Commit graph

16 commits

Author SHA1 Message Date
Fabian Müller
6f14bb59ce Reimplemented the liminal alignment. 2011-09-08 04:14:47 +00:00
Steven Panek
053d5e374e Completed the removal of Liminal. 2011-05-27 21:13:46 +00:00
Steven Panek
a9c46c913f Made underscore placement consistent. 2011-03-02 21:25:16 +00:00
Alexander van Gessel
532ff83ef2 Un-hardwire the [language] block in data/hardwired/english.cfg.
Move the file out of that dir
2010-12-27 11:27:15 +01:00
Eric S. Raymond
9680f0084c All files with locations hardwired intgo C++ go into data/hardwired. 2007-05-15 20:56:42 +00:00
Mark de Wever
860d66a5d1 Changed some strings for units.wesnoth.org upon request of elricz 2007-01-24 20:51:39 +00:00
Mark de Wever
56bd944b5a Added strings for units.wesnoth.org and added its maintainer to the contributors 2007-01-01 22:22:21 +00:00
Dominic Bolin
6a072cd507 Remove unused entries. 2006-03-31 18:38:29 +00:00
Rusty Russell
335277dc58 Differentiate healing by 8HP from healing by 4HP.
Use the ability_<name> tag for reporting as well as help, so the user
sees readable names including spaces and special chars.  (description=
in an ability can't have special chars or spaces, as it's used to look
up <name>_description for help and tooltip).
2006-03-30 05:49:19 +00:00
Rusty Russell
f2a9f6455c Separate "cures" from "heals" cleanly:
...remove global assumptions about cure/heal amounts, too.

I also added an explicit number to how much terrain heals (it's still
assumed to cure).

I also separated "cures" and "heals" from the user's perspective,
which unfortunately means the description of "heals" does not include
the number of HP any more.  It would be nice if the tooltip could use
variables...
2006-03-29 12:09:39 +00:00
Rusty Russell
01751ea84e Simplify healing as per multiple discussions:
No limit of hitpoints per cure/heal, heal at start of healer turn.

Healing still doesn't stack (you can only be healed by one thing), but
standing next to allies healer can get you double-healing.

If healers are now too powerful, simplest would be to limit number of
patients each healer can treat.

If allied healers are too powerful, we could extend limit across
entire turn, so unit cannot be treated by more than one healer per
turn, even allies.
2006-03-27 09:36:42 +00:00
András Salamon
0a38531363 fix typo 2006-03-12 07:04:52 +00:00
David Philippi
ddc998c042 corrected description for slow effect 2006-02-12 14:48:51 +00:00
Benoît Timbert
05710708e4 Changed ambush in deep water to "submerge",
...so the description will not talk about forest
2006-02-03 20:40:32 +00:00
Benoît Timbert
f922a8d5c8 Added a description for the Swarm special...
Probably not the best, but at least we have a description :)
2006-01-30 22:43:28 +00:00
Benoît Timbert
d4ce02f6bb Moved data/translations/english.cfg -> data/english.cfg
and removed data/translations
2006-01-08 21:50:56 +00:00
Renamed from data/translations/english.cfg (Browse further)