#textdomain wesnoth [language] EASY= _ "Easy" NORMAL= _ "Medium" HARD= _ "Hard" NIGHTMARE= _ "Nightmare" lawful_description= _ "Lawful units fight better during the day, and worse at night. Day: +25% Damage Night: −25% Damage" neutral_description= _ "Neutral units are unaffected by day and night, fighting equally well under both conditions." chaotic_description= _ "Chaotic units fight better at night, and worse during the day. Day: −25% Damage Night: +25% Damage" liminal_description= _ "Liminal units only reach their full strength during twilight. Day: −25% Damage Night: −25% Damage" #naming of terrain features bridge_name= _ "$name|’s Bridge,$name|’s Crossing" road_name= _ "$name|’s Highway,$name|’s Pass,Path of $name" river_name= _ "$name River,River $name" forest_name= _ "$name Forest,$name|’s Forest" lake_name= _ "$name Lake" mountain_name= _ "$name|’s Peak,Mount $name" swamp_name= _ "$name|’s Swamp,$name|marsh,$name|fen" village_name= _ "$name|bury,$name|ham,$name|ton,$name|bury" village_name_lake= _ "$name|harbor,$name|port,$lake|port,$lake|harbor" village_name_river= _ "$name|ham,$name|ford,$name|cross,$river|ford,$river|cross,$name on river" village_name_river_bridge= _ "$river|bridge,$river|bridge,$river|bridge,$name|ham,$name|bridge,$bridge|ham,$bridge|ton" village_name_grassland= _ "$name|ham,$name|ton,$name|field" village_name_forest= _ "$name|ham,$name|ton,$name|wood,$name Forest,$forest|wood,$forest|ham,$forest|ton" village_name_hill= _ "$name|ham,$name|bury,$name|ton,$name|hill,$name|crest" village_name_mountain= _ "$mountain|mont,$mountain|cliff,$mountain|bury,$mountain|ham" village_name_mountain_anonymous= _ "$name|ham,$name|bury,$name|ton,$name|mont,$name|mont,$name|cliff,$name|cliff" village_name_road= _ "$road|’s Rest,$road|’s Waypoint,$road|bury,$road|ham,$name|bury,$name|ham" village_name_swamp= _ "$name|bury,$name|ham,$name|ton,$swamp|bury,$swamp|ham,$swamp|ton," #ranges range_melee= _ "melee" range_ranged= _ "ranged" #damage types type_blade= _ "blade" type_pierce= _ "pierce" type_impact= _ "impact" type_fire= _ "fire" type_cold= _ "cold" type_arcane= _ "arcane" [/language]