wmlindent pass on data/test/, safe subset

There is some WML in data/test/scenarios/ that causes wmlindent to
misbehave (bug #22264 and possibly others awaiting a more thorough
diagnosis), so that subdir is not part of this commit.
This commit is contained in:
Ignacio R. Morelle 2014-07-02 22:02:06 -04:00
parent febdc693b1
commit 1799d5eb0d
4 changed files with 1824 additions and 1834 deletions

View file

@ -2,17 +2,17 @@
#ifndef DONT_RELOAD_CORE
{themes/}
{themes/}
# Load core wml for tests including macros and units
{core}
# Load core wml for tests including macros and units
{core}
[textdomain]
name="wesnoth"
[/textdomain]
[textdomain]
name="wesnoth-lib"
[/textdomain]
[textdomain]
name="wesnoth"
[/textdomain]
[textdomain]
name="wesnoth-lib"
[/textdomain]
#endif
@ -22,19 +22,18 @@
#ifdef TEST
#Load test macros
{test/macros}
#Load test macros
{test/macros}
#Load test scenarios
{test/scenarios}
#Load test scenarios
{test/scenarios}
#endif
#ifndef DONT_RELOAD_CORE
[binary_path]
path=data/core
[/binary_path]
[binary_path]
path=data/core
[/binary_path]
{game_config.cfg}
{game_config.cfg}
#endif

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@ -1,58 +1,58 @@
#textdomain wesnoth
#define RETURN X
[if]
{X}
[then]
[endlevel]
result=victory
linger_mode = yes
[/endlevel]
[/then]
[else]
[endlevel]
result=defeat
linger_mode = yes
[/endlevel]
[/else]
[/if]
[if]
{X}
[then]
[endlevel]
result=victory
linger_mode = yes
[/endlevel]
[/then]
[else]
[endlevel]
result=defeat
linger_mode = yes
[/endlevel]
[/else]
[/if]
#enddef
#define ASSERT X
[if]
{X}
[else]
[endlevel]
result=defeat
linger_mode = yes
[/endlevel]
[/else]
[/if]
[if]
{X}
[else]
[endlevel]
result=defeat
linger_mode = yes
[/endlevel]
[/else]
[/if]
#enddef
#define GENERIC_UNIT_TEST NAME CONTENT
[test]
name = "Unit Test " + {NAME}
map_data = "{test/maps/generic_unit_test.map}"
turns = -1
id = {NAME}
[test]
name = "Unit Test " + {NAME}
map_data = "{test/maps/generic_unit_test.map}"
turns = -1
id = {NAME}
{DAWN}
{DAWN}
[side]
side=1
controller=human
name = "Alice"
type = Elvish Archer
id=alice
[/side]
[side]
side=2
controller=human
name = "Bob"
type = Orcish Grunt
id=bob
[/side]
[side]
side=1
controller=human
name = "Alice"
type = Elvish Archer
id=alice
[/side]
[side]
side=2
controller=human
name = "Bob"
type = Orcish Grunt
id=bob
[/side]
{CONTENT}
[/test]
{CONTENT}
[/test]
#enddef

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