wesnoth/data/test
Steve Cotton 2b8e887bcf Fix [resistance_defaults] and [terrain_defaults] (issue #5308)
The bug introduced in fcd0ceda is fixed by ensuring that movetype::merge() is
called with the strings "movement_costs", "vision_costs" and "jamming_costs"
instead of "movement", "vision" and "jamming".

Both [terrain_defaults][movement] and [terrain_defaults][movement_costs] are
supported and equivalent, as added to the master branch in 3522eb2c.

These now work again:

    [resistance_defaults]
        id="special_res_for_test"
        default="30"
    [/resistance_defaults]

    [resistance_defaults]
        id="copy_of_arcane"
        default="(arcane)"
    [/resistance_defaults]

    [terrain_defaults]
        id="special_terrain_for_test"
        [movement]
            default="(swamp_water + 1)"
            orcishfoot="(swamp_water * 2)"
        [/movement]
    [/terrain_defaults]

Formulas can now access other parts of the movetype too, as this allowed the
code to be the same as in 1.15:

    [terrain_defaults]
        id="special_terrain_for_test"
        [movement_costs]
            default="(swamp_water + 1)"
            orcishfoot="(vision_costs.swamp_water * 2)"
        [/movement_costs]
    [/terrain_defaults]
    [terrain_defaults]
        id="special_terrain_for_test"
        [defense]
            default="(20 + 7 * movement_costs.special_terrain_for_test)"
        [/defense]
    [/terrain_defaults]

The formula handling will recognise "resistance", "movement_costs",
"vision_costs", "jamming_costs" and "defense". For [resistance_defaults], the
formula will recognise both "(arcane)" and "(resistance.arcane)" as equivalent,
similarly for [terrain_defaults] "(swamp_water)" is a shorthand for whichever
subtag is being patched.

A [terrain_defaults] tag may use data added in a previous [terrain_defaults],
as in the examples above where the second tag's [defense] is based on the first
tag's [movement_costs], this gives orcish grunts on the special terrain a 62%
chance to be hit. However, relying on data in the same [terrain_defaults] that
creates or changes it is unsupported - if the [movement_costs] and [defense]
were in a single [terrain_defaults] tag then the result would be implementation
defined, because no guarantee is made of the order in which the children of the
tag are processed.

The unit tests for [terrain_defaults] and [resistance_defaults] must stay
out-of-tree until we support some method of testing them without affecting the
core units' stats during other tests. The test added here is limited to
checking the ways that WML can read the stats, it's also a framework for the
out-of-tree parts to use.

This is a squashed cherry pick of these commits from 1.15:
* 72863e578b (the unit test)
* 0ba433203e
* 3522eb2c2a (adding the aliases)
* 0035b776d7 (fix for empty children)
2021-03-05 18:09:19 +01:00
..
macros Data/Test: wmlindent run 2018-03-09 11:22:00 +11:00
maps Add unit tests for movement and vision costs 2019-07-31 14:07:00 +02:00
multiplayer Attempt to fix travis mp tests 2016-03-20 19:04:33 +01:00
scenarios Fix [resistance_defaults] and [terrain_defaults] (issue #5308) 2021-03-05 18:09:19 +01:00
test Data/Test: wmlindent run 2018-03-09 11:22:00 +11:00
_main.cfg wmlindent pass on data/test/, safe subset 2014-07-02 22:04:52 -04:00