wesnoth/po/wesnoth-editor/es.po
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# translation of es.po to Spanish
# Spanish translations for Battle for Wesnoth package.
# Copyright (C) 2004, 2005, 2006, 2007, 2008 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# Isaac Clerencia <isaac@warp.es>, 2006.
# Roberto Romero <sildurin@gmail.com>, 2007.
# Sergi March <sergi.march@gmail.com>, 2008.
# Iris Morelle <shadowm@wesnoth.org>, 2008, 2009, 2010.
# Aelonin <quianaaelonin@gmail.com>, 2011, 2014.
# Pepe <donpepe1963@gmail.com>, 2014.
# Toranks <toranksmervat@gmail.com>, 2023.
msgid ""
msgstr ""
"Project-Id-Version: es\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-11-26 12:08-0600\n"
"PO-Revision-Date: 2023-01-15 10:18+0100\n"
"Last-Translator: Toranks <toranksmervat@gmail.com>\n"
"Language-Team: Wesnoth\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 3.2.2\n"
#. [brush]: id=brush-1
#: data/core/editor/brushes.cfg:6
msgid "Single Hex"
msgstr "Un hexágono"
#. [brush]: id=brush-2
#: data/core/editor/brushes.cfg:16
msgid "Radius 1 Hex"
msgstr "Hexágonos en radio 1"
#. [brush]: id=brush-3
#: data/core/editor/brushes.cfg:26
msgid "Radius 2 Hex"
msgstr "Hexágonos en radio 2"
#. [brush]: id=brush-nw-se
#: data/core/editor/brushes.cfg:47
msgid "Hex Line NW-SE"
msgstr "Línea de hexágonos NOSE"
#. [brush]: id=brush-sw-ne
#: data/core/editor/brushes.cfg:63
msgid "Hex Line SW-NE"
msgstr "Línea de hexágonos SONE"
#. [editor_group]: id=all
#: data/core/editor/terrain-groups.cfg:11
msgid "all"
msgstr "todo"
#. [editor_group]: id=water
#: data/core/editor/terrain-groups.cfg:17
msgid "water"
msgstr "agua"
#. [editor_group]: id=flat
#: data/core/editor/terrain-groups.cfg:24
msgid "flat"
msgstr "llano"
#. [editor_group]: id=desert
#: data/core/editor/terrain-groups.cfg:31
msgid "desert"
msgstr "desierto"
#. [editor_group]: id=embellishments
#: data/core/editor/terrain-groups.cfg:38
msgid "embellishments"
msgstr "adornos"
#. [editor_group]: id=forest
#: data/core/editor/terrain-groups.cfg:45
msgid "forest"
msgstr "bosque"
#. [editor_group]: id=fall
#: data/core/editor/terrain-groups.cfg:52
msgid "fall"
msgstr "otoño"
#. [editor_group]: id=frozen
#: data/core/editor/terrain-groups.cfg:59
msgid "frozen"
msgstr "congelado"
#. [editor_group]: id=rough
#: data/core/editor/terrain-groups.cfg:66
msgid "rough"
msgstr "abrupto"
#. [editor_group]: id=cave
#: data/core/editor/terrain-groups.cfg:73
msgid "cave"
msgstr "caverna"
#. [editor_group]: id=obstacle
#: data/core/editor/terrain-groups.cfg:80
msgid "obstacle"
msgstr "obstáculo"
#. [editor_group]: id=village
#: data/core/editor/terrain-groups.cfg:87
msgid "village"
msgstr "aldea"
#. [editor_group]: id=castle
#: data/core/editor/terrain-groups.cfg:94
msgid "castle"
msgstr "castillo"
#. [editor_group]: id=bridge
#: data/core/editor/terrain-groups.cfg:101
msgid "bridge"
msgstr "puente"
#. [editor_group]: id=special
#: data/core/editor/terrain-groups.cfg:108
msgid "special"
msgstr "especial"
#. [editor_group]: id=elevation
#: data/core/editor/terrain-groups.cfg:115
msgid "elevation"
msgstr "elevación"
#. [editor_times]: id=empty
#. Describes a scenario in the editor that has not set a time of day schedule
#: data/core/editor/time-of-day.cfg:6
msgid "time of day^None"
msgstr "Ninguna"
# Espreon: Creo que traducir este «Test» con «Probar» no es correcto; se refiere a un «Test ToD» y no a una acción de probar algo.
#. [editor_times]: id=test
#: data/core/editor/time-of-day.cfg:11
msgid "Test"
msgstr "Experimental"
#. [editor_times]: id=default
#: data/core/editor/time-of-day.cfg:22
msgid "Default"
msgstr "Predeterminado"
#. [editor_times]: id=summer
#: data/core/editor/time-of-day.cfg:28
msgid "Summer"
msgstr "Verano"
#. [editor_times]: id=winter
#: data/core/editor/time-of-day.cfg:34
msgid "Winter"
msgstr "Invierno"
#. [editor_times]: id=24
#: data/core/editor/time-of-day.cfg:60
msgid "24 Hour Schedule"
msgstr "Horario de 24 horas"
# Espreon: Mmm, quizás deberíamos respetar la capitalización de «the Fall» porque «the Fall» es un evento muy importante
#. [editor_times]: id=after_the_fall
#: data/core/editor/time-of-day.cfg:66
msgid "After the Fall"
msgstr "Después de la Caída"
#. [theme]: id=editor
#: data/themes/editor.cfg:11
msgid "theme^Editor"
msgstr "Editor"
#. [menu]: id=menu-editor-file, type=turbo
#: data/themes/editor.cfg:61
msgid "File"
msgstr "Archivo"
#. [menu]: id=menu-editor-recent
#: data/themes/editor.cfg:72
msgid "Load Recent"
msgstr "Cargar reciente"
#. [menu]: id=menu-editor-map
#: data/themes/editor.cfg:80
msgid "Map"
msgstr "Mapa"
#. [menu]: id=menu-unit-facing
#: data/themes/editor.cfg:88
msgid "Unit Facing"
msgstr "Orientación de la unidad"
#. [menu]: id=menu-editor-transitions
#: data/themes/editor.cfg:94
msgid "Transition Update"
msgstr "Actualización de transición"
#. [menu]: id=menu-editor-window
#: data/themes/editor.cfg:101
msgid "Window"
msgstr "Ventana"
#. [menu]: id=menu-editor-addon
#: data/themes/editor.cfg:110
msgid "Add-on"
msgstr ""
#. [menu]: id=menu-editor-areas
#: data/themes/editor.cfg:119
msgid "Areas"
msgstr "Áreas"
#. [menu]: id=menu-editor-local-time
#: data/themes/editor.cfg:127
msgid "Assign Local Time"
msgstr "Asignar fase horaria local"
#. [menu]: id=menu-editor-local-schedule
#: data/themes/editor.cfg:133
msgid "Assign Local Time Schedule"
msgstr "Asignar planificación de las fases horarias locales"
#. [menu]: id=menu-editor-unit
#: data/themes/editor.cfg:141
msgid "Unit"
msgstr ""
#. [menu]: id=menu-editor-side
#: data/themes/editor.cfg:151
msgid "Side"
msgstr "Bando"
#. [label]: id=villages-icon
#: data/themes/editor.cfg:168
msgid "villages"
msgstr "aldeas"
#. [label]: id=units-icon
#: data/themes/editor.cfg:184
msgid "units"
msgstr "unidades"
#. [menu]: id=switch_time
#: data/themes/editor.cfg:479
msgid "Time Schedule Menu"
msgstr "Menú de planificación de fases horarias"
#. [menu]: id=menu-playlist
#: data/themes/editor.cfg:490
msgid "Playlist"
msgstr "Lista de reproducción"
#. [menu]: id=menu-editor-schedule
#: data/themes/editor.cfg:496
msgid "Assign Time Schedule"
msgstr "Asignar la planificación de fases horarias"
#: src/editor/action/mouse/mouse_action_unit.cpp:58
msgid "Identifier: "
msgstr "Identificador: "
#: src/editor/action/mouse/mouse_action_unit.cpp:60
msgid "Name: "
msgstr "Nombre: "
#: src/editor/action/mouse/mouse_action_unit.cpp:62
msgid "Type: "
msgstr "Tipo: "
#: src/editor/action/mouse/mouse_action_unit.cpp:63
msgid "Level: "
msgstr "Nivel: "
#: src/editor/action/mouse/mouse_action_unit.cpp:64
msgid "Cost: "
msgstr "Coste: "
#: src/editor/controller/editor_controller.cpp:187
msgid "Fatal error"
msgstr "Error grave"
#: src/editor/controller/editor_controller.cpp:217
msgid "Do you really want to quit?"
msgstr "¿Realmente desea salir?"
#: src/editor/controller/editor_controller.cpp:219
msgid ""
"Do you really want to quit? Changes to this map since the last save will be "
"lost."
msgstr ""
"¿Realmente desea salir? Se perderán los cambios realizados en el mapa desde "
"la última vez que guardó."
#: src/editor/controller/editor_controller.cpp:221
msgid ""
"Do you really want to quit? The following maps were modified and all changes "
"since the last save will be lost:"
msgstr ""
"¿Realmente desea salir? Se perderán los cambios realizados en los siguientes "
"mapas desde la última vez que los guardó:"
#: src/editor/controller/editor_controller.cpp:238
msgid "No editor time-of-day found."
msgstr "No se encontraron datos de la «hora del día» para el editor."
#: src/editor/controller/editor_controller.cpp:882
msgid "Add-on Files"
msgstr ""
#: src/editor/controller/editor_controller.cpp:895
#, fuzzy
#| msgid "Clipboard support not found, contact your packager"
msgid "Opening files is not supported, contact your packager"
msgstr ""
"No se ha encontrado soporte para el portapapeles, contacte con su proveedor"
#: src/editor/controller/editor_controller.cpp:1315
msgid "Change Unit ID"
msgstr "Cambiar el ID de la unidad"
#: src/editor/controller/editor_controller.cpp:1316
msgid "ID:"
msgstr "ID:"
#: src/editor/controller/editor_controller.cpp:1332
msgid "Rename Unit"
msgstr "Renombrar unidad"
#: src/editor/controller/editor_controller.cpp:1333
msgid "Name:"
msgstr "Nombre:"
#: src/editor/editor_display.cpp:170
msgid "<span color='#66ff00'><span face='DejaVuSans'>✔</span> $msg</span>"
msgstr ""
#: src/editor/editor_display.cpp:172
msgid "<span color='red'><span face='DejaVuSans'>✘</span> $msg</span>"
msgstr ""
#: src/editor/map/context_manager.cpp:217
msgid "Load Map"
msgstr "Cargar mapa"
#: src/editor/map/context_manager.cpp:313 src/editor/map/map_context.cpp:1130
msgid "New Map"
msgstr "Nuevo mapa"
#: src/editor/map/context_manager.cpp:326 src/editor/map/map_context.cpp:1130
msgid "New Scenario"
msgstr "Nuevo escenario"
#: src/editor/map/context_manager.cpp:382
msgid "No Recent Files"
msgstr "Sin archivos recientes"
#: src/editor/map/context_manager.cpp:420
msgid "Unnamed Area"
msgstr "Área sin nombre"
#: src/editor/map/context_manager.cpp:451
msgid "New Side"
msgstr "Nuevo bando"
#: src/editor/map/context_manager.cpp:507
msgid "Apply Mask"
msgstr "Aplicar máscara"
#: src/editor/map/context_manager.cpp:516
msgid "Error loading mask"
msgstr "Error al cargar la máscara"
#: src/editor/map/context_manager.cpp:536
msgid "Identifier:"
msgstr "Identificador:"
#: src/editor/map/context_manager.cpp:536
msgid "Rename Area"
msgstr "Renombrar área"
#: src/editor/map/context_manager.cpp:550
msgid "Choose Target Map"
msgstr "Seleccionar mapa de destino"
#: src/editor/map/context_manager.cpp:559
#: src/editor/map/context_manager.cpp:985
msgid "Error loading map"
msgstr "Error al cargar el mapa"
#: src/editor/map/context_manager.cpp:691
msgid "Save Map As"
msgstr "Guardar mapa como"
#: src/editor/map/context_manager.cpp:708
#: src/editor/map/context_manager.cpp:757 src/editor/map/map_context.cpp:269
#: src/editor/palette/location_palette.cpp:263
msgid "Error"
msgstr "Error"
#: src/editor/map/context_manager.cpp:709
#: src/editor/map/context_manager.cpp:758
#, fuzzy
#| msgid "Do you really want to quit?"
msgid "Do you really want to save $type1 in $type2 folder?"
msgstr "¿Realmente desea salir?"
#: src/editor/map/context_manager.cpp:717
#: src/editor/map/context_manager.cpp:926
msgid "This map is already open."
msgstr "Este mapa ya se encuentra abierto."
#: src/editor/map/context_manager.cpp:740
msgid "Save Scenario As"
msgstr "Guardar escenario como"
#: src/editor/map/context_manager.cpp:766
msgid "This scenario is already open."
msgstr "Este escenario ya se encuentra abierto."
#: src/editor/map/context_manager.cpp:800
msgid "No random map generators found."
msgstr "No se encontraron generadores de mapas aleatorios."
#: src/editor/map/context_manager.cpp:813
#: src/editor/map/context_manager.cpp:818
msgid "Map creation failed."
msgstr "Falló la creación del mapa."
#: src/editor/map/context_manager.cpp:833
msgid "Unsaved Changes"
msgstr "Cambios sin guardar"
#: src/editor/map/context_manager.cpp:834
msgid "Do you want to discard all changes made to the map since the last save?"
msgstr ""
"¿Desea descartar todos los cambios efectuados en el mapa desde que guardó "
"por última vez?"
#: src/editor/map/context_manager.cpp:887
msgid "Scenario saved."
msgstr "Escenario guardado."
#: src/editor/map/context_manager.cpp:902
#, fuzzy
#| msgid "Map saved."
msgid "Map saved"
msgstr "Mapa guardado."
#: src/editor/map/context_manager.cpp:977
msgid "Loaded embedded map data"
msgstr "Cargado los datos de mapa incrustados"
#: src/editor/map/context_manager.cpp:978
#: src/editor/map/context_manager.cpp:981
msgid "Map loaded from scenario"
msgstr "Mapa cargado desde escenario"
#: src/editor/map/context_manager.cpp:981
#, fuzzy
#| msgid ""
#| "Loaded referenced map file:\n"
#| "$new"
msgid "Loaded referenced map file:"
msgstr ""
"Cargado el archivo de mapa indicado:\n"
"$new"
#: src/editor/map/editor_map.cpp:146
#: src/editor/palette/location_palette.cpp:118
msgid "Player $side_num"
msgstr "Jugador $side_num"
#: src/editor/map/editor_map.cpp:281
msgid "The size of the target map is different from the current map"
msgstr "El tamaño del mapa de destino difiere del mapa actual"
#: src/editor/map/map_context.cpp:182
msgid "File not found"
msgstr "Archivo no encontrado"
#: src/editor/map/map_context.cpp:189
msgid "Empty file"
msgstr "Archivo vacío"
#: src/editor/map/map_context.cpp:198
msgid "File does not have .map, .cfg, or .mask extension"
msgstr ""
#: src/editor/map/map_context.cpp:245
msgid ""
"The map file looks like a scenario, but the map_data value does not point to "
"an existing file"
msgstr ""
"El mapa parece un escenario, pero el valor de map_data no apunta a un "
"archivo existente"
#: src/editor/map/map_context.cpp:264
msgid "Found the characters << indicating inline lua is present — aborting"
msgstr ""
#: src/editor/map/map_context.cpp:269
msgid "Failed to load the scenario, attempting to load only the map."
msgstr ""
#: src/editor/map/map_context.cpp:276
#, fuzzy
#| msgid ""
#| "The map file looks like a scenario, but the map_data value does not point "
#| "to an existing file"
msgid ""
"The map file looks like a scenario, but the map_file value does not point to "
"an existing file"
msgstr ""
"El mapa parece un escenario, pero el valor de map_data no apunta a un "
"archivo existente"
#: src/editor/map/map_context.cpp:291
msgid "Unable to parse file to find map data"
msgstr ""
#: src/editor/map/map_context.cpp:824 src/editor/map/map_context.cpp:864
#, fuzzy
#| msgid "Could not save the scenario: $msg"
msgid "Could not save time schedule: $msg"
msgstr "No se pudo guardar el escenario: $msg"
#: src/editor/map/map_context.cpp:858
#, fuzzy
#| msgid "Time Schedule Menu"
msgid "Time schedule saved."
msgstr "Menú de planificación de fases horarias"
#: src/editor/map/map_context.cpp:904
msgid "Could not save the scenario: $msg"
msgstr "No se pudo guardar el escenario: $msg"
#: src/editor/map/map_context.cpp:935
msgid "Could not save into scenario"
msgstr "No se pudo guardar en el escenario"
#: src/editor/map/map_context.cpp:945
msgid "Could not save the map: $msg"
msgstr "No se pudo guardar el mapa: $msg"
#: src/editor/palette/editor_palettes.cpp:50
msgid "(Unknown Group)"
msgstr "(Grupo desconocido)"
#: src/editor/palette/editor_palettes.cpp:308
msgid "(non-core)"
msgstr "(no principal)"
#: src/editor/palette/editor_palettes.cpp:309
msgid "Will not work in game without extra care."
msgstr "No funcionará en un juego sin atención adicional."
#: src/editor/palette/item_palette.cpp:33
#, fuzzy
#| msgid "Right-click: "
msgid "Left-click: Place item $item | Right-click to remove"
msgstr "Clic-derecho: "
#: src/editor/palette/location_palette.cpp:247
msgid "Go To"
msgstr "Ir a"
#: src/editor/palette/location_palette.cpp:254
msgid "Add"
msgstr "Añadir"
#: src/editor/palette/location_palette.cpp:256
msgid "New Location Identifier"
msgstr "Nuevo identificador de posición"
#: src/editor/palette/location_palette.cpp:264
msgid "Invalid location id"
msgstr "Id de posición no válida"
#: src/editor/palette/location_palette.cpp:271
msgid "Delete"
msgstr "Borrar"
#: src/editor/palette/terrain_palettes.cpp:224
msgid "Left-click: "
msgstr "Clic-izquierdo: "
#: src/editor/palette/terrain_palettes.cpp:225
msgid "Right-click: "
msgstr "Clic-derecho: "
#. TRANSLATORS: Similar behavior applies to shift + right-click. This message specifies left-click
#. because the logic of whether to show the "overlay only" or "base only" version depends on the
#. terrain currently selected for the left button.
#: src/editor/palette/terrain_palettes.cpp:230
msgid "Shift + left-click: paint overlay layer only"
msgstr "Mayúsculas + clic-izquierdo: solo dibuja una capa superpuesta"
#: src/editor/palette/terrain_palettes.cpp:232
msgid "Shift + left-click: paint base layer only"
msgstr "Mayúsculas + clic-izquierdo: solo dibuja una capa base"
#: src/editor/palette/terrain_palettes.cpp:235
msgid "Cmd + click: copy terrain"
msgstr "Cmd + clic: copia terreno"
#: src/editor/palette/terrain_palettes.cpp:237
msgid "Ctrl + click: copy terrain"
msgstr "Ctrl + clic: copia terreno"
#~ msgid "Choose File"
#~ msgstr "Seleccionar un archivo"
#~ msgid "Select"
#~ msgstr "Seleccionar"
#, fuzzy
#~| msgid "Left-click: "
#~ msgid "Left-click: Place item "
#~ msgstr "Clic-izquierdo: "
#~ msgid "Clipboard support not found, contact your packager"
#~ msgstr ""
#~ "No se ha encontrado soporte para el portapapeles, contacte con su "
#~ "proveedor"
#~ msgid "player^None"
#~ msgstr "Ninguno"
#~ msgid "Player $player_number"
#~ msgstr "Jugador $player_number"
#~ msgid "(Unknown unit type: $type)"
#~ msgstr "(Tipo de unidad desconocido: $type)"
#~ msgid "Recruit: "
#~ msgstr "Reclutas: "
#~ msgid "FG: "
#~ msgstr "Primer plano: "
#~ msgid "BG: "
#~ msgstr "Fondo: "
#~ msgid "Underground"
#~ msgstr "Bajo tierra"
#~ msgid "Deep Underground"
#~ msgstr "Profundidades terrestres"
#~ msgid "Indoors"
#~ msgstr "Interior"
#~ msgid "None"
#~ msgstr "Ninguno"
#~ msgid "(New Map)"
#~ msgstr "(Nuevo mapa)"
#~ msgid "(New Scenario)"
#~ msgstr "(Nuevo escenario)"
#~ msgid "Choose a File to Open"
#~ msgstr "Seleccionar un archivo para cargar"
#~ msgid "Choose a Mask to Apply"
#~ msgstr "Seleccionar una máscara para aplicar"
#~ msgid "The file already exists. Do you want to overwrite it?"
#~ msgstr "El mapa ya existe. ¿Desea sobreescribirlo?"
#~ msgid "Player"
#~ msgstr "Jugador"
#~ msgid "Quit"
#~ msgstr "Salir"
#~ msgid ""
#~ "Use left/right mouse button to draw fore-/background terrain. Hold Shift "
#~ "to paint base layer only. Ctrl+click to sample terrain under cursor."
#~ msgstr ""
#~ "Use el botón izquierdo o derecho del ratón para dibujar terreno del "
#~ "primer plano o del fondo, respectivamente. Mantenga presionada «Mayús» "
#~ "para dibujar sólo en la capa base. «Ctrl» + «clic» para tomar muestra del "
#~ "terreno bajo el cursor."
#~ msgid ""
#~ "Left mouse button selects, right deselects. Hold Shift for magic-wand "
#~ "selection of tiles with same terrain."
#~ msgstr ""
#~ "El botón izquierdo del ratón selecciona, y el derecho anula la selección. "
#~ "Mantenga «Mayús» presionada para obtener el efecto de «varita mágica» en "
#~ "las casillas adyacentes del mismo terreno."
#~ msgid ""
#~ "Left mouse button displays player selection, right clears. Number keys "
#~ "scroll to the starting position, alt+number sets respective starting "
#~ "position under cursor, delete clears."
#~ msgstr ""
#~ "El botón izquierdo del ratón permite seleccionar un jugador, y el "
#~ "izquierdo anula la selección . Las teclas numéricas desplazan la vista a "
#~ "la ubicación inicial; «Alt» + «número» establece la ubicación inicial de "
#~ "los jugadores, respectivamente, bajo el puntero, y «Del» la elimina."
#~ msgid "Undo"
#~ msgstr "Deshacer"
#~ msgid "Redo"
#~ msgstr "Rehacer"
#~ msgid ""
#~ "Click to paste, zoom out for more accuracy when pasting large areas. Use "
#~ "the edit menu to transform the clipboard (rotate, mirror)."
#~ msgstr ""
#~ "Haga «clic» para pegar; reduzca el zoom para mayor precisión al pegar "
#~ "áreas extensas. Use el menú «Edición» para transformar el portapapeles "
#~ "(rotar, voltear)."
#~ msgid "Empty map file"
#~ msgstr "Archivo de mapa vacío"
#~ msgid "Custom setting"
#~ msgstr "Ajustes predeterminados"
#~ msgid "Edit"
#~ msgstr "Edición"
#~ msgid "Cant Undo"
#~ msgstr "No se puede deshacer"
#~ msgid "Cant Redo"
#~ msgstr "No se puede rehacer"
#~ msgid "Auto-update Terrain Transitions: Yes"
#~ msgstr "Actualizar automáticamente transiciones de terreno: Sí"
#, fuzzy
#~ msgid "Auto-update Terrain Transitions: Partial"
#~ msgstr "Actualizar automáticamente transiciones de terreno: Sí"
#, fuzzy
#~ msgid "Auto-update Terrain Transitions: No"
#~ msgstr "Actualizar automáticamente transiciones de terreno: Sí"
#~ msgid "ID"
#~ msgstr "ID"