Messenger Escort MAI: rename internal engine functions

No change of functionality.  This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
This commit is contained in:
mattsc 2013-06-26 14:51:43 -07:00
parent 778ab615d1
commit 0d4383c4ac
2 changed files with 15 additions and 15 deletions

View file

@ -1,7 +1,7 @@
return {
init = function(ai)
local messenger_escort = {}
local engine = {}
-- Moves a messenger toward goal coordinates while protecting him and
-- clearing his way with other units, if necessary
@ -9,7 +9,7 @@ return {
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local LS = wesnoth.require "lua/location_set.lua"
function messenger_escort:find_enemies_in_way(unit, goal_x, goal_y)
function engine:mai_messenger_find_enemies_in_way(unit, goal_x, goal_y)
-- Returns the first unit on or next to the path of the messenger
-- unit: proxy table for the messenger unit
-- goal_x, goal_y: coordinates of the goal toward which the messenger moves
@ -56,14 +56,14 @@ return {
return
end
function messenger_escort:find_clearing_attack(unit, goal_x, goal_y)
function engine:mai_messenger_find_clearing_attack(unit, goal_x, goal_y)
-- Check if an enemy is in the way of the messenger
-- If so, find attack that would "clear" that enemy out of the way
-- unit: proxy table for the messenger unit
-- goal_x, goal_y: coordinates of the goal toward which the messenger moves
-- Returns proxy table containing the attack, or nil if none was found
local enemy_in_way = self:find_enemies_in_way(unit, goal_x, goal_y)
local enemy_in_way = self:mai_messenger_find_enemies_in_way(unit, goal_x, goal_y)
-- If none found, don't attack, just move
if not enemy_in_way then return end
@ -127,7 +127,7 @@ return {
-----------------------
function messenger_escort:attack_eval(cfg)
function engine:mai_messenger_attack_eval(cfg)
-- Attack units in the path of the messenger
-- id: id of the messenger unit
-- goal_x, goal_y: coordinates of the goal toward which the messenger moves
@ -156,7 +156,7 @@ return {
end
-- See if there's an enemy in the way that should be attacked
local attack = self:find_clearing_attack(messenger,
local attack = self:mai_messenger_find_clearing_attack(messenger,
waypoints[self.data.next_waypoint][1], waypoints[self.data.next_waypoint][2]
)
@ -168,7 +168,7 @@ return {
return 0
end
function messenger_escort:attack_exec()
function engine:mai_messenger_attack_exec()
local attacker = wesnoth.get_unit(self.data.best_attack.src.x, self.data.best_attack.src.y)
local defender = wesnoth.get_unit(self.data.best_attack.target.x, self.data.best_attack.target.y)
@ -179,7 +179,7 @@ return {
-----------------------
function messenger_escort:messenger_move_eval(cfg)
function engine:mai_messenger_move_eval(cfg)
-- Move the messenger (unit with passed id) toward goal, attack adjacent unit if possible
-- without retaliation or little expected damage with high chance of killing the enemy
@ -189,7 +189,7 @@ return {
return 0
end
function messenger_escort:messenger_move_exec(cfg)
function engine:mai_messenger_move_exec(cfg)
local messenger = wesnoth.get_units{ id = cfg.id, formula = '$this_unit.moves > 0' }[1]
-- Set up the waypoints
@ -307,7 +307,7 @@ return {
-----------------------
function messenger_escort:other_move_eval(cfg)
function engine:mai_messenger_other_move_eval(cfg)
-- Move other units close to messenger, and in between messenger and enemies
-- The messenger has moved at this time, so we don't need to exclude him
-- But we check that he exist (not for this scenario, but for others)
@ -320,7 +320,7 @@ return {
return 0
end
function messenger_escort:other_move_exec(cfg)
function engine:mai_messenger_other_move_exec(cfg)
local messenger = wesnoth.get_units{ id = cfg.id }[1]
local my_units = wesnoth.get_units{ side = wesnoth.current.side, formula = '$this_unit.moves > 0' }
@ -360,6 +360,6 @@ return {
AH.movefull_stopunit(ai, next_unit, best_hex)
end
return messenger_escort
return engine
end
}

View file

@ -254,15 +254,15 @@ function wesnoth.wml_actions.micro_ai(cfg)
local CA_parms = {
{
id = 'attack', eval_name = 'attack_eval', exec_name = 'attack_exec',
id = 'attack', eval_name = 'mai_messenger_attack_eval', exec_name = 'mai_messenger_attack_exec',
max_score = 300000, cfg_table = cfg_me
},
{
id = 'messenger_move', eval_name = 'messenger_move_eval', exec_name = 'messenger_move_exec',
id = 'messenger_move', eval_name = 'mai_messenger_move_eval', exec_name = 'mai_messenger_move_exec',
max_score = 290000, cfg_table = cfg_me
},
{
id = 'other_move', eval_name = 'other_move_eval', exec_name = 'other_move_exec',
id = 'other_move', eval_name = 'mai_messenger_other_move_eval', exec_name = 'mai_messenger_other_move_exec',
max_score = 280000, cfg_table = cfg_me
},
}