wesnoth/data/multiplayer/scenarios
Gunter Labes eca16a7c3b remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
...to keep the 'remote scenario' feature meaningful
2008-03-21 16:25:51 +00:00
..
2p_Caves_of_the_Basilisk.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
2p_Cynsaun_Battlefield.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
2p_Dark_Forecast.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
2p_Den_of_Onis.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
2p_Fallenstar_Lake.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
2p_Hamlets.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
2p_Hornshark_Island.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
2p_Sablestone_Delta.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
2p_Silverhead_Crossing.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
2p_Sullas_Ruins.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
2p_The_Freelands.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
2p_Weldyn_Channel.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
2p_Wesbowl.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
3p_Alirok_Marsh.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
3p_Island_of_the_Horatii.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
3p_Morituri.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
4p_Blue_Water_Province.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
4p_Castle_Hopping_Isle.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
4p_Clash.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
4p_Hamlets.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
4p_Isars_Cross.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
4p_King_of_the_Hill.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
4p_Lagoon.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
4p_Loris_River.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
4p_Morituri.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
4p_Paths_of_Daggers.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
4p_Siege_Castles.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
4p_The_Wilderlands.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
4p_Xanthe_Chaos.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
5p_Auction-X.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
5p_Forest_of_Fear.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
6p_Amohsad_Caldera.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
6p_Crusaders_Field.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
6p_Hexcake.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
6p_Team_Survival.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
6p_The_Manzivan_Traps.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
6p_Waterloo_Sunset.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
8p_Mokena_Prairie.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
8p_Morituri.cfg Use cancrecruit={yes,no} rather than canrecruit={1,0} everywhere, 2008-03-01 08:42:40 +00:00
9p_Merkwuerdigliebe.cfg remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps... 2008-03-21 16:25:51 +00:00
Random_Scenario.cfg Added VICTORY_AND_DEFEAT_MUSIC macro... 2008-03-03 18:32:50 +00:00
Random_Scenario_Desert.cfg Added VICTORY_AND_DEFEAT_MUSIC macro... 2008-03-03 18:32:50 +00:00
Random_Scenario_Marsh.cfg Added VICTORY_AND_DEFEAT_MUSIC macro... 2008-03-03 18:32:50 +00:00
Random_Scenario_Winter.cfg Added VICTORY_AND_DEFEAT_MUSIC macro... 2008-03-03 18:32:50 +00:00
Wesbench_AI.cfg tiny fix for a unit standing in the wall, 2008-03-02 12:58:12 +00:00
Wesbench_Scroll.cfg Fix some arambled map headers. 2008-03-01 23:36:41 +00:00
Wesbench_Shroud_Walk.cfg Fix some arambled map headers. 2008-03-01 23:36:41 +00:00