Fresh meat for wolves. Yes, yes..."
msgstr "Garlsa dryadales vidit... iam... Caro cruda lupis. Iam, iam..."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:153
msgid "— lets focus on the task at hand."
msgstr "— agendum curemus."
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:158
msgid "Does that demented creature truly believe he can kill us?"
msgstr "Illene vix compos animi vere putat se nos interficere posse?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:163
msgid "Appearances can be deceiving. Tell the men to be cautious."
msgstr "Aspectus falsus esse potest. Fac viri cauti sint."
#. [message]: speaker=Gharlsa
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:175
msgid "Yes... yes... Slay them!"
msgstr "Iam... iam... Necate illos! "
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:187
msgid "Hurts... failed... Rualsha gonna be angry..."
msgstr "Doleo... defui... Rualsca iratus erit..."
# quaeso is ante-classical for seek
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:199
msgid ""
"This... Rualsha again. We need to forge ahead; the answers we seek are not "
"here. Perhaps we will find them further north."
msgstr ""
"Iterum nescioquis Rulscam dixit. Pergere opus est, responsa enim quae "
"quaesimus hic non sunt. Fortasse eae procul inter boream inveniemus."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:204
msgid ""
"Destroy this place and let the forest take the ruins. We dont want any more "
"undesirables to use it."
msgstr ""
"Delete hoc locum et sinete silvam ut ruinas capiat. Nolumus plures malorum "
"eo uti. "
#. [scenario]: id=03_Wasteland
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:10
msgid "Wasteland"
msgstr "Eremus"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:25
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable — tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
"Eis ultro discedentibus silva viridis in herbam sterilem novamque vanescens "
"minuebat. Signa apparebant — trunci, arbor longinquus marcescens diuque "
"caesus, lignum circa se in herba rara mortuum. Olim fuit nemus, velut sedes "
"silva. Illa ceciderat. "
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:29
msgid ""
"There was no trail to be found here; wind and rain had erased the spoor. "
"Fortunately, there was no need of a trail; smoke on the horizon betrayed the "
"presence of their enemies."
msgstr ""
"Sunt nulla vestigia hic inventura; venti et imber pulvis abluerant, sed non "
"vestigiis caruerunt, nam fumus in finiente orbis acies hostis prodebat. "
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:33
msgid ""
"Erlornas was near-certain they would find orcs there. No clan of dwarves "
"would break their ancient treaties with the elves in this way; humans were "
"never so... methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained — would he find Rualsha?"
msgstr ""
"Erlornas vix de statu orcium dubitabat, nullus enim gens nanorum ita foedera "
"antiqua cum dryadalibus fregerint, homines numquam tam... laboriosi in "
"exitium erant, et non numerosi satis in septentrionalibus, quae ad se nimium "
"gelida et umida erant, iebant. Quaestio magna restabat — Rualscamne inveniet?"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:37
msgid ""
"Perhaps, but not here. The tribe this camp housed was too small to impress "
"fear on other orcs. Come next morning, the elves were prepared for battle."
msgstr ""
"Fortasse, sed non in hoc loco. Gens quam castra continuit nimis parva erat "
"quae alios orces terreat. Sed postridie dryadales parati certare erant."
#. [side]: type=Orcish Warlord, id=Gnargha
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:71
msgid "Gnargha"
msgstr "Gnargha"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:87
msgid "Defeat Gnargha"
msgstr "Gnargham vincere"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:103
#, fuzzy
#| msgid ""
#| "Hint:\n"
#| "There are no villages in this scenario — you must use healers instead. "
#| "Use hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgid ""
"There are no villages in this scenario — you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Nota bene:\n"
"Sunt nulli viculorum in hoc scaenario — medicis uti necesse est. Utere "
"strategemati concursatorio ut hostiles qui non se sanare possunt adficias."
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:121
msgid ""
"Lord... Im... I am filled with grief. This senseless destruction is... "
"overwhelming."
msgstr "Domine... plenus doloris sum. Hoc exitium vacuum... me opprimit. "
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:126
msgid ""
"Yes. And this is the threat we were blind to but are now facing. This tribe "
"is small, yet we must drive them back to the north. They must have no "
"footholds south of the hills."
msgstr ""
"Opprimit. Et hoc est quod nobis minebant sed aggredimur. Gens exigua est, "
"tamen de austro depellere opus est. Illis nullae stationes habendae sunt. "
#. [message]: speaker=Gnargha
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:131
msgid ""
"Elves!? This means Urugha failed and his spirit will suffer greatly for his "
"weakness. So be it!"
msgstr ""
"Dryadalesne?! Itaque Urugha defuit et spiritus eius ob morbum animi malum "
"patietur. Esto! "
#. [message]: speaker=Gnargha
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:136
msgid ""
"Rise up, grunts! We have a great fight upon us! Let your rage flow freely! "
"Let your blades slay all! First one to draw blood will feast by my fire this "
"night!"
msgstr ""
"Surgite, gregarii! Magna pugna ad manus est! Furor tuus libenter eat! Gladii "
"omnes lanient! Quisque primus cruorem sparserit hac noctu in foco meo epulas "
"habebit!"
# parco+acc=ante-classical
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:141
msgid ""
"Aim true, men, with wit and courage the day will be ours. And spare no-one, "
"there can be no orc south of the hills, else well never have peace again."
msgstr ""
"Recta iacete, viri, astu et animo valebimus. Neminem parcite, nam orci inter "
"colles boreos esse non licet, nisi nobis numquam pax erit."
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:199
msgid "You won... elf... But it changes... nothing... (<i>cough</i>)"
msgstr "Vicisti... dryadalis... Sed non... mutat... (<i>tussit</i>)"
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:204
msgid ""
"We found the way... Now... we will come in numbers... (<i>cough</i>) you "
"cant imagine..."
msgstr ""
"Viam invenimus... Iam... numerosi veniemus... (<i>tussit</i>) fingere non "
"potes..."
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:209
msgid "(<i>Cough</i>) Ill be waiting... among the dead..."
msgstr "(<i>Tussit</i>) Te exspectabo... apud mortuos..."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:222
msgid ""
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
"themselves in a half-ruined camp littered with the bodies of both sides. "
"There was no hale orc in sight, nor did any of the wounded beg mercy. The "
"elves took no prisoners."
msgstr ""
"Denique princeps vulneribus obrutus orcium cecidit. Evenit ut dryadales in "
"castris semirutis passim cadaveribus ambarum partium sparsis adessent. "
"Nullus erat firmus orx, nec quisquam vulneratus misericordiam implorans. "
"Dryadales nullum captivum acciperunt."
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:239
msgid ""
"Its done, lord. No-one escaped. No-one tried to escape. Im... disturbed."
msgstr ""
"Factum est, domine. Nemo effugit, neque facere adoriri. Sum... turbatus."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:244
msgid ""
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
"Bene est, tamen mirabile, quantum negligentiai in se servando habent, item "
"audaciai in quo frustra postulant defendo. Speculatoresne alios cis colles "
"praesentes invenerunt?"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:249
msgid ""
"No, lord. But trolls were spotted in the hills ahead. Do we really need to "
"cross them to the north?"
msgstr ""
"Neminem invenerunt. Sed troglodytas in collibus propinquis viderunt. Itane "
"illud locum transire necesse est?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:254
msgid ""
"Yes. The council has spoken to me through a dream-sending. They are "
"troubled. Reinforcements have been sent after us, but we need to press on. "
"Tell the men to rest, well move out at dawn."
msgstr ""
"Necesse est. Concilium me per missum somnium adlocuti sunt. Turbati sunt. "
"Novae copiae nobis missae sunt, sed pergere debemus. Impera vris ut "
"requiescant, nam solis ortu iter faciemus. "
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:265
msgid ""
"What about the loot lord? We found supplies worth over a hundred gold in the "
"camp."
msgstr ""
"Quid de praeda faciamus, domine? Copias invenimus quae pluris quam mille "
"aureorum sunt."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:270
msgid ""
"Distribute some among the men, save the rest for the road. This country is a "
"wasteland now; we wont find much forage on the march."
msgstr ""
"Partere partem viris, partem viae. Haec terra iam est solitudo; in via pauca "
"ciborum nanciscemur."
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:287
msgid ""
"We found some supplies when searching the camp, but nothing much. What is to "
"be done with them?"
msgstr ""
"Pauca copiarum castra scrutantes invenimus, sed modo pauca. Quid de eis "
"faciamus?"
# iteris=archaic for itineris
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:292
msgid ""
"Save it for the march north. There is little to be found in this barren "
"country."
msgstr "Obtine iteris causa. Sunt pauca inventura in hac regione vacua."
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:320
msgid "We cant carry on Lord, the men are too tired. We have to fall back."
msgstr "Pergere non possumus, sui nimis fessi sunt. Pedem referre opus est."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:325
msgid "Damn it. Sound the retreat, well try again when reinforcements arrive."
msgstr "Malum. Cane receptui, iterum repetemus cum subsidia advenient."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:331
msgid ""
"The expected relief caught up with them a few days later. The following "
"morning they took the field against a far larger host of orcs. The battle "
"ended in a draw; the war raged on for years..."
msgstr ""
"Subsidia exspecta paucis post diebus advenerunt. Postridie campum adversus "
"multo grandiorem exercitum orcium carpserunt. Proelium dubium est; multos "
"annos pugnatum est..."
#. [scenario]: id=04_Valley_of_Trolls
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:10
msgid "Valley of Trolls"
msgstr "Vallis Troglodytarum"
# tegerent=subjunctive of conditioned futurity, dependent on haec terra... bitch.
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:25
msgid ""
"Next morning, the elves set off again, increasingly wearied by the hardships "
"of the campaign and longing for the green comfort of their home forests. "
"This land was barren and rugged; nothing shielded them from biting northern "
"wind as they traveled towards the mountains looming before them."
msgstr ""
"Postridie mane, rursus dryadales profecti sunt, magis fessi rebus militiae "
"et domus tutaeque viridisque consolantisque rediendi libidine. Vacua et "
"aspera terra facta est; nihil illis ad montibus impendentibus euntibus ab "
"algentis aquilonis acerbitate tegerent."
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:29
msgid ""
"At dusk they arrived at the mouth of a valley cutting almost straight "
"through the range and made camp, as scouts warned that the area was hostile "
"and the road ahead treacherous in darkness. There were no songs or music "
"that night and most of the elves slept uneasily. An unlucky few kept a "
"cautious watch."
msgstr ""
"Solis occasu, eis fauces vallis paene recta per iuga secantes aggressis, "
"quia speculatores monuerant locum hostile fuisse; viam praeter se insidiosam "
"tenebris, castra posita erant. Hac noctu neque erant carmina neque lyrae, "
"praeterea plurimi dryadalium anxii dormire. Pauci infelices caute vigilare."
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:33
msgid ""
"When sunrise came, the elves moved into battle formations. Whatever waited "
"in the slopes ahead, it would not find them unprepared."
msgstr ""
"At solis ortu, direxere dryadales aciem. Quisque in decliviis exspectabat in "
"eos imperitos iturus erat."
#. [side]: type=Troll, type=Troll Warrior, id=Gurk
#. [side]: type=Troll, type=Troll Warrior, id=Hrugu
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:66
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:106
msgid "Trolls"
msgstr "Troglodytae"
#. [side]: type=Troll, type=Troll Warrior, id=Gurk
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:75
msgid "Gurk"
msgstr "Gurcus"
#. [side]: type=Troll, type=Troll Warrior, id=Hrugu
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:115
msgid "Hrugu"
msgstr "Rhugus"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:154
msgid "Defeat all enemy leaders"
msgstr "Omnes duces hostium vincere"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:170
#, fuzzy
#| msgid ""
#| "Hint:\n"
#| "Trolls are poor fighters when not on rugged terrain and fare even worse "
#| "during the daytime. Lure them out of the hills and attack in the sunlight."
msgid ""
"Trolls are poor fighters when not on rugged terrain and fare even worse "
"during the daytime. Lure them out of the hills and attack in the sunlight."
msgstr ""
"Nota bene:\n"
"Troglodytae male pugnant cum in asperis non stant et die etiam peius "
"faciunt. E collibus eos illice et die pugna."
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:184
msgid ""
"We are far from our lands, now, Erlornas, and we have driven the orcs from "
"the forest. Why do we not return home?"
msgstr ""
"Iam procul terris nostris stamus, Erlornas, et orces de silva depulimus. Cur "
"non domum redimus?"
# quaeso is ante-classical for seek, again
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:189
msgid ""
"You know well enough... Rualsha. That name sounds everywhere we go since the "
"incursion began. That orc is much more than a mere marauding bandit in "
"search of pillage. And he wants this land. <i>Our</i> land. He is planning "
"an invasion, Im sure of it. We must gather more information about his plans "
"before we go back."
msgstr ""
"Satis bene scis... est ob Rualscam. Quae ubicumque itis resonavit ex quo "
"incursio inceperunt. Ille orx non modo praedam quaesens latrocinator, et "
"hanc terram cupit. <i>Nostram</i> terram. Aggrediendi consilium capit, "
"certum scio. Consilium cognescere necesse est prius quam redeamus."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:194
msgid "And tell me... How did you sleep last night?"
msgstr "Dic mihi... Quomodo noctu dormiebas?"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:199
msgid ""
"How did I?... Uneasy, lord. My dreams were bleak, some of them nightmares."
msgstr "Quomodo?... anxius, domine. Atri fuerunt somnia, de umbris somniavi. "
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:204
msgid ""
"Yes. The earth currents are perturbed here, and the bridges to the dreamland "
"are tainted. I think there is a mage dwelling somewhere nearby. Or perhaps "
"more than one; the traces are mixed, and some of them have an unwholesome "
"flavor."
msgstr ""
"Ita. Liquores terrai hic anguntur, et pontes in regionem somniorum "
"contaminati sunt. Puto magum non procul hoc vivere. Aut fortasse magis "
"vivunt; vestigia mixta sunt, aliquae etiam pestilentia esse videntur. "
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:209
msgid ""
"It would be dire indeed for us if these orcs have magic to add to their "
"battle-might."
msgstr "Dira nobis sint si orces magiam quae vi addat habeant."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:214
msgid "We must discover if this is so."
msgstr "Necesse est invenire si res ita sint."
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:219
msgid ""
"Information will do us no good if we are killed before we return with it! "
"These mountains look like troll territory."
msgstr ""
"Indicium nobis non proerit si prius interfecerimus quam secum redire "
"possimus. Hi montes fines troglodytarum esse videntur."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:224
msgid "Enough. The suns fully over the horizon. Give the order to advance."
msgstr "Satis. Sol plene occidit. Viris impera ut aggrediantur."
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:235
msgid ""
"That was the last of the chieftains, lord. The lesser trolls seem to be "
"retreating now."
msgstr ""
"Ille fuit ultimus principum, domine. Troglodytae minores se recipere "
"videntur."
# archaic imperatives are fun
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:240
msgid ""
"It is well. Break camp and move everyone through the pass before they rally. "
"Well rest a bit on the other side; we have earned it."
msgstr ""
"Bene est. Move castra et perduce omnes ex saltu priusquam se pugnare "
"concitare possunt. Ultra paulisper digni quiescemus. "
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:245
msgid "At once. How much time do you think we have?"
msgstr "Statim faciam. Quantum temporis quiescendi nobis est?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:250
msgid ""
"A day, perhaps. We fought two clans today; they wont take long to rally. We "
"need to be gone from here by sunset next."
msgstr ""
"Fortasse dies. Hodie duobus gentibus pugnabamus; mox iterum surgent. Exire "
"solis occasu secundo necesse est."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:269
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
"Principem occidimus! Bono animo este! Minimum abest quin victoriam habeamus! "
#. [message]: speaker=second_unit
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:284
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr "Ha! Ego dryadalem mirum fregi. Mihi est praemium!"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:289
msgid "No! This cant be!"
msgstr "Vae! Non potis est!"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:295
msgid ""
"Soon after Erlornas died, the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long."
msgstr ""
"Manus dryadalium, parvo post Erlornatem interfectum, duce carens, undique "
"pressus, se dispergentes effugerunt. Receptus ad Vesmerem erat arduus et "
"laboriosus."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:300
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
"were to stay for a long, long time."
msgstr ""
"Quae cum it sint, alius exercitus oppositus saltum transierunt. Orces igitur "
"ad aquilonem accesserant, ac iam diutius mansuri erant. "
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:311
msgid ""
"We cant get through, my Lord. These whelps are not individually very "
"dangerous, but there are huge numbers of them."
msgstr ""
"Transire non possumus, domine mi. Hi catuli singulatim non infesti sunt, sed "
"est immanis grex."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:316
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr "Quattor diebus certandi cessis nihil profuit. Quid sentis?"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:321
msgid ""
"Terrible, my lord. Never in my life did I dream Id be bested by mere "
"trolls. What are your orders?"
msgstr ""
"Miseriam sentio, domine mi. Numquam finxeram me ab miseris troglodytis "
"superare. Quid iubes?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:326
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. Well wait for reinforcements."
msgstr ""
"Se recipe et pone castra procul collibus. Nunc pugnare nihil prodest. Novas "
"copias exspectabimus."
# quae=connecting relative with novae copiae, for I shall pretend the dialogue is contiguous.
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:332
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse — an orcish army approaching from the north."
msgstr ""
"Quae delecti indagatores et equites fuerunt paucis post diebus advenerunt. "
"Cum iterum repetiverunt, non troglodytas invenerunt sed peius exercitus "
"orcium de septentrione adventans. "
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:338
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
"many years after."
msgstr ""
"Pugnatum est cruentum dubiumque, interitus etiam multorum dryadalium tanti, "
"quanti lacrimabile bellum tamdiu gesturum incipit, vix erat."
#. [scenario]: id=05_Linaera_the_Quick
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:10
msgid "Linaera the Quick"
msgstr "Linaera Celer"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:26
msgid ""
"After a day of hard-earned rest the elves marched north again. This was "
"unknown country, not frequented even by Wesmeres furthermost-faring scouts."
msgstr ""
"Dryadales post diem quietis meritae iter ad septentrionem fecit. Haec erat "
"altera terra nescia, quae non etiam a speculatoribus ultimis Vesmerei "
"frequentabantur."
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:30
msgid ""
"Two days travel later, the forward scouts reported another orcish warband "
"laying siege to a tower."
msgstr ""
"Duobus post diebus antecursores speculatorum renuniavit aliam catervam "
"orcium turrim obsidere."
# faciebat=did so, again
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:34
msgid ""
"Erlornas surveyed the siege from atop a small tree-covered hill overlooking "
"the tower valley..."
msgstr ""
"Erlornas e summo saltu qui vallem turris despectabat obsidionem faciebat..."
#. [side]: type=Orcish Warlord, id=Krughnar
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:69
msgid "Krughnar"
msgstr "Crugnar"
#. [side]
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:89
msgid "Mages"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:107
msgid "Defeat Krughnar and break the siege"
msgstr "Crugnarem vincere et obsidionem frangere"
# Archaic genitive!
#. [objective]: condition=lose
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:115
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:78
msgid "Death of Linaera"
msgstr "Mors Linaerai"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:121
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:89
msgid "Linaera is a leader and can recruit mages when standing on a keep."
msgstr ""
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:129
#, fuzzy
#| msgid ""
#| "Hint:\n"
#| "Use Elven Scouts and Linaeras power of teleportation to mount hit-and-"
#| "run attacks."
msgid ""
"Use Elven Scouts and Linaeras power of teleportation to mount hit-and-run "
"attacks."
msgstr ""
"Note bene:\n"
"Utere Speculatoribus Dtyadalium et potestati praetereundi Linaerae ut "
"impetum concursatorium facias."
#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:143
msgid "Report."
msgstr "Nuntia."
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:148
msgid ""
"A warband of orcs, no women or children among them, besieges a tower. Its "
"of human design... but we are far from the lands granted to humans by "
"treaty, my lord Erlornas."
msgstr ""
"Itaque caterva orcium, neque cum feminis ne pueris, turrim obsidet. Est "
"hominis hoc meditari... sed terris hominibus foedere datis longe distamus, "
"domine Erlornas. "
# optet as choose=ante-classical
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:153
msgid ""
"Under the letter of the treaty, it is so. But this country is too cold and "
"barren for us. I wonder, what manner of human would choose to live here, far "
"from its kind? Hmmm..."
msgstr ""
"Apud leges foederis, ita est. Sed haec regio nimis gelida vacuaque est. Quis "
"terrarum hoc locum, procul populo suo habitare optet? Hmmm..."
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:158
msgid "It trespasses, and should be driven out!"
msgstr "Errat, ob rem expellenda est!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:163
msgid ""
"Hold. It is only one human, or a few of them at most. Time enough to speak "
"of driving it out when we have no enemies in common."
msgstr ""
"Mane. Tantum est unus homo paucive. Tempus erit satis ad eam expellendum cum "
"hostes communes non habebimus."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:168
msgid ""
"Tell me: I see no bridge over the chasm around that keep. Is there any sign "
"that one has been withdrawn by the defenders?"
msgstr ""
"Dic mihi: nullam pontem trans abyssum qui arcem circumdat video. Estne "
"indicium pontis sublati defensoribus?"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:173
msgid ""
"No, lord. No traces of any construction. It looks like no bridge has ever "
"existed there. There must be other, hidden means of access to the tower."
msgstr ""
"Non est, domine — nulla vestigia aedificandi. Nullus pons umquam ibi esse "
"videtur. Nonne est alius modus abditus turris ineundi?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:178
msgid ""
"Interesting... Go to my personal stores and bring me a bottle of wine. And a "
"couple of glasses."
msgstr ""
"Quam singulare... I ad commeatus meos ut mihi lagenam vini feras, et duae "
"pocula."
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:183
msgid "... Glasses?"
msgstr "... Itane pocula?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:188
msgid "Do it. Well have a guest soon."
msgstr "Cura faciendum. Mox erit hospes."
# Hesperides because it is a place and people.
#. [message]: speaker=narrator
#. "Faerie" in this paragraph is a rare, poetic word in
#. English. It is the proper name of a magical otherworld
#. associated with elves - actually, originally with
#. fairies, but before Tolkien the boundary between elves
#. and fairies was extremely blurry. In Wesnoth it is
#. deliberately unclear whether Faerie is a place that is
#. the source of magical power or a label for the inner
#. nonhuman/magical nature of the Elves. Translate freely.
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:202
msgid ""
"Erlornas closed his eyes and brought his hands forward, joined palms forming "
"a cup open to the sky. Soon they began to glow, then to flare like a brazier "
"with the fire of Faerie, casting a cold, blue light all around the elf-lord. "
"A wisp of light emerged from the eerie flames, and at a few murmured words "
"from the elf-lord flew away towards the tower below. Then the light around "
"Erlornas faded and all was seemingly as before."
msgstr ""
"Erlornas oculis opertis manus protulit, palmis inter se iungentibus ut "
"poculum caelum apertum fingant. Iam albescebant, iam ut foculus igne "
"Hesperidum ardescebant, lumen frigidum caeruleumque circum dominum "
"effundentes. Radius lucis e flammis novis ortus est, et paucis domino "
"murmuratis ad terram inferam advolavit. Deinde luce Erlornatem circumdato "
"vanescente omnia ut prius esse videntur."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:212
msgid "Some time later..."
msgstr "Postmodum..."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:236
msgid ""
"So you decided to accept the invitation. Good. Welcome, I am lord Erlornas "
"of Wesmere. I find your presence here... surprising."
msgstr ""
"Invitationem accipere igitur censuisti. Bene. Salve, Erlornas Vesmere sum. "
"Opinor conspectum tuum... unicum esse. "
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:241
msgid ""
"Scarcely less than I find yours, my lord elf, but I would welcome your aid "
"against these orcs. They have been besieging my tower for weeks."
msgstr ""
"Vix minus quam conspectum tuum opinor, domine dryadalis, sed subsidium "
"tuiaccipiam. Orces multis diebus turrim mei obsidebant. "
#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:246
msgid ""
"I wish their foul kind driven as far as possible from my borders, not to "
"return. It would be no bad thing if an ally of the elves kept watch over "
"this country."
msgstr ""
"Istud taetrum genus quam ultimum expelli volo, ne redeant. Bene sit si "
"socius dryadalium haec regionem custodiat."
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:251
msgid "Count me an ally, then, lord Erlornas. We can defeat them together."
msgstr "Socium cense, domine Erlornas. Una illos vincere possumus."
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:265
msgid ""
"My lord... humans cannot be trusted! They shift their allegiances with the "
"changing of the wind!"
msgstr ""
"Domine mi... homine ad credendi non sunt! Transeunt sicut verba inter ventos!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:270
msgid ""
"That may be, but I do not think this one will betray us to the orcs. And we "
"may need her assistance, too: that is a powerful force of orcs ahead."
msgstr ""
"Bene se habet, sed non puto illam nos orcibus prodere. Praeterea auxilium "
"eius nobis usui sit: est copia potens orcium ante nos."
# noxium=archaic
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:279
msgid ""
"And that is well ended. But, Linaera, there is somewhat else that concerns "
"me. You are a mage; do you not feel something... wrong... to the east of "
"here?"
msgstr ""
"Bene facis. Sed, Linaera, alia mihi curae est. Saga es; nonne sentis quid... "
"noxium in oriente adesse?"
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:284
msgid ""
"I do indeed. Something evil has recently made a nest in the next valley "
"over; its servants have been sniffing at the edges of my domain. I had meant "
"to deal with it myself, but if you elves revere the green earth I think you "
"will want it abolished as much as do I."
msgstr ""
"Quidem sentio. Nescioquid malum nuper in vallem secundam nidum finxit; servi "
"circum regnum mei serpserunt. Ipsa rem gerere volebam, si tamen vos "
"dryadales tantum orbem viridem reverentur quantum ipsa, puto vos id aboleri "
"velle sicut me."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:289
msgid "We are of one mind, then. Let us go to it."
msgstr "Igitur de re consentius. Agedum."
#. [scenario]: id=06_A_Detour_through_the_Swamp
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:10
msgid "A Detour through the Swamp"
msgstr "De Via per Paludem Declinare"
#. [side]: type=Lich, id=Keremal
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:45
msgid "Undead"
msgstr ""
#. [side]: type=Lich, id=Keremal
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:50
msgid "Keremal"
msgstr "Ceremal"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:70
msgid "Defeat Keremal"
msgstr "Ceremalem vincere"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:90
#, fuzzy
#| msgid ""
#| "Hint:\n"
#| "Undead are resistant to physical attack. Use mages to attack the undead, "
#| "and elves to protect and support the mages."
msgid ""
"Undead are resistant to physical attack. Use mages to attack the undead, and "
"elves to protect and support the mages."
msgstr ""
"Nota bene:\n"
"Inmortus impetibus tractabilibus bene resistent. Utere magis ut inmortibus "
"pugnes, et dryadalibus ut magos defendas. "
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:107
msgid ""
"The evil spirits who have settled in this wetland have turned it into a vile "
"bog. My apprentices and I have the power to dispel them, but you must "
"protect us from their weapons."
msgstr ""
"Spectra mala quae hanc paludem residerunt eam stagnum pestilentem "
"mutaverunt. Discipuli mei egoque eae abstergere possumus, sed tibi nos a "
"telis defendere necesse est."
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:118
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Gratias tibi ago... nunc ad turrim pace redire possum. Sed puto nonnullos "
"discipulorum mei orces ad septentrionem sequi velle. "
#. [message]: role=mage
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:123
msgid ""
"I have always wished to see elves, and now I have fought alongside them! May "
"I please travel with you?"
msgstr ""
"Semper dryadales visere volo, nunc secum certavi! Amabo, mihi vos sequi "
"liceat."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:128
msgid "Certainly... I shall be glad of your help."
msgstr "Sane licet... Gaudebo quod iuves."
#. [scenario]: id=07_Showdown
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:10
msgid "Showdown"
msgstr "Conflictio Ultima"
#. [side]: type=Orcish Sovereign, id=Rualsha
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:63
msgid "Rualsha"
msgstr "Rualsca"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:90
msgid "Defeat Rualsha"
msgstr "Rualscam vincere"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:102
#, fuzzy
#| msgid ""
#| "Hint:\n"
#| "Your enemy is well-defended against attacks from the south. Use rangers "
#| "to sneak through the forest and mount a surprise attack from the north."
msgid ""
"Your enemy is well-defended against attacks from the south. Use rangers to "
"sneak through the forest and mount a surprise attack from the north."
msgstr ""
"Nota bene:\n"
"Hostis contra impetus australes bene se defendit. Utere indagatoribus qui "
"per silvam repant et de septentrione impetum fac."
#. [unit]: type=Elvish Ranger, id=Celodith
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:139
msgid "Celodith"
msgstr ""
#. [unit]: type=Elvish Ranger, id=Earanduil
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:159
msgid "Earanduil"
msgstr ""
#. [unit]: type=Elvish Ranger, id=Elvyniel
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:179
msgid "Elvyniel"
msgstr ""
#. [unit]: type=Elvish Ranger, id=Delorfilith
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:199
msgid "Delorfilith"
msgstr ""
#. [message]: speaker=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:212
msgid ""
"My lord! We have ridden hard for over a week to catch up with you! The "
"Kalian has deliberated, and asks you to defeat Rualsha quickly before he "
"can muster a full invasion force."
msgstr ""
"Domine mi! Nunnullos dies multum equitavimus te inventum! Calianis "
"consuluit, et decernit te celeriter Rualscam, prius quam exercitum plenum "
"arcessere potest, vincere."
#. [message]: speaker=Rualsha
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:217
msgid ""
"Puny elves! My full army will be here soon, and then we will crush you. You "
"will beg for a quick death!"
msgstr ""
"Infirmi dryadales! Plenus exercitus mei moc adveniet, tunc vos opprimemus. "
"Mortem celerem orabitis!"
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:229
msgid ""
"You may slay me, Erlornas, but my people live on. They will not forget! They "
"will pursue you, and destroy you utterly... we will... we... arrgh..."
msgstr ""
"Me necas, Erlornas, at populus mei supererit. Me memorabunt! Vos "
"persequemur, et omnino delebunt... vos... vos... ah..."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:242
msgid ""
"But Rualsha overestimated the will of his troops. With their leader dead, "
"they scattered, and fled from the elves back to their fastnesses in the far "
"north."
msgstr ""
"Sed Rualsca animum copiae eius nimium magni aestimavit, nam duce mortuo e "
"dryadalibus dispergentes ad quietem septentrionalem effugerunt."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:253
msgid "It grieves me to take life, even of a barbarian such as Rualsha."
msgstr "Me interficiendi paenitet, etiam talis barbari qualis Rualscai. "
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:258
msgid ""
"If the orcs press us, we shall need to become more accustomed to fighting."
msgstr "Si orces nos premant, pugnandum bene solere necesse sit."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:263
msgid ""
"I fear it will be so. We have won a first victory here, but dark times come "
"upon its heels."
msgstr ""
"Timeo ne ita sint. Prima victoria nobis est, sed ob rem tempora obscura "
"appropinquant. "
#: data/campaigns/An_Orcish_Incursion/utils/characters.cfg:6
msgid "Erlornas"
msgstr "Erlornas"
#: data/campaigns/An_Orcish_Incursion/utils/characters.cfg:16
msgid "Linaera"
msgstr "Linaera"
# fecerunt=they did so, in Latin idiom it is used instead or repeating the same verb.
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:13
msgid ""
"Lord Erlornas never saw the blade that felled him. He died on the spot, with "
"not a chance to issue last commands or farewells. Without him his wardens "
"soon fell into confusion, and losing heart withdrew from the battle."
msgstr ""
"Magnas Erlornas numquam ferrum quod eum cecidit vidit. In ipso loco mortuus "
"est, sine tempore aut ultimum imperare aut valere. Sine illo custodes mox "
"perturbantur, atque corde deficientes, ab acie fecerunt. "
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:19
msgid ""
"When reinforcements finally arrived, elves managed to dislodge the orcish "
"tribe. But the threat from the north remained unresolved and loomed large "
"over their future."
msgstr ""
"Cum postremo novae copia advenerunt, dryadales gentem orcium depellere "
"potebant. Sed minatio septentrionalis manebat et quo futuro impendebat."
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:37
msgid "Alas, Erlornas, I have failed us..."
msgstr "Heu, Erlornas, nobis defui..."
# archaic genitive! :D
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:49
#, fuzzy
#| msgid ""
#| "All is lost! Without Linaeras help, I cannot hope to defeat these "
#| "horrifying apparitions!"
msgid ""
"All is lost! Without Linaeras help, I cannot hope to defeat these "
"abominations!"
msgstr ""
"Omnia perdita sunt! Sine ope Linaerai, non ullo modo has umbras diras "
"vincere possum!"
#: data/campaigns/An_Orcish_Incursion/utils/macros.cfg:4
msgid "Hint:"
msgstr ""
#~ msgid "Wizards"
#~ msgstr "Incantatores"