wesnoth/data/multiplayer/scenarios
Charles Dang 30847b361b Hornshark: remove unit ids from Clockwork Boy units (bug #24722)
This prevents ID conflicts resulting in certain units disappearing. They weren't
used anywhere in the scenario anyway.
2016-06-06 03:11:31 +11:00
..
ANL_utils Fix some image references in ANL 2013-12-22 04:15:10 +01:00
2p_Aethermaw.cfg Fix missing background dragonguard image in mp map Aethermaw 2013-12-22 10:20:45 +10:30
2p_Arcanclave_Citadel.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
2p_Caves_of_the_Basilisk.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
2p_Cynsaun_Battlefield.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
2p_Dark_Forecast.cfg Fixed players not winning if last enemy is side 2 2014-10-16 21:29:04 +03:00
2p_Den_of_Onis.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
2p_Elensefar_Courtyard.cfg Refactored the time of day schedule related images and macros. 2013-12-22 07:32:12 +01:00
2p_Fallenstar_Lake.cfg Put the time schedule macros in use. 2013-12-18 00:46:57 +01:00
2p_Hamlets.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
2p_Hornshark_Island.cfg Hornshark: remove unit ids from Clockwork Boy units (bug #24722) 2016-06-06 03:11:31 +11:00
2p_Hornshark_Island_lua Avoid errors if scenario is played with one of the sides empty 2016-05-08 14:42:23 +03:00
2p_Howling_Ghost_Badlands.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
2p_Sablestone_Delta.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
2p_Silverhead_Crossing.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
2p_Sullas_Ruins.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
2p_The_Freelands.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
2p_Thousand_Stings_Garrison.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
2p_Weldyn_Channel.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
3p_Alirok_Marsh.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
3p_Island_of_the_Horatii.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
3p_Morituri.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
4p_A_New_Land.cfg ANL: Work around recruit lists being overridden by factions (bug #23593) 2015-06-12 05:58:30 -03:00
4p_Blue_Water_Province.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
4p_Castle_Hopping_Isle.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
4p_Clash.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
4p_Hamlets.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
4p_Isars_Cross.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
4p_King_of_the_Hill.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
4p_Loris_River.cfg Put the time schedule macros in use. 2013-12-18 00:46:57 +01:00
4p_Morituri.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
4p_Paths_of_Daggers.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
4p_Ruins_of_Terra-Dwelve.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
4p_Siege_Castles.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
4p_Underworld.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
4p_Xanthe_Chaos.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
5p_Auction-X.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
5p_Forest_of_Fear.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
5p_The_Wilderlands.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
6p_Crusaders_Field.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
6p_Hexcake.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
6p_Team_Survival.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
6p_The_Manzivan_Traps.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
6p_Volcano.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
6p_Waterloo_Sunset.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
8p_Mokena_Prairie.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
8p_Morituri.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
9p_Merkwuerdigliebe.cfg Put the DEFAULT_SCHEDULE_* macros in use. 2014-06-07 16:49:21 +02:00
Random_Scenario.cfg More village conversions in multiplayer scenarios. 2010-09-13 11:38:49 +00:00
Random_Scenario_Desert.cfg Added random embellishments to random MP maps. 2010-09-09 19:33:10 +00:00
Random_Scenario_Marsh.cfg More village conversions in multiplayer scenarios. 2010-09-13 11:38:49 +00:00
Random_Scenario_Winter.cfg More village conversions in multiplayer scenarios. 2010-09-13 11:38:49 +00:00
Wesbench_AI.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
Wesbench_Scroll.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00
Wesbench_Shroud_Walk.cfg Revert "Added "controller_lock=no" for multiplayer maps." 2013-10-27 09:13:14 +00:00