wesnoth/data/lua/wml/message.lua
2021-02-22 21:26:05 -05:00

435 lines
12 KiB
Lua

local helper = wesnoth.require "helper"
local utils = wesnoth.require "wml-utils"
local _ = wesnoth.textdomain "wesnoth"
local function log(msg, level)
wesnoth.log(level, msg, true)
end
local function get_image(cfg, speaker)
local image = cfg.image
local left_side = true
if speaker and (image == nil or image == "") and (cfg.second_image == nil or cfg.second_image == "") then
image = speaker.portrait
end
if image == "none" or image == nil then
return "", true
end
-- Note: This is deprecated except for use to set default alignment in portraits
-- (Move it into the first if statement later, with a nil check)
if image:find("~RIGHT%(%)") then
left_side = false
-- The percent signs escape the parentheses for a literal match
image = image:gsub("~RIGHT%(%)", "")
end
if cfg.image_pos == 'left' then
left_side = true
elseif cfg.image_pos == 'right' then
left_side = false
elseif cfg.image_pos ~= nil then
helper.wml_error('Invalid [message]image_pos - should be left or right')
end
return image, left_side
end
local function get_caption(cfg, speaker)
local caption = cfg.caption
if not caption and speaker ~= nil then
if speaker.name ~= nil and tostring(speaker.name):len() > 0 then
caption = speaker.name
else
caption = speaker.__cfg.language_name
end
end
return caption
end
local function get_pango_color(color)
local pango_color = "#"
-- if a hex color was passed in
-- or if a color string was passed in - contains no non-letter characters
-- just use that
if string.sub(color, 1, 1) == "#" or not string.match(color, "%A+") then
pango_color = color
-- decimal color was passed in, convert to hex color for pango
else
for s in string.gmatch(color, "%d+") do
pango_color = pango_color .. tonumber(s, 16)
end
end
return pango_color
end
-- add formatting
local function add_formatting(cfg, text)
-- span tag
local formatting = "<span"
-- if message text, add formatting
if text and cfg then
-- add font
if cfg.font and cfg.font ~= '' then
formatting = formatting .. " font='" .. cfg.font .. "'"
end
-- add font_family
if cfg.font_family and cfg.font_family ~= '' then
formatting = formatting .. " font_family='" .. cfg.font_family .. "'"
end
-- add font_size
if cfg.font_size and cfg.font_size ~= '' then
formatting = formatting .. " font_size='" .. cfg.font_size .. "'"
end
-- font_style
if cfg.font_style and cfg.font_style ~= '' then
formatting = formatting .. " font_style='" .. cfg.font_style .. "'"
end
-- font_weight
if cfg.font_weight and cfg.font_weight ~= '' then
formatting = formatting .. " font_weight='" .. cfg.font_weight .. "'"
end
-- font_variant
if cfg.font_variant and cfg.font_variant ~= '' then
formatting = formatting .. " font_variant='" .. cfg.font_variant .. "'"
end
-- font_stretch
if cfg.font_stretch and cfg.font_stretch ~= '' then
formatting = formatting .. " font_stretch='" .. cfg.font_stretch .. "'"
end
-- add color
if cfg.color and cfg.color ~= '' then
formatting = formatting .. " color='" .. get_pango_color(cfg.color) .. "'"
end
-- bgcolor
if cfg.bgcolor and cfg.bgcolor ~= '' then
formatting = formatting .. " bgcolor='" .. get_pango_color(cfg.bgcolor) .. "'"
end
-- underline
if cfg.underline and cfg.underline ~= '' then
formatting = formatting .. " underline='" .. cfg.underline .. "'"
end
-- underline_color
if cfg.underline_color and cfg.underline_color ~= '' then
formatting = formatting .. " underline_color='" .. get_pango_color(cfg.underline_color) .. "'"
end
-- rise
if cfg.rise and cfg.rise ~= '' then
formatting = formatting .. " rise='" .. cfg.rise .. "'"
end
-- strikethrough
if cfg.strikethrough and tostring(cfg.strikethrough) ~= '' then
formatting = formatting .. " strikethrough='" .. tostring(cfg.strikethrough) .. "'"
end
-- strikethrough_color
if cfg.strikethrough_color and cfg.strikethrough_color ~= '' then
formatting = formatting .. " strikethrough_color='" .. get_pango_color(cfg.strikethrough_color) .. "'"
end
-- fallback
if cfg.fallback and tostring(cfg.fallback) ~= '' then
formatting = formatting .. " fallback='" .. tostring(cfg.fallback) .. "'"
end
-- letter_spacing
if cfg.letter_spacing and cfg.letter_spacing ~= '' then
formatting = formatting .. " letter_spacing='" .. cfg.letter_spacing .. "'"
end
-- gravity
if cfg.gravity and cfg.gravity ~= '' then
formatting = formatting .. " gravity='" .. cfg.gravity .. "'"
end
-- gravity_hint
if cfg.gravity_hint and cfg.gravity_hint ~= '' then
formatting = formatting .. " gravity_hint='" .. cfg.gravity_hint .. "'"
end
-- wrap in span tags and return if a color was added
if formatting ~= "<span" then
return formatting .. ">" .. text .. "</span>"
end
end
-- or return unmodified message
return text
end
local function get_speaker(cfg)
local speaker
local context = wesnoth.current.event_context
if cfg.speaker == "narrator" then
speaker = "narrator"
elseif cfg.speaker == "unit" then
speaker = wesnoth.get_unit(context.x1 or 0, context.y1 or 0)
elseif cfg.speaker == "second_unit" then
speaker = wesnoth.get_unit(context.x2 or 0, context.y2 or 0)
else
speaker = wesnoth.get_units(cfg)[1]
end
return speaker
end
local function message_user_choice(cfg, speaker, options, text_input, sound, voice)
local image, left_side = get_image(cfg, speaker)
local caption = get_caption(cfg, speaker)
local msg_cfg = {
left_side = left_side,
title = caption,
message = cfg.message,
portrait = image,
mirror = cfg.mirror,
second_portrait = cfg.second_image,
second_mirror = cfg.second_mirror,
}
if speaker ~= nil then
if cfg.male_message ~= nil and speaker.gender == "male" then
msg_cfg.message = cfg.male_message
elseif cfg.female_message ~= nil and speaker.gender == "female" then
msg_cfg.message = cfg.female_message
end
end
-- add formatting
msg_cfg.message = add_formatting(cfg, msg_cfg.message)
-- Parse input text, if not available all fields are empty
if text_input then
local input_max_size = tonumber(text_input.max_length) or 256
if input_max_size > 1024 or input_max_size < 1 then
log("Invalid maximum size for input " .. input_max_size, "warning")
input_max_size = 256
end
-- This roundabout method is because text_input starts out
-- as an immutable userdata value
text_input = {
label = text_input.label or "",
text = text_input.text or "",
max_length = input_max_size,
}
end
return function()
if sound then wesnoth.play_sound(sound) end
if voice then
local speech = {
id = "wml_message_speaker",
sounds = voice,
loops = 0,
delay = 0,
}
if speaker then
speech.x = speaker.x
speech.y = speaker.y
end
wesnoth.add_sound_source(speech)
end
local option_chosen, ti_content = wesnoth.show_message_dialog(msg_cfg, options, text_input)
if voice then
wesnoth.remove_sound_source("wml_message_speaker")
end
if option_chosen == -2 then -- Pressed Escape (only if no input)
wesnoth.skip_messages()
end
local result_cfg = {}
if #options > 0 then
result_cfg.value = option_chosen
end
if text_input ~= nil then
result_cfg.text = ti_content
end
return result_cfg
end
end
function wesnoth.wml_actions.message(cfg)
local show_if = wml.get_child(cfg, "show_if") or {}
if not wesnoth.eval_conditional(show_if) then
log("[message] skipped because [show_if] did not pass", "debug")
return
end
-- Only the first text_input tag is considered
local text_input
for text_input_cfg in wml.child_range(cfg, "text_input") do
if text_input ~= nil then
log("Too many [text_input] tags, only first one accepted", "warning")
break
end
text_input = text_input_cfg
end
local options, option_events = {}, {}
for option in wml.child_range(cfg, "option") do
local condition = wml.get_child(option, "show_if") or {}
if wesnoth.eval_conditional(condition) then
if option.message and not option.image and not option.label then
local message = tostring(option.message)
wesnoth.deprecated_message("[option]message=", 3, "1.15.0", "Use label= instead.");
-- Legacy format
table.insert(options, option.message)
else
local opt = {
label = option.label,
description = option.description,
image = option.image,
default = option.default,
value = option.value
}
if option.message then
wesnoth.deprecated_message("[option]message=", 3, "1.15.0", "Use label= instead.");
if not option.label then
-- Support either message or description
opt.label = option.message
else
log("[option] has both label= and message=, ignoring the latter", "warning")
end
end
table.insert(options, opt)
end
table.insert(option_events, {})
for cmd in wml.child_range(option, "command") do
table.insert(option_events[#option_events], cmd)
end
end
end
-- Check if there is any input to be made, if not the message may be skipped
local has_input = text_input ~= nil or #options > 0
if not has_input and wesnoth.is_skipping_messages() then
-- No input to get and the user is not interested either
log("Skipping [message] because user not interested", "debug")
return
end
local sides_for = cfg.side_for
if sides_for and not has_input then
local show_for_side = false
-- Sanity checks on side number and controller
for side in utils.split(sides_for) do
side = tonumber(side)
if side > 0 and side <= #wesnoth.sides
and wesnoth.sides[side].controller == "human"
and wesnoth.sides[side].is_local
then
show_for_side = true
break
end
end
if not show_for_side then
-- Player isn't controlling side which should see the message
log("Player isn't controlling side that should see [message]", "debug")
return
end
end
local speaker = get_speaker(cfg)
if not speaker then
-- No matching unit found, continue onto the next message
log("No speaker found for [message]", "debug")
return
elseif cfg.highlight == false then
-- Nothing to do here
elseif speaker == "narrator" then
-- Narrator, so deselect units
wesnoth.deselect_hex()
-- The speaker is expected to be either nil or a unit later
speaker = nil
wesnoth.fire("redraw")
else
-- Check ~= false, because the default if omitted should be true
if cfg.scroll ~= false then
wesnoth.scroll_to_tile(speaker.x, speaker.y, true, false, true)
end
wesnoth.highlight_hex(speaker.x, speaker.y)
wesnoth.fire("redraw")
end
local msg_dlg = message_user_choice(cfg, speaker, options, text_input, cfg.sound, cfg.voice)
local option_chosen
if not has_input then
-- Always show the dialog if it has no input, whether we are replaying or not
msg_dlg()
else
local wait_description = cfg.wait_description or _("input")
if type(sides_for) ~= "number" then
-- 0 means currently playing side.
sides_for = 0
end
local choice = wesnoth.synchronize_choice(wait_description, msg_dlg, sides_for)
option_chosen = tonumber(choice.value)
if text_input ~= nil then
-- Implement the consequences of the choice
wml.variables[text_input.variable or "input"] = choice.text
end
end
-- Unhilight the speaker
if speaker and not cfg.highlight == false then
wesnoth.deselect_hex()
end
if #options > 0 then
if option_chosen > #options then
log("invalid choice (" .. option_chosen .. ") was specified, choice 1 to " ..
#options .. " was expected", "debug")
return
end
if cfg.variable ~= nil then
if options[option_chosen].value == nil then
wml.variables[cfg.variable] = option_chosen
else
wml.variables[cfg.variable] = options[option_chosen].value
end
end
for i, cmd in ipairs(option_events[option_chosen]) do
local action = utils.handle_event_commands(cmd, "plain")
if action ~= "none" then break end
end
end
end