
44.1 KHz is the standard used for all other Wesnoth tracks and it's the default sample rate used by SDL_Mixer. Playing music with any other sample rate at 44.1 KHz results in sound distortion of sorts (in this case, the pitch changes) since SDL_Mixer cannot do resampling. This leads to music tracks not sounding as intended by the artist when played in-game. I dealt with this issue ages ago and claimed there weren't any tracks left with nonstandard sample rates, but it seems I just overlooked these two.
372 KiB
372 KiB