Made various strings translatable; disambiguated and split some strings; eliminated an Earth name.

This commit is contained in:
Espreon 2013-05-22 19:32:35 -04:00
parent 96be3ead4c
commit cadb752ccf
23 changed files with 269 additions and 270 deletions

View file

@ -24,7 +24,7 @@
[test]
id=animals
name=_"Animals"
name= _ "Animals"
next_scenario=micro_ai_test
map_data="{ai/micro_ais/maps/animals.map}"
@ -37,14 +37,14 @@
side=1
controller=human
hidden=no
name=Rutburt
name= _ "Rutburt"
id=Rutburt
max_moves=99
type=Outlaw
persistent=no
team_name=humans
user_team_name=_"Humans"
user_team_name= _ "Humans"
canrecruit=yes
recruit=Ruffian,Footpad,Thug,Poacher
@ -73,7 +73,7 @@
persistent=no
team_name=ghasts
user_team_name=_"Ghasts"
user_team_name= _ "Ghasts"
gold=0
income=-2
@ -88,7 +88,7 @@
persistent=no
team_name=spiders
user_team_name=_"Spiders"
user_team_name= _ "Spiders"
gold=0
income=-2
@ -103,7 +103,7 @@
persistent=no
team_name=yetis
user_team_name=_"Yetis"
user_team_name= _ "Yetis"
gold=0
income=-2
@ -118,7 +118,7 @@
persistent=no
team_name=wolves
user_team_name=_"Wolves"
user_team_name= _ "Wolves"
gold=0
income=-2
@ -133,7 +133,7 @@
persistent=no
team_name=whelps,forest
user_team_name=_"Whelps"
user_team_name= _ "Whelps"
gold=0
income=-2
@ -211,7 +211,7 @@
# The right-click menu items
[set_menu_item]
id=m01_end_animals
description=_"End scenario"
description= _ "End scenario"
image=items/ring-red.png~CROP(26,26,20,20)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals animals}
@ -355,17 +355,17 @@
[message]
speaker=narrator
caption=_"Question for the Player"
caption= _ "Question for the Player"
image=wesnoth-icon.png
# wmllint: unbalanced-on
message=_"It is possible to include a human-controlled Side 1, so that the action stops once every turn for looking around (or to mess with things in debug mode).
message= _ "It is possible to include a human-controlled Side 1, so that the action stops once every turn for looking around (or to mess with things in debug mode).
Note that there is no end to this scenario. For demonstration purposes, any unit that is killed is replaced by another unit of the same type at the beginning of the next turn. In order to end the scenario, there's a right-click option - but that only works in human-controlled mode. In AI-only mode, you have to press 'Esc' or reload a previous savefile.
Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
# wmllint: unbalanced-off
[option]
message=_"<span font='16'>I'll just watch the animals.</span>"
message= _ "<span font='16'>I'll just watch the animals.</span>"
[command]
[modify_side]
side=1
@ -378,23 +378,23 @@ Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added and ad
[/command]
[/option]
[option]
message=_"<span font='16'>I want to have control of Side 1.</span>"
message= _ "<span font='16'>I want to have control of Side 1.</span>"
[/option]
[/message]
[objectives]
side=1
summary=_"Watch the animals do their things"
summary= _ "Watch the animals do their things"
[objective]
description=_"Use right-click option"
description= _ "Use right-click option"
condition=win
[/objective]
[objective]
description=_"Death of Rutburt"
description= _ "Death of Rutburt"
condition=lose
[/objective]
[note]
description=_"Check out the right-click menu options for additional actions"
description= _ "Check out the right-click menu options for additional actions"
[/note]
[/objectives]
[/event]

View file

@ -2,7 +2,7 @@
[test]
id=bottleneck-defense
name=_"Bottleneck Defense"
name= _ "Bottleneck Defense"
next_scenario=micro_ai_test
map_data="{ai/micro_ais/maps/bottleneck-defense.map}"
@ -35,7 +35,7 @@
controller=ai
type=Orcish Leader
id=Big Bad Orc
name=_"Big Bad Orc"
name= _ "Big Bad Orc"
persistent=no
canrecruit=yes
@ -94,14 +94,14 @@ Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be added
[message]
speaker=narrator
caption=_"Question for the Player"
caption= _ "Question for the Player"
image=wesnoth-icon.png
message=_"In this scenario, the AI playing the humans in the east is instructed to form a defensive line at the pass and hold off the orcs for as long as possible. Do you want to play the orc side or let the default (RCA) AI do that?"
message= _ "In this scenario, the AI playing the humans in the east is instructed to form a defensive line at the pass and hold off the orcs for as long as possible. Do you want to play the orc side or let the default (RCA) AI do that?"
[option]
message=_"<span font='16'>I'll watch the two AI's fight it out.</span>"
message= _ "<span font='16'>I'll watch the two AI's fight it out.</span>"
[/option]
[option]
message=_"<span font='16'>I'll play the orcs.</span>"
message= _ "<span font='16'>I'll play the orcs.</span>"
[command]
[modify_side]
side=2
@ -112,17 +112,17 @@ Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be added
[/message]
[objectives]
summary=_"Take the pass"
summary= _ "Take the pass"
[objective]
description=_"Defeat all humans"
description= _ "Defeat all humans"
condition=win
[/objective]
[objective]
description=_"Death of Big Bad Orc"
description= _ "Death of Big Bad Orc"
condition=lose
[/objective]
[objective]
description=_"Only one orc remains"
description= _ "Only one orc remains"
condition=lose
[/objective]
[/objectives]

View file

@ -17,7 +17,7 @@
no_leader=yes
team_name=Rowck
user_team_name=_"Rowck"
user_team_name= _ "team_name^Rowck"
persistent=no
gold=200
@ -30,7 +30,7 @@
type=Dread Bat
controller=human
id=Dreadful Bat
name=_"Dreadful Bat"
name= _ "Dreadful Bat"
canrecruit=yes
recruit=Vampire Bat,Giant Rat,Giant Scorpion
@ -52,7 +52,7 @@
[unit]
id=Rowck
name=_"Rowck"
name= _ "Rowck"
unrenamable=yes
type=Fire Dragon
side=1
@ -96,17 +96,17 @@ Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and adapted
# wmllint: unbalanced-off
[objectives]
summary=_"Move the bats around to explore how Rowck reacts"
summary= _ "Move the bats around to explore how Rowck reacts"
[objective]
description=_"Defeat Rowck"
description= _ "Defeat Rowck"
condition=win
[/objective]
[objective]
description=_"Move the lead bat to the signpost"
description= _ "Move the lead bat to the signpost"
condition=win
[/objective]
[objective]
description=_"Death of the bat leader"
description= _ "Death of the bat leader"
condition=lose
[/objective]
[/objectives]

View file

@ -2,7 +2,7 @@
[test]
id=goto
name=_"Goto"
name= _ "Goto"
next_scenario=micro_ai_test
map_data="{ai/micro_ais/maps/goto.map}"
@ -21,7 +21,7 @@
persistent=no
team_name=Vaddan,humans
user_team_name=_"Vaddan"
user_team_name= _ "Vaddan"
canrecruit=yes
recruit=Ruffian,Footpad,Thug,Poacher
@ -37,7 +37,7 @@
persistent=no
team_name=humans,hum_wood
user_team_name=_"Humans"
user_team_name= _ "Humans"
scroll_to_leader=no
canrecruit=yes
@ -56,7 +56,7 @@
persistent=no
team_name=woodsmen,hum_wood
user_team_name=_"Woodsmen"
user_team_name= _ "Woodsmen"
canrecruit=yes
recruit=Woodsman
@ -74,7 +74,7 @@
persistent=no
team_name=saurians,Vaddan,woodsmen
user_team_name=_"Saurians"
user_team_name= _ "Saurians"
canrecruit=yes
recruit=Saurian Augur,Saurian Skirmisher
@ -93,7 +93,7 @@
persistent=no
team_name=humans,hum_wood
user_team_name=_"Humans"
user_team_name= _ "Humans"
canrecruit=yes
recruit=Spearman,Bowman
@ -112,7 +112,7 @@
persistent=no
team_name=humans,hum_wood
user_team_name=_"Humans"
user_team_name= _ "Humans"
canrecruit=yes
recruit=Spearman,Bowman
@ -129,7 +129,7 @@
persistent=no
team_name=Vaddan,hum_wood,saurians
user_team_name=_"Animals"
user_team_name= _ "team_name^Animals"
gold=0
income=-2
@ -322,7 +322,7 @@
# The right-click menu items
[set_menu_item]
id=m01_new_footpad
description=_"Place Side 1 Footpad"
description= _ "Place Side 1 Footpad"
image=units/human-outlaws/footpad.png~CROP(26,17,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals goto}
@ -333,7 +333,7 @@
[/set_menu_item]
[set_menu_item]
id=m02_kill_unit
description=_"Kill Unit under Cursor"
description= _ "Kill Unit under Cursor"
image=items/potion-poison.png~CROP(24,29,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals goto}
@ -346,7 +346,7 @@
[/set_menu_item]
[set_menu_item]
id=m03_null_control
description=_"Turn off human control of Side 1"
description= _ "Turn off human control of Side 1"
image=items/ring-gold.png~CROP(26,26,20,20)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals goto}
@ -362,7 +362,7 @@
[/set_menu_item]
[set_menu_item]
id=m04_end_animals
description=_"End scenario"
description= _ "End scenario"
image=items/ring-red.png~CROP(26,26,20,20)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals goto}
@ -402,17 +402,17 @@ Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and adapted t
[objectives]
side=1
summary=_"Watch the AI units do their things"
summary= _ "Watch the AI units do their things"
[objective]
description=_"Use right-click option"
description= _ "Use right-click option"
condition=win
[/objective]
[objective]
description=_"Death of Vaddan"
description= _ "Death of Vaddan"
condition=lose
[/objective]
[note]
description=_"Check out the right-click menu options for additional actions"
description= _ "Check out the right-click menu options for additional actions"
[/note]
[/objectives]
[/event]
@ -423,11 +423,11 @@ Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and adapted t
[message]
speaker=messenger1
message=_"The bridge is out. What do we do now?"
message= _ "The bridge is out. What do we do now?"
[/message]
[message]
speaker=messenger2
message=_"Looks like we need to take the long way around to get to General Minry."
message= _ "Looks like we need to take the long way around to get to General Minry."
[/message]
[/event]
@ -436,7 +436,7 @@ Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and adapted t
[message]
speaker=leader3
message=_"Chaps, ignore everybody except for that swindler Vaddan and his men. Stay in place until any of his units gets within 8 hexes of you.
message= _ "Chaps, ignore everybody except for that swindler Vaddan and his men. Stay in place until any of his units gets within 8 hexes of you.
Note: This is a demonstration of how the Goto Micro AI can be used to code guardian units, although one of the dedicated Guardian Micro AIs will often be better suited for that purpose."
[/message]
@ -447,7 +447,7 @@ Note: This is a demonstration of how the Goto Micro AI can be used to code guard
[message]
side=7
type=Vampire Bat
message=_"Us four bats switch between running off to the corners of the map (each one to a different corner), and getting back in a group right here. Either behavior is set up with a single [micro_ai] tag, one with 'unique_goals=yes', the other without."
message= _ "Us four bats switch between running off to the corners of the map (each one to a different corner), and getting back in a group right here. Either behavior is set up with a single [micro_ai] tag, one with 'unique_goals=yes', the other without."
[/message]
[/event]
@ -461,11 +461,11 @@ Note: This is a demonstration of how the Goto Micro AI can be used to code guard
[message]
speaker=messenger2
message=_"I'll take the route straight through the mountains. It's much shorter than following the trail all the way around in the south."
message= _ "I'll take the route straight through the mountains. It's much shorter than following the trail all the way around in the south."
[/message]
[message]
speaker=messenger1
message=_"You're crazy. It might be shorter as the crow flies, but it will take you forever to get through those mountains.
message= _ "You're crazy. It might be shorter as the crow flies, but it will take you forever to get through those mountains.
Note: The messengers are controlled by Goto Micro AI definitions that differ by a single line, 'use_straight_line=yes/no'."
[/message]
@ -505,7 +505,7 @@ Note: The messengers are controlled by Goto Micro AI definitions that differ by
[message]
speaker=unit
message=_"I told you so!"
message= _ "I told you so!"
[/message]
[/event]
@ -515,7 +515,7 @@ Note: The messengers are controlled by Goto Micro AI definitions that differ by
[message]
speaker=leader5
message=_"Men, head down to the River Fort and get your orders from Sergeant Aethubry. I want each and every one of you to report to him before going east to fight those saurians."
message= _ "Men, head down to the River Fort and get your orders from Sergeant Aethubry. I want each and every one of you to report to him before going east to fight those saurians."
[/message]
[/event]
@ -524,7 +524,7 @@ Note: The messengers are controlled by Goto Micro AI definitions that differ by
[message]
speaker=leader6
message=_"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward the River Fort as well, but it's good enough for one of you to report to Sergeant Aethubry. Once that has happened, the rest of you can head into battle directly."
message= _ "Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward the River Fort as well, but it's good enough for one of you to report to Sergeant Aethubry. Once that has happened, the rest of you can head into battle directly."
[/message]
[/event]
@ -542,7 +542,7 @@ Note: The messengers are controlled by Goto Micro AI definitions that differ by
[message]
speaker=unit
message=_"$unit.type $unit.name from Lieutenant Gadoc's squadron reporting for duty, sir."
message= _ "$unit.type $unit.name from Lieutenant Gadoc's squadron reporting for duty, sir."
[/message]
[fire_event]
@ -558,11 +558,11 @@ Note: The messengers are controlled by Goto Micro AI definitions that differ by
[message]
speaker=fort_commander
message=_"Ready to fight those saurians, soldier?"
message= _ "Ready to fight those saurians, soldier?"
[/message]
[message]
speaker=unit
message=_"Yes, sir."
message= _ "Yes, sir."
[/message]
[event]
@ -570,7 +570,7 @@ Note: The messengers are controlled by Goto Micro AI definitions that differ by
[message]
speaker=fort_commander
message=_"Very good, $unit.type. Now go help your comrade get rid of that saurian infestation in the swamps."
message= _ "Very good, $unit.type. Now go help your comrade get rid of that saurian infestation in the swamps."
[/message]
[event]
@ -578,7 +578,7 @@ Note: The messengers are controlled by Goto Micro AI definitions that differ by
[message]
speaker=fort_commander
message=_"Maybe if I ignore them, they'll just go away?"
message= _ "Maybe if I ignore them, they'll just go away?"
[/message]
[/event]
[/event]
@ -597,19 +597,19 @@ Note: The messengers are controlled by Goto Micro AI definitions that differ by
[message]
speaker=unit
message=_"Lieutenant Senvan's men reporting for duty, sir."
message= _ "Lieutenant Senvan's men reporting for duty, sir."
[/message]
[message]
speaker=fort_commander
message=_"Ah, Lieutenant Senvan... Is every single one of you going to bother me individually as well?"
message= _ "Ah, Lieutenant Senvan... Is every single one of you going to bother me individually as well?"
[/message]
[message]
speaker=unit
message=_"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have reported to you."
message= _ "No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have reported to you."
[/message]
[message]
speaker=fort_commander
message=_"Well, that's a relief. Somebody knows how to use his ... I mean, very well, off you go then.
message= _ "Well, that's a relief. Somebody knows how to use his ... I mean, very well, off you go then.
" + {WHISPER _"I wouldn't say anything negative about one of my superior officers now, would I?"}
[/message]
@ -649,7 +649,7 @@ Note: The messengers are controlled by Goto Micro AI definitions that differ by
[message]
side=7
type=Vampire Bat
message=_"We've all made it to the corners, let's get back together again."
message= _ "We've all made it to the corners, let's get back together again."
[/message]
# Send the bats back to their starting point
@ -692,7 +692,7 @@ Note: The messengers are controlled by Goto Micro AI definitions that differ by
[message]
side=7
type=Vampire Bat
message=_"We're back together, let's head out to the corners again."
message= _ "We're back together, let's head out to the corners again."
[/message]
# Make the bats go to the corners of the map

View file

@ -14,7 +14,7 @@
[test]
id=guardians
name=_"Guardians"
name= _ "Guardians"
next_scenario=micro_ai_test
map_data="{/multiplayer/maps/4p_Paths_of_Daggers.map}"
@ -27,7 +27,7 @@
side=1
controller=human
id=Kraa
name=_"Kraa"
name= _ "Kraa"
unrenamable=yes
type=Gryphon
x,y=3,5
@ -45,7 +45,7 @@
side=2
type=Orcish Leader
id=Another Bad Orc
name=_"Another Bad Orc"
name= _ "Another Bad Orc"
x,y=33,24
canrecruit=yes
@ -92,7 +92,7 @@
type=Dwarvish Guardsman
side=2
id=guardian1
name=_"Guardian 1"
name= _ "Guardian 1"
x,y=12,1
ai_special=guardian
[variables]
@ -103,7 +103,7 @@
type=Dwarvish Guardsman
side=2
id=guardian2
name=_"Guardian 2"
name= _ "Guardian 2"
x,y=15,1
ai_special=guardian
[variables]
@ -116,7 +116,7 @@
type=Giant Rat
side=2
id=coward1
name=_"Coward 1"
name= _ "Coward 1"
x,y=14,21
[modifications]
{TRAIT_QUICK}
@ -139,7 +139,7 @@
type=Giant Rat
side=2
id=coward2
name=_"Coward 2"
name= _ "Coward 2"
x,y=16,21
[modifications]
{TRAIT_QUICK}
@ -164,7 +164,7 @@
type=Giant Rat
side=2
id=coward3
name=_"Coward 3"
name= _ "Coward 3"
x,y=18,21
[modifications]
{TRAIT_QUICK}
@ -190,7 +190,7 @@
type=Giant Rat
side=2
id=coward4
name=_"Coward 4"
name= _ "Coward 4"
x,y=12,21
[modifications]
{TRAIT_QUICK}
@ -220,7 +220,7 @@
type=Troll
side=2
id=return1
name=_"Return Guardian 1"
name= _ "Return Guardian 1"
x,y=20,2
[variables]
label=_"return 20,2"
@ -240,7 +240,7 @@
type=Troll Whelp
side=2
id=return2
name=_"Return Guardian 2"
name= _ "Return Guardian 2"
x,y=21,9
[variables]
label=_"return 21,9"
@ -261,7 +261,7 @@
type=Troll Whelp
side=2
id=home1
name=_"Home Guard 1"
name= _ "Home Guard 1"
x,y=19,2
[variables]
label=_"home 19,2"
@ -273,7 +273,7 @@
type=Troll
side=2
id=home 2
name=_"Home Guard 2"
name= _ "Home Guard 2"
x,y=21,10
[variables]
label=_"home 21,10"
@ -286,7 +286,7 @@
type=Skeleton Archer
side=2
id=stationed1
name=_"Stationed Guardian 1"
name= _ "Stationed Guardian 1"
x,y=1,12
[variables]
label=_" stationed r=4
@ -309,7 +309,7 @@ s=2,14 g=3,13"
type=Skeleton
side=2
id=stationed2
name=_"Stationed Guardian 2"
name= _ "Stationed Guardian 2"
x,y=6,14
[variables]
label=_" stationed r=4
@ -333,7 +333,7 @@ s=4,14 g=7,13"
type=Troll
side=2
id=zone1
name=_"Gate Keeper"
name= _ "Gate Keeper"
x,y=5,25
[modifications]
{TRAIT_STRONG}
@ -359,7 +359,7 @@ s=4,14 g=7,13"
type=Dwarvish Guardsman
side=2
id=zone2
name=_"Home Keeper"
name= _ "Home Keeper"
x,y=2,27
[modifications]
{TRAIT_STRONG}
@ -389,7 +389,7 @@ separate attack Zone"
type=Naga Fighter
side=2
id=zone3
name=_"Water Guardian"
name= _ "Water Guardian"
x,y=29,8
[variables]
label=_"Zone Guard"
@ -428,7 +428,7 @@ separate attack Zone"
# The right-click menu items
[set_menu_item]
id=m01_guardian
description=_"Standard WML Guardian"
description= _ "Standard WML Guardian"
image=units/dwarves/guard.png~CROP(28,24,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals guardians}
@ -439,7 +439,7 @@ separate attack Zone"
[/set_menu_item]
[set_menu_item]
id=m02_return
description=_"Return Guardian"
description= _ "Return Guardian"
image=units/trolls/grunt.png~CROP(31,7,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals guardians}
@ -455,7 +455,7 @@ separate attack Zone"
[/set_menu_item]
[set_menu_item]
id=m03_home
description=_"Home Guard"
description= _ "Home Guard"
image=units/trolls/grunt.png~CROP(31,7,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals guardians}
@ -467,7 +467,7 @@ This also demonstrates how to combine candidate actions from Formula AI and Lua
[/set_menu_item]
[set_menu_item]
id=m04_stationed
description=_"Stationed Guardian"
description= _ "Stationed Guardian"
image=units/undead-skeletal/archer.png~CROP(24,16,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals guardians}
@ -484,7 +484,7 @@ This also demonstrates how to combine candidate actions from Formula AI and Lua
[/set_menu_item]
[set_menu_item]
id=m05_coward
description=_"Coward"
description= _ "Coward"
image=units/monsters/giant-rat.png~CROP(30,30,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals guardians}
@ -499,7 +499,7 @@ This also demonstrates how to combine candidate actions from Formula AI and Lua
[/set_menu_item]
[set_menu_item]
id=m06_zone
description=_"Zone Guardian"
description= _ "Zone Guardian"
image=units/nagas/fighter.png~CROP(25,19,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals guardians}
@ -528,21 +528,21 @@ Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI can be
{CLEAR_VARIABLE profile}
[objectives]
summary=_"Move the Gryphons around to explore how the guardians react"
summary= _ "Move the Gryphons around to explore how the guardians react"
[objective]
description=_"Defeat all enemy units"
description= _ "Defeat all enemy units"
condition=win
[/objective]
[objective]
description=_"Move Kraa to the signpost"
description= _ "Move Kraa to the signpost"
condition=win
[/objective]
[objective]
description=_"Death of Kraa"
description= _ "Death of Kraa"
condition=lose
[/objective]
[note]
description=_"Check out the right-click menu options for information on each guardian type"
description= _ "Check out the right-click menu options for information on each guardian type"
[/note]
[/objectives]
[/event]

View file

@ -2,7 +2,7 @@
[test]
id=healer_support
name=_"Healer Support"
name= _ "Healer Support"
next_scenario=micro_ai_test
map_data="{multiplayer/maps/2p_The_Freelands.map}"
@ -18,7 +18,7 @@
type=Elvish Ranger
team_name=Rebels1
user_team_name=_"Rebels 1"
user_team_name= _ "Rebels 1"
recruit=Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose
persistent=no
@ -34,7 +34,7 @@
type=Elvish Marksman
team_name=Rebels2
user_team_name=_"Rebels 2"
user_team_name= _ "Rebels 2"
recruit=Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose
persistent=no

View file

@ -169,7 +169,7 @@
[test]
id=lurkers
name=_"Lurkers of the Swamp"
name= _ "Lurkers of the Swamp"
next_scenario=micro_ai_test
map_data="{ai/micro_ais/maps/lurkers.map}"
@ -182,13 +182,13 @@
side=1
controller=human
id=Pekzs
name=Pekzs
name= _ "Pekzs"
unrenamable=yes
type=Saurian Soothsayer
persistent=no
team_name=Pekzs
user_team_name=_"Pekzs"
user_team_name= _ "team_name^Pekzs"
recruit=Saurian Augur,Saurian Skirmisher
gold=261
@ -204,7 +204,7 @@
persistent=no
team_name=lurkers_mai2
user_team_name=_"Micro AI Lurkers (saurians, stationary)"
user_team_name= _ "Micro AI Lurkers (saurians, stationary)"
gold=0
income=-2
@ -221,7 +221,7 @@
persistent=no
team_name=lurkers_mai3
user_team_name=_"Micro AI Lurkers (saurians, wanderers)"
user_team_name= _ "Micro AI Lurkers (saurians, wanderers)"
gold=0
income=-2
@ -238,7 +238,7 @@
persistent=no
team_name=lurkers_mai4
user_team_name=_"Micro AI Lurkers (nagas)"
user_team_name= _ "Micro AI Lurkers (nagas)"
gold=0
income=-2
@ -255,7 +255,7 @@
persistent=no
team_name=lurkers_wml
user_team_name=_"WML Lurkers (saurians)"
user_team_name= _ "WML Lurkers (saurians)"
gold=0
income=-2
@ -271,7 +271,7 @@
persistent=no
team_name=lurkers_fai
user_team_name=_"Formula AI Lurkers (saurians)"
user_team_name= _ "Formula AI Lurkers (saurians)"
gold=0
income=-2
@ -370,7 +370,7 @@
# Menu items to place additional lurkers by hand
[set_menu_item]
id=m01_menu_lurker2
description=_"Place a Side 2 lurker"
description= _ "Place a Side 2 lurker"
image=units/saurians/skirmisher/skirmisher.png~CROP(28,25,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals lurkers}
@ -382,7 +382,7 @@
[set_menu_item]
id=m01_menu_lurker3
description=_"Place a Side 3 lurker"
description= _ "Place a Side 3 lurker"
image=units/saurians/skirmisher/skirmisher.png~CROP(28,25,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals lurkers}
@ -394,7 +394,7 @@
[set_menu_item]
id=m01_menu_lurker4
description=_"Place a Side 4 lurker"
description= _ "Place a Side 4 lurker"
image=units/nagas/fighter.png~CROP(25,19,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals lurkers}
@ -406,7 +406,7 @@
[set_menu_item]
id=m01_menu_lurker5
description=_"Place a Side 5 lurker"
description= _ "Place a Side 5 lurker"
image=units/saurians/skirmisher/skirmisher.png~CROP(28,25,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals lurkers}
@ -418,7 +418,7 @@
[set_menu_item]
id=m01_menu_lurker6
description=_"Place a Side 6 lurker"
description= _ "Place a Side 6 lurker"
image=units/saurians/skirmisher/skirmisher.png~CROP(28,25,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals lurkers}
@ -457,21 +457,21 @@ The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and adapted to
[objectives]
side=1
summary=_"Watch the lurkers move around and fight them if you want"
summary= _ "Watch the lurkers move around and fight them if you want"
[objective]
description=_"Defeat all lurkers"
description= _ "Defeat all lurkers"
condition=win
[/objective]
[objective]
description=_"Move Pekzs to the signpost"
description= _ "Move Pekzs to the signpost"
condition=win
[/objective]
[objective]
description=_"Death of Pekzs"
description= _ "Death of Pekzs"
condition=lose
[/objective]
[note]
description=_"Right-click on unoccupied swamp hexes to add more lurkers"
description= _ "Right-click on unoccupied swamp hexes to add more lurkers"
[/note]
[/objectives]
[/event]

View file

@ -2,7 +2,7 @@
[test]
id=messenger-escort
name=_"Messenger Escort"
name= _ "Messenger Escort"
next_scenario=micro_ai_test
map_data="{ai/micro_ais/maps/messenger-escort.map}"
@ -14,7 +14,7 @@
[side]
side=1
controller=human
name=_"Vanak"
name= _ "Vanak"
id=Vanak
type=Orcish Ruler
persistent=no
@ -33,7 +33,7 @@
persistent=no
team_name=messenger
user_team_name=_"Messenger"
user_team_name= _ "Messenger"
gold=0
income=-2
@ -69,7 +69,7 @@
[unit]
type=Dragoon
id=messenger
name=_"Messenger"
name= _ "Messenger"
side=2
x,y=30,27
random_traits=no
@ -149,15 +149,15 @@ The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added and adap
[objectives]
side=1
[objective]
description=_"Defeat the messenger"
description= _ "Defeat the messenger"
condition=win
[/objective]
[objective]
description=_"Messenger gets to the signpost"
description= _ "Messenger gets to the signpost"
condition=lose
[/objective]
[objective]
description=_"Death of Vanak"
description= _ "Death of Vanak"
condition=lose
[/objective]
[/objectives]

View file

@ -2,7 +2,7 @@
[test]
id=patrols
name=_"Patrols"
name= _ "Patrols"
next_scenario=micro_ai_test
map_data="{multiplayer/maps/2p_Sullas_Ruins.map}"
@ -15,7 +15,7 @@
side=1
controller=human
id=Gertburt
name=_"Gertburt"
name= _ "Gertburt"
unrenamable=yes
type=Outlaw
x,y=13,8
@ -23,7 +23,7 @@
persistent=no
team_name=bandits
user_team_name=_"Bandits"
user_team_name= _ "Bandits"
recruit=Ruffian,Footpad,Thug,Poacher
gold=200
@ -37,7 +37,7 @@
persistent=no
team_name=Konrad
user_team_name=_"Konrad"
user_team_name= _ "team_name^Konrad"
gold=0
income=-2
@ -53,7 +53,7 @@
no_leader=yes
persistent=no
team_name=Urudin
user_team_name=_"Urudin"
user_team_name= _ "team_name^Urudin"
gold=0
recruit=""
[ai]
@ -91,7 +91,7 @@
type=Spearman
side=2
id=Konrad
name=_"Konrad"
name= _ "Konrad"
x,y=5,7
random_traits=no
[/unit]
@ -206,17 +206,17 @@ The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro AI ca
# wmllint: unbalanced-off
[objectives]
summary=_"Watch the patrols, attack them etc."
summary= _ "Watch the patrols, attack them etc."
[objective]
description=_"Defeat all enemy units"
description= _ "Defeat all enemy units"
condition=win
[/objective]
[objective]
description=_"Move Gertburt to the signpost"
description= _ "Move Gertburt to the signpost"
condition=win
[/objective]
[objective]
description=_"Death of Gertburt"
description= _ "Death of Gertburt"
condition=lose
[/objective]
[/objectives]

View file

@ -2,7 +2,7 @@
[test]
id=protect-unit
name=_"Protect Unit"
name= _ "Protect Unit"
next_scenario=micro_ai_test
map_data="{ai/micro_ais/maps/protect-unit.map}"
@ -14,13 +14,13 @@
[side]
side=1
controller=ai
name=_"Langzhar"
name= _ "Langzhar"
id=Langzhar
type=Lieutenant
persistent=no
team_name=Langzhar
user_team_name=_"Langzhar"
user_team_name= _ "team_name^Langzhar"
recruit=Spearman,Bowman
gold=200
@ -31,13 +31,13 @@
[side]
side=2
controller=ai
name=_"Koorzhar"
name= _ "Koorzhar"
id=Koorzhar
type=Lieutenant
persistent=no
team_name=Koorzhar
user_team_name=_"Koorzhar"
user_team_name= _ "team_name^Koorzhar"
recruit=Spearman,Bowman
gold=175
@ -133,18 +133,18 @@
[message]
speaker=narrator
caption=_"Question for the Player"
caption= _ "Question for the Player"
image=wesnoth-icon.png
# wmllint: unbalanced-on
message=_"In this scenario, the AI playing the humans in the east (Langzhar) is instructed to protect the wizard Rossauba, while moving him safely to the signpost. On the other side, Koorzhar's units (in the west) will primarily attack Rossauba, even if a better target is available. Do you want to play either of the sides or let the AI's battle it out among themselves?
message= _ "In this scenario, the AI playing the humans in the east (Langzhar) is instructed to protect the wizard Rossauba, while moving him safely to the signpost. On the other side, Koorzhar's units (in the west) will primarily attack Rossauba, even if a better target is available. Do you want to play either of the sides or let the AI's battle it out among themselves?
Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
# wmllint: unbalanced-off
[option]
message=_"<span font='16'>I'll watch the two AI's fight it out</span>"
message= _ "<span font='16'>I'll watch the two AI's fight it out</span>"
[/option]
[option]
message=_"<span font='16'>I'll play Langzhar's side (to see how Koorzhar's units target Rossauba)</span>"
message= _ "<span font='16'>I'll play Langzhar's side (to see how Koorzhar's units target Rossauba)</span>"
[command]
[modify_side]
side=1
@ -153,7 +153,7 @@ Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added and ad
[/command]
[/option]
[option]
message=_"<span font='16'>I'll play Koorzhar's side (to see how Langzhar's units protect Rossauba)</span>"
message= _ "<span font='16'>I'll play Koorzhar's side (to see how Langzhar's units protect Rossauba)</span>"
[command]
[modify_side]
side=2
@ -165,33 +165,33 @@ Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added and ad
[objectives]
side=1
summary=_"Protect Rossauba while moving him to the signpost"
summary= _ "Protect Rossauba while moving him to the signpost"
[objective]
description=_"Rossauba makes it to the signpost"
description= _ "Rossauba makes it to the signpost"
condition=win
[/objective]
[objective]
description=_"Death of Rossauba"
description= _ "Death of Rossauba"
condition=lose
[/objective]
[objective]
description=_"Death of Langzhar"
description= _ "Death of Langzhar"
condition=lose
[/objective]
[/objectives]
[objectives]
side=2
summary=_"Get rid of that traitor wizard Rossauba"
summary= _ "Get rid of that traitor wizard Rossauba"
[objective]
description=_"Defeat Rossauba"
description= _ "Defeat Rossauba"
condition=win
[/objective]
[objective]
description=_"Rossauba makes it to the signpost"
description= _ "Rossauba makes it to the signpost"
condition=lose
[/objective]
[objective]
description=_"Death of Koorzhar"
description= _ "Death of Koorzhar"
condition=lose
[/objective]
[/objectives]

View file

@ -2,7 +2,7 @@
[test]
id=recruiting
name=_"Recruiting"
name= _ "Recruiting"
next_scenario=micro_ai_test
map_data="{ai/micro_ais/maps/protect-unit.map}"
@ -14,13 +14,13 @@
[side]
side=1
controller=ai
name=_"Langzhar"
name= _ "Langzhar"
id=Langzhar
type=Lieutenant
persistent=no
team_name=Langzhar
user_team_name=_"Langzhar"
user_team_name= _ "team_name^Langzhar"
recruit=Peasant,Spearman,Swordsman,Bowman,Longbowman,Cavalryman,Dragoon,Heavy Infantryman,Shock Trooper,Mage,White Mage
gold=1000
@ -31,13 +31,13 @@
[side]
side=2
controller=ai
name=_"Koorzhar"
name= _ "Koorzhar"
id=Koorzhar
type=Lieutenant
persistent=no
team_name=Koorzhar
user_team_name=_"Koorzhar"
user_team_name= _ "team_name^Koorzhar"
recruit=Peasant,Spearman,Swordsman,Bowman,Longbowman,Cavalryman,Dragoon,Heavy Infantryman,Shock Trooper,Mage,White Mage
gold=1000

View file

@ -2,7 +2,7 @@
[test]
id=micro_ai_test
name=_"Micro AI Tests"
name= _ "Micro AI Tests"
next_scenario=null
map_data="{multiplayer/maps/Dark_Forecast.map}"
@ -15,7 +15,7 @@
side=1
controller=human
id=Grnk
name=_"Grnk the Frail"
name= _ "Grnk the Frail"
gender=male
unrenamable=yes
type=Goblin Spearman
@ -23,7 +23,7 @@
x,y=13,15
team_name=Grnk
user_team_name=_"Grnk"
user_team_name= _ "team_name^Grnk"
persistent=yes
save_id=Grnk
@ -87,7 +87,7 @@
# Menu items explaining the different scenarios
[set_menu_item]
id=m01_menu_bottleneck_defense
description=_"Bottleneck Defense Micro AI demo"
description= _ "Bottleneck Defense Micro AI demo"
image=units/human-loyalists/lieutenant.png~CROP(16,7,36,36)~SCALE(24,24)
[filter_location]
x,y=8,15
@ -102,7 +102,7 @@
[set_menu_item]
id=m02_swamp_lurkers
description=_"Swamp Lurker Micro AI demo"
description= _ "Swamp Lurker Micro AI demo"
image=units/monsters/wolf.png~CROP(40,29,24,24)
[filter_location]
x,y=14,10
@ -117,7 +117,7 @@
[set_menu_item]
id=m03_guardians
description=_"Guardian Micro AI demo"
description= _ "Guardian Micro AI demo"
image=items/buckler.png~CROP(24,24,24,24)
[filter_location]
x,y=13,11
@ -132,7 +132,7 @@
[set_menu_item]
id=m04_patrol
description=_"Patrol Micro AI demo"
description= _ "Patrol Micro AI demo"
image=units/goblins/wolf-rider.png~CROP(22,11,42,42)~SCALE(24,24)
[filter_location]
x,y=9,17
@ -147,7 +147,7 @@
[set_menu_item]
id=m05_recruiting
description=_"Recruiting Tests Micro AI demo"
description= _ "Recruiting Tests Micro AI demo"
image=units/human-loyalists/lieutenant.png~CROP(16,7,36,36)~SCALE(24,24)
[filter_location]
x,y=10,17
@ -162,7 +162,7 @@
[set_menu_item]
id=m06_protect
description=_"Protect Unit Micro AI demo"
description= _ "Protect Unit Micro AI demo"
image=units/human-magi/red-mage.png~CROP(22,12,24,24)
[filter_location]
x,y=8,13
@ -177,7 +177,7 @@
[set_menu_item]
id=m06a_protect
description=_"HttT: The Elves Besieged Micro AI demo"
description= _ "HttT: The Elves Besieged Micro AI demo"
image=units/human-magi/red-mage.png~CROP(22,12,24,24)
[filter_location]
x,y=8,14
@ -192,7 +192,7 @@
[set_menu_item]
id=m07_messenger
description=_"Messenger Escort Micro AI demo"
description= _ "Messenger Escort Micro AI demo"
image=units/human-loyalists/cavalryman.png~CROP(33,27,24,24)
[filter_location]
x,y=8,16
@ -207,7 +207,7 @@
[set_menu_item]
id=m08_animals
description=_"Animals Micro AI demo"
description= _ "Animals Micro AI demo"
image=units/monsters/wolf.png~CROP(40,29,24,24)
[filter_location]
x,y=9,13
@ -222,7 +222,7 @@
[set_menu_item]
id=m09_wolves
description=_"Wolves Micro AI demo"
description= _ "Wolves Micro AI demo"
image=units/monsters/wolf.png~CROP(40,29,24,24)
[filter_location]
x,y=10,12
@ -237,7 +237,7 @@
[set_menu_item]
id=m10_swarm
description=_"Swarm Micro AI demo"
description= _ "Swarm Micro AI demo"
image=units/undead/bat-se-4.png~CROP(24,16,24,24)
[filter_location]
x,y=11,12
@ -252,7 +252,7 @@
[set_menu_item]
id=m11_dragon
description=_"Dragon Micro AI demo"
description= _ "Dragon Micro AI demo"
image=units/monsters/fire-dragon.png~CROP(102,60,48,48)~SCALE(24,24)
[filter_location]
x,y=12,11
@ -267,7 +267,7 @@
[set_menu_item]
id=m12_healer_support
description=_"Healer support Micro AI demo"
description= _ "Healer support Micro AI demo"
image=units/elves-wood/shaman.png~CROP(26,19,24,24)
[filter_location]
x,y=11,18
@ -282,7 +282,7 @@
[set_menu_item]
id=m13_goto
description=_"Goto Micro AI demo"
description= _ "Goto Micro AI demo"
image=units/human-loyalists/spearman.png~CROP(21,16,24,24)
[filter_location]
x,y=12,18
@ -307,11 +307,11 @@ Information about each demonstration can be accessed by right-clicking on the re
[objectives]
[objective]
description=_"Move Grnk to one of the signposts"
description= _ "Move Grnk to one of the signposts"
condition=win
[/objective]
[note]
description=_"Right-click on a signpost to get information about the scenario"
description= _ "Right-click on a signpost to get information about the scenario"
[/note]
[/objectives]
[/event]

View file

@ -2,7 +2,7 @@
[test]
id=swarm
name=_"Swarm"
name= _ "Swarm"
next_scenario=micro_ai_test
map_data="{ai/micro_ais/maps/animals.map}"
@ -15,7 +15,7 @@
side=1
controller=human
hidden=no
name=Kraa
name= _ "Kraa"
id=Kraa
type=Gryphon
max_moves=99
@ -23,7 +23,7 @@
persistent=no
team_name=gryphons
user_team_name=_"Gryphons"
user_team_name= _ "Gryphons"
canrecruit=yes
recruit=Ruffian,Footpad,Thug,Poacher
@ -37,7 +37,7 @@
persistent=no
team_name=bats
user_team_name=_"Bats"
user_team_name= _ "Bats"
gold=0
income=-2
@ -64,7 +64,7 @@
# The right-click menu items
[set_menu_item]
id=m01_end_swarm
description=_"End scenario"
description= _ "End scenario"
image=items/ring-red.png~CROP(26,26,20,20)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals swarm}
@ -89,7 +89,7 @@
[/set_menu_item]
[set_menu_item]
id=m02_new_gryphon
description=_"Place Side 1 Gryphon"
description= _ "Place Side 1 Gryphon"
image=units/monsters/gryphon.png~CROP(38,36,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals swarm}
@ -100,7 +100,7 @@
[/set_menu_item]
[set_menu_item]
id=m03_new_bat
description=_"Place Side 2 Bat"
description= _ "Place Side 2 Bat"
image=units/undead/bat-se-4.png~CROP(24,16,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals swarm}
@ -111,7 +111,7 @@
[/set_menu_item]
[set_menu_item]
id=m05_kill_unit
description=_"Kill Unit under Cursor"
description= _ "Kill Unit under Cursor"
image=items/potion-poison.png~CROP(24,29,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals swarm}
@ -145,21 +145,21 @@ Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and adapted t
[objectives]
side=1
summary=_"Watch the bats move around and fight them if you want"
summary= _ "Watch the bats move around and fight them if you want"
[objective]
description=_"Defeat all bats"
description= _ "Defeat all bats"
condition=win
[/objective]
[objective]
description=_"Use right-click option"
description= _ "Use right-click option"
condition=win
[/objective]
[objective]
description=_"Death of all gryphons"
description= _ "Death of all gryphons"
condition=lose
[/objective]
[note]
description=_"Check out the right-click menu options for additional actions"
description= _ "Check out the right-click menu options for additional actions"
[/note]
[/objectives]
[/event]

View file

@ -2,7 +2,7 @@
[test]
id=wolves
name=_"Wolves"
name= _ "Wolves"
next_scenario=micro_ai_test
map_data="{ai/micro_ais/maps/animals.map}"
@ -23,7 +23,7 @@
persistent=no
team_name=humans
user_team_name=_"Humans"
user_team_name= _ "Humans"
canrecruit=yes
recruit=Ruffian,Footpad,Thug,Poacher
@ -37,7 +37,7 @@
persistent=no
team_name=wolves
user_team_name=_"Wolves"
user_team_name= _ "team_name^Wolves"
gold=0
income=-2
@ -52,7 +52,7 @@
persistent=no
team_name=wolves3
user_team_name=_"More Wolves"
user_team_name= _ "More Wolves"
gold=0
income=-3
@ -93,7 +93,7 @@
# The right-click menu items
[set_menu_item]
id=m01_end_wolves
description=_"End scenario"
description= _ "End scenario"
image=items/ring-red.png~CROP(26,26,20,20)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals wolves}
@ -118,7 +118,7 @@
[/set_menu_item]
[set_menu_item]
id=m02_new_peasant
description=_"Place Side 1 Peasant"
description= _ "Place Side 1 Peasant"
image=units/human-peasants/peasant.png~CROP(23,18,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals wolves}
@ -129,7 +129,7 @@
[/set_menu_item]
[set_menu_item]
id=m03_new_wolf2
description=_"Place Side 2 Wolf"
description= _ "Place Side 2 Wolf"
image=units/monsters/wolf.png~CROP(40,29,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals wolves}
@ -140,7 +140,7 @@
[/set_menu_item]
[set_menu_item]
id=m04_new_wolf3
description=_"Place Side 3 Wolf"
description= _ "Place Side 3 Wolf"
image=units/monsters/wolf.png~CROP(40,29,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals wolves}
@ -151,7 +151,7 @@
[/set_menu_item]
[set_menu_item]
id=m05_kill_unit
description=_"Kill Unit under Cursor"
description= _ "Kill Unit under Cursor"
image=items/potion-poison.png~CROP(24,29,24,24)
[show_if]
{VARIABLE_CONDITIONAL scenario_name equals wolves}
@ -196,17 +196,17 @@ To emphasize which wolf belongs to which pack, the pack number will be displayed
[message]
speaker=narrator
caption=_"Question for the Player"
caption= _ "Question for the Player"
image=wesnoth-icon.png
# wmllint: unbalanced-on
message=_"It is possible to include a human-controlled Side 1, so that the action stops once every turn for looking around (or for messing with things in debug mode). In human-controlled mode, several options are available through the right-click menu, such as adding additional wolves to either side, taking wolves off the map, adding peasants to the human-controlled side or ending the scenario. This enables easy exploring of the wolf AI behavior under different circumstances.
message= _ "It is possible to include a human-controlled Side 1, so that the action stops once every turn for looking around (or for messing with things in debug mode). In human-controlled mode, several options are available through the right-click menu, such as adding additional wolves to either side, taking wolves off the map, adding peasants to the human-controlled side or ending the scenario. This enables easy exploring of the wolf AI behavior under different circumstances.
Note that the leader of the human-controlled side, Rutburt, can move 99 hexes per turn, so that it is always possible to keep him out of harm's way.
Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
# wmllint: unbalanced-off
[option]
message=_"<span font='16'>I'll just watch the two wolf sides.</span>"
message= _ "<span font='16'>I'll just watch the two wolf sides.</span>"
[command]
[modify_side]
side=1
@ -219,27 +219,27 @@ Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added and
[/command]
[/option]
[option]
message=_"<span font='16'>I want to have control of Side 1.</span>"
message= _ "<span font='16'>I want to have control of Side 1.</span>"
[/option]
[/message]
[objectives]
side=1
summary=_"Watch the wolves move around and fight each other"
summary= _ "Watch the wolves move around and fight each other"
[objective]
description=_"No wolves left on one side"
description= _ "No wolves left on one side"
condition=win
[/objective]
[objective]
description=_"Use right-click option"
description= _ "Use right-click option"
condition=win
[/objective]
[objective]
description=_"Death of Rutburt"
description= _ "Death of Rutburt"
condition=lose
[/objective]
[note]
description=_"Check out the right-click menu options for additional actions"
description= _ "Check out the right-click menu options for additional actions"
[/note]
[/objectives]
[/event]

View file

@ -14,7 +14,7 @@
[message]
speaker=narrator
image=wesnoth-icon.png
message= _"This situation should test the ability of AI to heal efficiently..."
message= _ "This situation should test the ability of AI to heal efficiently..."
[/message]
{UNIT 2 Peasant 10 11 hitpoints=1}
{NOTRAIT_UNIT 2 "Mage of Light" 16 16}

View file

@ -14,7 +14,7 @@
[message]
speaker=narrator
image=wesnoth-icon.png
message=_"This situation should test the ability of AI to spread poison around..."
message= _ "This situation should test the ability of AI to spread poison around..."
[/message]
[unit]
side=2
@ -109,28 +109,28 @@
[/unit]
[label]
color="255,0,0,0"
text=_"Undead target test"
text= _ "Undead target test"
visible_in_fog="yes"
x="9"
y="17"
[/label]
[label]
color="255,0,0,0"
text=_"Target choose test"
text= _ "Target choose test"
visible_in_fog="yes"
x="19"
y="6"
[/label]
[label]
color="255,0,0,0"
text=_"Regeneration attack test"
text= _ "Regeneration attack test"
visible_in_fog="yes"
x="25"
y="19"
[/label]
[label]
color="255,0,0,0"
text=_"Weapon test with low hp target"
text= _ "Weapon test with low hp target"
visible_in_fog="yes"
x="26"
y="14"

View file

@ -14,7 +14,7 @@
[message]
speaker=narrator
image=wesnoth-icon.png
message=_"This situation should test the ability of AI to make an attack..."
message= _ "This situation should test the ability of AI to make an attack..."
[/message]
[unit]
side=2

View file

@ -14,7 +14,7 @@
[message]
speaker=narrator
image=wesnoth-icon.png
message=_"This situation should test the ability of AI to obey own unit and enemy unit filters while making attacks. Only dwarves should attack. Dark Adepts are not to be attacked."
message= _ "This situation should test the ability of AI to obey own unit and enemy unit filters while making attacks. Only dwarves should attack. Dark Adepts are not to be attacked."
[/message]
[unit]
side=2

View file

@ -14,7 +14,7 @@
[message]
speaker=narrator
image=wesnoth-icon.png
message= _"This situation should test the recruitment phase"
message= _ "This situation should test the recruitment phase"
[/message]
[move_unit]
id=chall-ai

View file

@ -1,11 +1,10 @@
#textdomain wesnoth
# This is AI test scenario which is not visible to casual player.
# It should not be translateable
[test]
id=ai_arena_small
name= "AI Arena - small"
description= _"Small ai arena"
name= _ "AI Arena - small"
description= _ "Small ai arena"
map_data="{ai/maps/scenario-AI_Arena_small.map}"
random_start_time="no"
turns=-1
@ -62,7 +61,7 @@
[set_menu_item]
id=repeat_test
description=_"Repeat last test"
description= _ "Repeat last test"
[command]
[fire_event]
name="_clean_arena"
@ -78,7 +77,7 @@
[set_menu_item]
id=select_another_ai
description=_"Select another ai"
description= _ "Select another ai"
[command]
[fire_event]
name=_select_challenger_ai
@ -88,7 +87,7 @@
[set_menu_item]
id=select_test
description=_"Select another test"
description= _ "Select another test"
[command]
[fire_event]
name=_select_test
@ -101,12 +100,12 @@
[side]
side=1
name="AI Developer"
name= _ "AI Developer"
type=Nightgaunt
canrecruit=yes
controller=human
team_name=master
user_team_name= _"AI Developer"
user_team_name= _ "team_name^AI Developer"
fog=no
[modifications]
{TRAIT_INTELLIGENT}
@ -117,24 +116,24 @@
[side]
side=2
id=chall-ai
name="Challenger AI"
name= _ "Challenger AI"
type=White Mage
canrecruit=yes
controller=ai
team_name=north
user_team_name= _"North"
user_team_name= _ "North"
fog=yes
recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Thunderer,Thief,Poacher,Footpad"
[/side]
[side]
side=3
id=champ-ai
name="Champion AI"
name= _ "Champion AI"
type=Dark Adept
canrecruit=yes
controller=ai
team_name=south
user_team_name= _"South"
user_team_name= _ "South"
fog=yes
recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Thunderer,Thief,Poacher,Footpad"
[/side]
@ -173,12 +172,12 @@
[message]
speaker=narrator
message=_"Which AI do you wish to use, O Mighty AI Developer?"
message= _ "Which AI do you wish to use, O Mighty AI Developer?"
[option]
message=_"I am happy with the current AI of team 2, [$test_path_to_ai]"
message= _ "I am happy with the current AI of team 2, [$test_path_to_ai]"
[/option]
[option]
message=_"Akihara's ai will be awesome, won't it?"
message= _ "Akihara's ai will be awesome, won't it?"
[command]
[set_variable]
name=test_path_to_ai
@ -187,7 +186,7 @@
[/command]
[/option]
[option]
message=_"My AI is TESTING AI DEFAULT, implemented as ai_composite."
message= _ "My AI is TESTING AI DEFAULT, implemented as ai_composite."
[command]
[set_variable]
name=test_path_to_ai
@ -196,7 +195,7 @@
[/command]
[/option]
[option]
message=_"I am the king of FORMULA AI, and I will use its vast powers for world domination."
message= _ "I am the king of FORMULA AI, and I will use its vast powers for world domination."
[command]
[set_variable]
name=test_path_to_ai
@ -205,12 +204,12 @@
[/command]
[/option]
[option]
message=_"I've come with my own AI, and I am ready to test its strength"
message= _ "I've come with my own AI, and I am ready to test its strength"
[command]
[message]
speaker=narrator
image=wesnoth-icon.png
message=_"and where is it located (path follows the usual WML convention)"
message= _ "and where is it located (path follows the usual WML convention)"
[text_input]
label=_"AI Location:"
variable="test_path_to_ai"
@ -219,7 +218,7 @@
[/command]
[/option]
[option]
message=_"I want to test formulaAI-based poisoning improvements"
message= _ "I want to test formulaAI-based poisoning improvements"
[command]
[set_variable]
name=test_path_to_ai
@ -322,7 +321,7 @@
[message]
speaker=narrator
image=wesnoth-icon.png
message=_"and so, the AI for team 2 was redeployed from file '$test_path_to_ai'"
message= _ "and so, the AI for team 2 was redeployed from file '$test_path_to_ai'"
[/message]
[/event]
[/test]

View file

@ -2,7 +2,7 @@
# @file data/scenario-luaai.cfg
[test]
name="Test scenario for Lua AI"
name= _ "Test scenario for Lua AI"
map_data="border_size=1
usage=map
@ -41,37 +41,37 @@ Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd
[label]
x,y=16,5
text=_"Patrol waypoint 1"
text= _ "Patrol waypoint 1"
[/label]
[label]
x,y=16,15
text=_"Patrol waypoint 2"
text= _ "Patrol waypoint 2"
[/label]
[label]
x,y=3,14
text=_"Formula priorities test"
text= _ "Formula priorities test"
[/label]
[label]
x,y=2,12
text=_"first"
text= _ "first"
[/label]
[label]
x,y=3,11
text=_"second"
text= _ "second"
[/label]
[label]
x,y=3,13
text=_"third"
text= _ "third"
[/label]
[label]
x,y=8,5
text=_"Location guarded (range = 3)"
text= _ "Location guarded (range = 3)"
[/label]
@ -152,24 +152,24 @@ Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd
placement=recall
type="Skeletal Dragon"
id="Kiressh"
name="Kiressh"
name= _ "Kiressh"
[/unit]
[unit]
x,y=8,5
type="Orcish Archer"
name="Bilbo"
name= _ "Bilbo"
[/unit]
[unit]
x,y=3,8
type="Walking Corpse"
name="Sally"
name= _ "Sirené"
[/unit]
[unit]
x,y=16,5
type="Wolf Rider"
name="Rark"
name= _ "Rark"
[/unit]
[unit]

View file

@ -2,7 +2,7 @@
# @file data/scenario-luaai.cfg
[test]
name="Test scenario for Lua AI with no Lua engine defined"
name= _ "Test scenario for Lua AI with no Lua engine defined"
map_data="border_size=1
usage=map
@ -41,37 +41,37 @@ Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd
[label]
x,y=16,5
text=_"Patrol waypoint 1"
text= _ "Patrol waypoint 1"
[/label]
[label]
x,y=16,15
text=_"Patrol waypoint 2"
text= _ "Patrol waypoint 2"
[/label]
[label]
x,y=3,14
text=_"Formula priorities test"
text= _ "Formula priorities test"
[/label]
[label]
x,y=2,12
text=_"first"
text= _ "first"
[/label]
[label]
x,y=3,11
text=_"second"
text= _ "second"
[/label]
[label]
x,y=3,13
text=_"third"
text= _ "third"
[/label]
[label]
x,y=8,5
text=_"Location guarded (range = 3)"
text= _ "Location guarded (range = 3)"
[/label]
@ -152,24 +152,24 @@ Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd
placement=recall
type="Skeletal Dragon"
id="Kiressh"
name="Kiressh"
name= _ "Kiressh"
[/unit]
[unit]
x,y=8,5
type="Orcish Archer"
name="Bilbo"
name= _ "Bilbo"
[/unit]
[unit]
x,y=3,8
type="Walking Corpse"
name="Sally"
name= _ "Sirené"
[/unit]
[unit]
x,y=16,5
type="Wolf Rider"
name="Rark"
name= _ "Rark"
[/unit]
[unit]

View file

@ -4,8 +4,8 @@
# It should not be translateable
[test]
id=move_to_targets
name= _"Move to targets"
description= _"Test ai move-to-targets logic"
name= _ "Move to targets"
description= _ "Test ai move-to-targets logic"
map_data="{ai/maps/scenario-test_move_to_targets.map}"
random_start_time="no"
turns=-1
@ -28,12 +28,12 @@
[side]
side=1
id=leader1
name="AI Developer"
name= _"AI Developer"
type=Lich
canrecruit=yes
controller=human
team_name=master
user_team_name= _"AI Developer"
user_team_name= _ "team_name^AI Developer"
fog=no
[modifications]
{TRAIT_INTELLIGENT}
@ -43,7 +43,7 @@
[/side]
[side]
side=2
name="AI under test"
name= _ "AI under test"
type=Orcish Slayer
canrecruit=yes
controller=ai
@ -57,7 +57,7 @@
[side]
side=3
id=leader3
name="Idle AI"
name= _ "Idle AI"
type=Mage of Light
canrecruit=yes
controller=ai