mattsc
ec11244c1e
Recruiting Micro AIs: rename variables
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This is necessary because there is now no distinction between
parameters passed as keys or tags in the [micro_ai] tag setup functions
for all MAIs. No change in functionality.
2013-07-02 13:18:20 -07:00
mattsc
417a3bb42d
[micro_ai] tag setup functions: clean up to eliminate lots of duplicate code
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As a side effect, key ca_id= is now an optional parameter for all MAIs.
It did not make sense to disentangle this into a separate commit.
2013-07-02 13:18:20 -07:00
mattsc
d92d96fd07
Guardian and Patrol MAI: check if unit exists even for Behavior CAs
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This works around a bug which causes BCAs not to be removed when a
scenario is reloaded from a middle-of-scenario save.
2013-06-27 13:27:29 -07:00
mattsc
1e02ffc77b
Zone Guardian MAI: ensure functionality even if no goal hex is found
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In that case, the guardian stays put where it is.
2013-06-27 12:24:45 -07:00
mattsc
79f2147034
Zone Guardian MAI: only use reachable zone hexes as goals for the unit
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This is done so that the unit does not leave the zone in order to get
to a far away zone hex. Exception: if none of the zone hexes are
reachable, then all of them are possible goals, so that the unit moves
toward the zone.
2013-06-27 12:04:36 -07:00
mattsc
59f90c5338
Fix indenting
2013-06-27 07:49:37 -07:00
mattsc
3b3b16ce55
Patrols MAI scenario: add a second Micro AI type (zone guardian) to Side 2
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This demonstrates how to set up several MAIs for the same side.
2013-06-27 07:05:17 -07:00
mattsc
e6f69ae056
All MAIs: add optional existing_engine parameter to engine init function
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This lets us add the Micro AI candidate actions to an already existing
Lua AI engine and thus combine several MAIs.
2013-06-26 19:15:28 -07:00
mattsc
3e5e317954
Guardians MAI: rename internal engine functions
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No change of functionality. This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
2013-06-26 19:03:32 -07:00
mattsc
6e40d48970
Healer Support MAI: rename internal engine functions
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No change of functionality. This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
2013-06-26 18:52:19 -07:00
mattsc
09bb809e73
Bottleneck MAI: rename internal engine functions
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No change of functionality. This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
2013-06-26 18:23:36 -07:00
mattsc
0caee11712
Goto MAI: rename internal engine functions
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No change of functionality. This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
2013-06-26 17:32:00 -07:00
mattsc
2741dd297b
Animals MAIs: rename internal engine functions
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No change of functionality. This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
2013-06-26 15:17:12 -07:00
mattsc
5f5206465e
Lurker MAI: rename internal engine functions
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No change of functionality. This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
2013-06-26 15:00:59 -07:00
mattsc
493af0053b
Patrol MAI: rename internal engine functions
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No change of functionality. This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
2013-06-26 14:55:30 -07:00
mattsc
0d4383c4ac
Messenger Escort MAI: rename internal engine functions
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No change of functionality. This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
2013-06-26 14:51:43 -07:00
mattsc
778ab615d1
Recruit MAIs: rename internal engine functions
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No change of functionality. This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
2013-06-26 14:32:15 -07:00
mattsc
e4bdb188e7
Protect Unit MAI: rename internal engine functions
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No change of functionality. This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
2013-06-26 14:31:21 -07:00
mattsc
b83e68711c
Goto MAI: Ensure that persistent data always are in WML table format
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This also means that keys cannot contain certain symbols and, as a
result, potentially user-provided strings need to be stored in the
values, not keys. This fixes bug #20924 about the Goto MAI corrupting
saves.
2013-06-22 07:51:14 -07:00
mattsc
d11edb6ec7
Make Experimental AI available in MP and SP
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This is done through a new macro EXPERIMENTAL_AI. Previously, it was
only available as a multiplayer AI.
2013-06-14 20:35:31 -07:00
Alarantalara
62c2bbcb20
Merge AI-demo and mainline experimental recruit logic
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Slight speed improvement when close to unowned vilages. Correct score
for time of day damage estimates for encountering the enemy near end of
game.
2013-06-14 18:03:44 -04:00
mattsc
bf3517d1e4
ExpAI: make recruiting work with all keys of [damage] special
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Previously there would be an error, and subsequently no recruiting, if
the multiply= key was not set.
2013-06-13 07:51:06 -07:00
mattsc
66913d3aa8
Return Guardian MAI: bug fix for situation when return hex is occupied
2013-06-10 19:50:13 -07:00
Espreon
7bfe81e824
'End scenario' -> 'End Scenario'.
2013-06-08 20:11:26 -04:00
mattsc
e6ec4152d2
ExpAI: make recruiting work with all keys of [chance_to_hit] special
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Previously there would be an error, and subsequently no recruiting, if
the value= key was not set.
2013-06-07 19:17:21 -07:00
mattsc
f06daf98fd
Micro AIs: minor grammar fixes
2013-06-07 07:34:17 -07:00
mattsc
ec21fad877
Healer Support MAI: make [filter] work correctly when aggression=0
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Previously, all healers were excluded from attacks when aggression=0
was set, not only those specified in [filter].
2013-06-07 06:48:55 -07:00
mattsc
2139c84188
Zone guardian MAI: add optional station_x,station_y= keys
2013-06-06 19:24:13 -07:00
mattsc
3fadf4cc31
Goto Micro AI: do not exclude leaders by default
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The MAI accidentally excluded units with canrecruit=yes. Thanks H-Hour.
2013-06-06 13:20:00 -07:00
flix
2965da1731
Add comments to data/ai/formula/new_recruitment.fai
2013-06-01 23:41:27 +03:00
flix/Felix Bauer
29e8584738
Add new aspect 'advancements'
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As part of a GSoC proposal I added a new aspect so a scenario editor can control advancements in two ways:
1. Define a aspect with a string-value like "Swordsman, Knight", so the units of interesst will always advance to this
2. Use the LUA-Engine and return a function of the form advance(x, y) which will itself return a string-value
like "Swordsman, Knight". Everytime a ai-unit advances advance(x, y) will be called.
The corresponding wikipage (http://wiki.wesnoth.org/AiWML ) is going to be updated soon.
2013-06-01 17:21:12 +03:00
Espreon
3f20785d02
Split all of the AI-related strings (except for the AI controller's) into a new 'wesnoth-ai' textdomain. Includes a pot-update for 'wesnoth' as a side effect.
2013-05-22 22:19:43 -04:00
Espreon
edcf801caa
Ran wmlindent.
2013-05-22 22:19:42 -04:00
Espreon
cadb752ccf
Made various strings translatable; disambiguated and split some strings; eliminated an Earth name.
2013-05-22 22:19:42 -04:00
Espreon
5203d7d7b5
Filter for id instead of name; converted some tabs to spaces.
2013-05-22 18:02:43 -04:00
Espreon
30419e93c3
Marked various files as having no translatables.
2013-05-22 17:02:51 -04:00
Espreon
6278b6f312
Eliminated double spaces.
2013-05-20 20:33:53 -04:00
mattsc
29acfbd532
Recruiting AIs: add more combinations to terrain strings for finding keeps
2013-05-16 20:22:02 -07:00
mattsc
a44a9a0d45
Recruiting AIs: add more combinations to terrain strings for finding castles
2013-05-16 20:14:11 -07:00
mattsc
04f7993ed5
Micro and experimental AIs: turn off some debug output
2013-05-16 11:22:39 -07:00
jleldridge
8665d09ac4
Changed healer support mai to use new location_set.of_pairs() method to create avoid_map.
2013-05-16 00:21:40 -04:00
jleldridge
fc7455b81b
Added ability for Healer Support mai to avoid certain tiles based on standard ai avoid aspect.
2013-05-14 16:08:12 -04:00
mattsc
78f753e4dc
Revert "LuaAI: (1) persistent storage mechanism now available and working properly (2) old/incomplete mechanism not removed, subject to future deprecation"
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This reverts commit 754f2c2b3d
.
2013-05-13 13:15:22 -07:00
Dmitry K
754f2c2b3d
LuaAI: (1) persistent storage mechanism now available and working properly (2) old/incomplete mechanism not removed, subject to future deprecation
2013-05-12 01:12:45 +03:00
jleldridge
7a2c8dbce2
Healer Support MAI: added [filter_second] option to choose healees.
2013-05-08 12:36:10 -04:00
mattsc
a5c8c92b9e
Healer Support MAI: fix a typo in a comment
2013-05-06 18:37:58 -07:00
mattsc
ae71a23c7d
Animals MAI test scenario: remove SLFs that always evaluate true
2013-05-03 12:25:52 -07:00
mattsc
e7a71a51d7
battle_calcs library: add functions best_defense_map() and get_attack_combos_subset()
2013-05-03 07:06:22 -07:00
mattsc
5fb4dd3816
battle_calcs relative_damage_map: enemy leader needs to have unity weight
2013-05-03 07:02:23 -07:00
mattsc
7e189c1d51
battle_calcs relative_damage_map: add own and enemy damage to output
2013-05-03 07:01:21 -07:00