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2p_Caves_of_the_Basilisk.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
2p_Cynsaun_Battlefield.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
2p_Dark_Forecast.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
2p_Den_of_Onis.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
2p_Fallenstar_Lake.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
2p_Hamlets.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
2p_Hornshark_Island.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
2p_Sablestone_Delta.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
2p_Silverhead_Crossing.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
2p_Sullas_Ruins.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
2p_The_Freelands.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
2p_Weldyn_Channel.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
2p_Wesbowl.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
3p_Alirok_Marsh.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
3p_Island_of_the_Horatii.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
3p_Morituri.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
4p_Blue_Water_Province.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
4p_Castle_Hopping_Isle.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
4p_Clash.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
4p_Hamlets.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
4p_Isars_Cross.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
4p_King_of_the_Hill.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
4p_Lagoon.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
4p_Loris_River.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
4p_Morituri.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
4p_Paths_of_Daggers.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
4p_Siege_Castles.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
4p_The_Wilderlands.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
4p_Xanthe_Chaos.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
5p_Auction-X.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
5p_Forest_of_Fear.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
6p_Amohsad_Caldera.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
6p_Crusaders_Field.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
6p_Hexcake.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
6p_Team_Survival.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
6p_The_Manzivan_Traps.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
6p_Waterloo_Sunset.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
8p_Mokena_Prairie.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
8p_Morituri.cfg
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Use cancrecruit={yes,no} rather than canrecruit={1,0} everywhere,
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2008-03-01 08:42:40 +00:00 |
9p_Merkwuerdigliebe.cfg
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remove {VICTORY_AND_DEFEAT_MUSIC} from non-random multiplayer maps...
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2008-03-21 16:25:51 +00:00 |
Random_Scenario.cfg
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Added VICTORY_AND_DEFEAT_MUSIC macro...
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2008-03-03 18:32:50 +00:00 |
Random_Scenario_Desert.cfg
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Added VICTORY_AND_DEFEAT_MUSIC macro...
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2008-03-03 18:32:50 +00:00 |
Random_Scenario_Marsh.cfg
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Added VICTORY_AND_DEFEAT_MUSIC macro...
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2008-03-03 18:32:50 +00:00 |
Random_Scenario_Winter.cfg
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Added VICTORY_AND_DEFEAT_MUSIC macro...
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2008-03-03 18:32:50 +00:00 |
Wesbench_AI.cfg
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tiny fix for a unit standing in the wall,
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2008-03-02 12:58:12 +00:00 |
Wesbench_Scroll.cfg
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Fix some arambled map headers.
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2008-03-01 23:36:41 +00:00 |
Wesbench_Shroud_Walk.cfg
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Fix some arambled map headers.
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2008-03-01 23:36:41 +00:00 |