Nils Kneuper
048b9171d3
tiny fix for a unit standing in the wall,
...
...does the Wesbench_AI scenario work as intended at all?
2008-03-02 12:58:12 +00:00
Eric S. Raymond
7495ca861b
Fix some arambled map headers.
2008-03-01 23:36:41 +00:00
Eric S. Raymond
1206de9ddf
Clean up some canrecruit macros.
2008-03-01 10:40:21 +00:00
Eric S. Raymond
303a039679
Use cancrecruit={yes,no} rather than canrecruit={1,0} everywhere,
...
...because it's a good example mainline should set for UMC.
This change was done mechanically with a wmllint enhancement.
2008-03-01 08:42:40 +00:00
Eric S. Raymond
2765baafba
Get rid of MP_GENERIC_UNIT.
2008-02-27 02:20:28 +00:00
Eric S. Raymond
7c3d5ecc67
Don't wantthis to show up in the main reference.
2008-02-26 10:38:52 +00:00
Dimitar Ilccov
402a92211f
Added a proper usage of football-shadow.png...
...
...in Wesnoth Trunk/data/multiplayer/scenarios/2p_Wesbowl.cfg
2008-02-16 05:24:20 +00:00
Eric S. Raymond
22e1059892
Add a placeholder for the shadowed-football image.
2008-02-16 04:59:09 +00:00
Eric S. Raymond
a6a2660d36
Give the football image a more specific name.
2008-02-16 00:03:43 +00:00
Eric S. Raymond
bd5fc78ebd
Remove a now-unnecessary #undef.
2008-02-15 15:35:19 +00:00
Eric S. Raymond
9028935e3b
Move more unused stuff to attic, and another scenery tweak.
2008-02-15 02:56:20 +00:00
Eric S. Raymond
4c4f802989
More macro type checking.
...
Replace a South Guard macro that duplicates one in the core library.
2008-02-13 01:11:52 +00:00
Eric S. Raymond
4c6f5f1e3e
More macro typechecking. Clean up the terrain-types mess.
2008-02-12 11:55:52 +00:00
Eric S. Raymond
1e90674462
Extend type-checking to more macros.
2008-02-12 05:11:18 +00:00
Eric S. Raymond
0ee463c8cf
Enrich macro type checking some more and simplify the type inference rules.
...
Also head off a potential bug noted by Mordante with WML that
looks like {X_SPAN},{Y_SPAN}.
2008-02-10 09:38:07 +00:00
Eric S. Raymond
28bee542c6
More formal-argument fixups and macro type checking.
2008-02-10 08:05:32 +00:00
Eric S. Raymond
fc045b288e
Impprove reporting of type mismatches. Fix a few more formal args.
2008-02-10 05:18:39 +00:00
Eric S. Raymond
a600ade30e
Regularize use of macro formal arguments so we can do better typechecking.
2008-02-10 04:30:18 +00:00
Eric S. Raymond
ca4c995e6c
Expect integer literals from formals X and Y.
...
New magic formals XSPAN and YSPAN accept ranges. (This will enable
tighter type-ccking on macros like PLACE_IMAGE).
2008-02-10 01:58:57 +00:00
Jan Rietema
de1b494745
Added a comment for the random spawn coordinate hack.
2008-02-07 01:08:28 +00:00
Eric S. Raymond
f5a323e8c3
Improved macro argument type checking,
...
and change some formals to convey type expectations.
2008-02-06 12:06:24 +00:00
Eric S. Raymond
5f883d14bd
Implement FR #4 in bug #10990 , checking side sequence numbers.
...
Fix a couple of glitches this revealed in mainline
2008-02-06 01:41:18 +00:00
Jan Rietema
d0c182c52e
Removed some unused variables and a broken macro reference.
2008-01-28 18:19:59 +00:00
Elias Pschernig
da37ae7b0d
Fixed two small typos: ClEAR_VARIABLE and #undef WEATHER_MAP MAP
2008-01-28 17:02:37 +00:00
Eric S. Raymond
2d20d0c18f
Protect map data in macros from wmlindent.
2008-01-24 00:34:27 +00:00
Eric S. Raymond
b1b2435d40
Reindent the mainline content to uniiform whitespace.
2008-01-24 00:16:42 +00:00
Jan Rietema
10f6269dee
Applied hp adjustment for traits...
...
...and a fix for undead spawns getting copied names from other units.
2008-01-14 14:41:25 +00:00
Pauli Nieminen
bb152d468e
Added disallow_observers to TS and DF
2008-01-13 09:10:19 +00:00
Jan Rietema
44eec445c4
Gave spawns some movement in cavewall, canyon and deep water in first turn.
...
Moved random_traits=yes to turn after replacement.
2008-01-13 02:48:46 +00:00
Lari Nieminen
84cf63d71c
Fix the map and mask headers and borders.
2008-01-13 00:32:48 +00:00
Lari Nieminen
214d17bda1
Removed the windmill village terrain,
...
replaced it with a purely decorative grassland windmill terrain, and
made 2p Hamlets use that instead of the old hack.
2008-01-11 16:25:59 +00:00
Jan Rietema
884dcd9fcb
Added village_gold definitions to all sides...
...
...to get map settings to work correctly.
2008-01-10 15:10:46 +00:00
Jan Rietema
6b29b34b14
Using random_traits=yes in Dark Forecast.
2007-12-30 02:37:45 +00:00
Jan Rietema
4b8af43275
Removing simple pseudorandom macros.
...
Using the new rand in Dark Forecast.
2007-12-29 22:58:37 +00:00
Eric S. Raymond
889d64cc2f
Comment out some broken WML until Rhuvaen can fix it.
2007-11-26 07:03:40 +00:00
Eric S. Raymond
96b9d5bfe3
Fixes for a contruction in UtBS that gave wmllint indigestion.
...
Also, re-indent Dark Forecast.
2007-11-26 03:53:50 +00:00
Eric S. Raymond
a59c9f904d
Fix a couple of small problems turned up by wmllint.
2007-11-26 03:15:10 +00:00
Benoît Timbert
9a5ed7f7b1
Mark as translatable two strings that should be translated
2007-11-09 22:51:49 +00:00
Jan Rietema
9ab7a41997
Fix for the translation underscore duplication.
...
Extended the game for one more turn.
2007-11-07 12:52:43 +00:00
Gunter Labes
0b2c30c01e
revert the incorrect map conversion for the map masks of Dark Forecast
...
rename the masks from .map to .mask
2007-11-07 12:31:25 +00:00
Gunter Labes
5cef8db5f2
updated the recent map revisions with the border changes
...
updated the dark forecast scenario to reference Banebow instead of Soul Shooter
also updated the dark forcast maps, if that's for some reason not
wanted please revert
2007-11-06 18:21:25 +00:00
Benoît Timbert
4a8642bba6
Add to the translatable strings some strings that should be translated
2007-11-02 18:18:03 +00:00
Jan Rietema
8016998fa9
Adding multiplayer scenario 'Dark Forecast' and assisting macros
...
(simplified mp pseudorandom).
2007-11-02 16:27:46 +00:00
Gunter Labes
8c055cb653
revised maps: Den of Onis, Silverhead Crossing, Sulla's Ruins, Weldyn Channel
2007-11-02 03:07:39 +00:00
Eric S. Raymond
8ea801f8ed
Second try at border conversion for all mainline maps.
2007-10-28 17:52:04 +00:00
Mark de Wever
bdab825b22
Revert 2007-10-26T16:11:48Z!crazy-ivanovic@gmx.net and 2007-10-28T09:38:30Z!koraq@xs4all.nl
...
wmllint still has some issues, so revert before new commits cause
conflicts. Conflicts in maps are horrible to fix.
2007-10-28 10:06:24 +00:00
Nils Kneuper
db7fb6b7c4
map border change part2, uploading the result of wmllint --maplist data/
2007-10-26 16:11:48 +00:00
Lari Nieminen
e05f7bcddb
Gave the statues translatable names
...
(when no name was mentioned in the description, I left it empty)
instead of using the unit type as an untranslatable name.
2007-10-23 13:31:06 +00:00
Gunter Labes
bc78aa1044
sync the ids, it appears they are used interchangably
2007-10-13 00:18:53 +00:00
Nils Kneuper
99135a0832
you *musn't* use " inside a string...
2007-10-10 10:33:23 +00:00