53 lines
2.3 KiB
INI
53 lines
2.3 KiB
INI
#textdomain wesnoth
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[language]
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EASY= _ "Easy"
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NORMAL= _ "Medium"
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HARD= _ "Hard"
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NIGHTMARE= _ "Nightmare"
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lawful_description= _ "Lawful units fight better during the day, and worse at night.
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Day: +25% Damage
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Night: −25% Damage"
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neutral_description= _ "Neutral units are unaffected by day and night, fighting equally well under both conditions."
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chaotic_description= _ "Chaotic units fight better at night, and worse during the day.
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Day: −25% Damage
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Night: +25% Damage"
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liminal_description= _ "Liminal units only reach their full strength during twilight.
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Day: −25% Damage
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Night: −25% Damage"
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#naming of terrain features
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bridge_name= _ "$name|’s Bridge,$name|’s Crossing"
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road_name= _ "$name|’s Highway,$name|’s Pass,Path of $name"
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river_name= _ "$name River,River $name"
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forest_name= _ "$name Forest,$name|’s Forest"
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lake_name= _ "$name Lake"
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mountain_name= _ "$name|’s Peak,Mount $name"
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swamp_name= _ "$name|’s Swamp,$name|marsh,$name|fen"
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village_name= _ "$name|bury,$name|ham,$name|ton,$name|bury"
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village_name_lake= _ "$name|harbor,$name|port,$lake|port,$lake|harbor"
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village_name_river= _ "$name|ham,$name|ford,$name|cross,$river|ford,$river|cross,$name on river"
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village_name_river_bridge= _ "$river|bridge,$river|bridge,$river|bridge,$name|ham,$name|bridge,$bridge|ham,$bridge|ton"
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village_name_grassland= _ "$name|ham,$name|ton,$name|field"
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village_name_forest= _ "$name|ham,$name|ton,$name|wood,$name Forest,$forest|wood,$forest|ham,$forest|ton"
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village_name_hill= _ "$name|ham,$name|bury,$name|ton,$name|hill,$name|crest"
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village_name_mountain= _ "$mountain|mont,$mountain|cliff,$mountain|bury,$mountain|ham"
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village_name_mountain_anonymous= _ "$name|ham,$name|bury,$name|ton,$name|mont,$name|mont,$name|cliff,$name|cliff"
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village_name_road= _ "$road|’s Rest,$road|’s Waypoint,$road|bury,$road|ham,$name|bury,$name|ham"
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village_name_swamp= _ "$name|bury,$name|ham,$name|ton,$swamp|bury,$swamp|ham,$swamp|ton,"
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#ranges
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range_melee= _ "melee"
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range_ranged= _ "ranged"
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#damage types
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type_blade= _ "blade"
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type_pierce= _ "pierce"
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type_impact= _ "impact"
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type_fire= _ "fire"
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type_cold= _ "cold"
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type_arcane= _ "arcane"
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[/language]
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