Commit graph

119 commits

Author SHA1 Message Date
Charles Dang
c75ca87517 GUI2/Addon List: improved a bunch of stuff related to inline control buttons
* Flipped the arrow on the Update icon set to point downwards, since it's a download operation.
* Renamed existing small Update icon set Publish, and added downwards version to replace Update.
* Renamed all addon manager icons and their respective button definitions to be clearer.
* Moved unused small icon versions to their own subfolder.
* Added separate Publish inline button to image list. This is now used in all cases to publish,
  regardless of whether the addon has been uploaded previously or not. Prior to this, the Install
  button was used for non-published addons, and the Update one for published ones. This means the
* Refactor addon_list inline button setup to be clearer.
* Made inline Uninstall button display in all cases where an addon was installed, instead of just
  INSTALLED and NSTALLED_UPGRADABLE. It will not display if a publishable addon has not been
  published, however.
* Changed is_local check to match the ADDON_INSTALLED_LOCAL_ONLY. I figured this is a bit more
  robust. TODO: do the same in the addon manager itself?

Art assets credit to @Lordbob
2018-02-10 21:26:33 +11:00
pentarctagon
6976091626 Renames the Dunefolk(formerly Khalifate) units based on forum discussions.
This commit actually changes the contents of the unit files, and adds deprecated.cfg for all the old IDs.
2018-02-04 11:46:50 +11:00
pentarctagon
5b31b87f6a MP: Renames the Khalifate to Dunefolk.
Part of an effort to make the faction better fit into Wesnoth. See:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47643
https://forums.wesnoth.org/viewtopic.php?f=12&t=47703
2018-01-19 17:28:40 -05:00
Charles Dang
0737736d3c MP Lobby: completely redesigned game entry layout
I did one of these about a year ago, but in the time since I realize it was honestly really crowded
and had some fundamental problems (for example, the listbox would get a horizontal scrollbar if a game
with a lot of mods was started).

This time around, I've focused on simplicity. The main changes:
* The minimap has been made 10 px larger. This was to accommodate the 5 px borders, so now the actual
  map image is 72x72.
* Game name and scenario name have swapped places, and the latter is now larger.
* Game names are no longer colorized based on the number of vacant slots or whether you can observe
  the game or not.
* The Turns/Slots label coloring has been toned down and been made larger. It is now either white
  (game has started), green (vacant slots available), or yellow (vacant slots available for reloaded game).
* The Turns limit  no longer displays "/-" for games with unlimited turns. Now you just get "Turn n".
* Due to 1bfa170856, proper names of all missing content is displayed. I also got rid of those
  "Unknown Scenario"/"Unknown Campaign" labels in favor of a simple red-color game type token (S or C),
  respectively.
* All game setting icons have been moved to a tooltip attached to an info icon, except those for
  Password Required and Observes Allowed.
* The info icon will also change color (and its tooltip display a message) if the player need to download
  additional content to join that game.
2017-10-29 16:55:42 +11:00
Charles Dang
b79f04cf71 Fixed 2-pixel offset in most addon button images 2017-03-12 19:43:58 +11:00
Charles Dang
0702fe32a3 Rest of the set of Publish/Delete icon buttons
Includes corrected base graphics (has white background).
2017-03-10 13:12:02 +11:00
Charles Dang
f0a1698b20 New base graphics for Addon Manager publish/delete buttons (missing state variants) 2017-03-09 00:36:14 +11:00
Charles Dang
25eb58abb6 New Browse button definition and images
Edited version of the Editor Load icon, sans the arrow
2016-10-10 18:23:36 +11:00
ln-zookeeper
5d347bb61b Added a "Draw Number of Bitmaps" option to the editor
This is similar to "Draw Hex Coordinates" and "Draw Terrain Codes", and displays the number of terrain graphics surfaces draw for each hex. It is useful for spotting mistakes such as overlay images having non-transparent pixels in adjacent hexes where they shouldn't, or for comparing the efficiency of different kinds of terrain graphics rules.
2016-10-05 18:20:19 +03:00
Charles Dang
b264ed0626 Added gender and random icons 2016-09-21 04:11:29 +11:00
Charles Dang
9721910d98 Initial implementation of GUI2 MP Staging dialog (Connect + Wait) 2016-09-20 05:34:31 +11:00
Charles Dang
3359961b00 Various new icon graphics by LordBob and button definitions using them
The 'help_30' icon is a Ariel question mark generated with the text tool
in Gimp and not drawn by LB.
2016-04-23 19:01:45 +11:00
Charles Dang
f507a42188 Added Jetrel's trashcan icon set 2016-04-09 01:27:02 +11:00
Charles Dang
7aa0f77837 Proper full alignment icon set by LordBob 2016-04-07 12:51:13 +11:00
Charles Dang
d79cdd50bc GUI2: added minimal Close button definition 2016-03-23 07:50:02 +11:00
Charles Dang
7c239974da GUI2: added 'help' button definition 2016-03-11 00:03:12 +11:00
Charles Dang
49102677a9 Improved Hotkeys icon for prefs 2016-03-10 21:50:56 +11:00
ln-zookeeper
d891023737 Added new icon for hotkeys preferences 2016-03-05 03:26:34 +02:00
Charles Dang
961463e555 Tweaked design of Lawful and Neutral alignment icons 2015-11-07 19:13:36 +11:00
Charles Dang
701229d69d Added a set of Alignment icons
Designed by me based off and using pieces of previous icons by LordBob
2015-10-20 08:39:09 +11:00
Charles Dang
a83955fee5 Updated canvas size of preference and mp connect icons to standard sizes
icon-general.png was changes to 64x64 due to its usage in the hotkey preferences dialog
2015-07-30 03:07:33 +11:00
Charles Dang
ebd712c06f Fixup 3d0bae9bd0 with better renders 2015-07-30 01:04:27 +11:00
Charles Dang
3d0bae9bd0 Updated game icons with versions downscaled from the master 1920x image. 2015-07-30 00:10:14 +11:00
Charles Dang
4a676317c3 Use BLIT() IFP to generate addon Publish/Delete images
Previously, we used an icon with the game logo embedded. However, as the publish/delete
symbols are distinct, we can blit them on top
2015-07-30 00:09:10 +11:00
Charles Dang
da6e149100 Updated wesnoth icon image by Sgt. Groovy
Includes large 500x500 version.
2015-07-27 18:16:38 +11:00
Ignacio R. Morelle
a0aa111c91 Add new icon overlays for the About dialog button by pydsigner 2015-07-23 21:04:37 -03:00
Charles Dang
9b9e9a8670 Purged some transparent pixels I missed 2014-12-14 23:00:03 +11:00
Charles Dang
548927789d Improved addon Publish/Delete icons 2014-12-14 22:54:02 +11:00
Ignacio R. Morelle
a36bc41e36 Rename falcon race icon so the editor can actually find it 2014-11-16 21:22:27 -03:00
Zappaman
e55e596c9d added play single move replay button with callbacks to the function in replay_controller 2014-08-29 21:37:14 +03:00
aquileia
05641062c8 gitignore: Merge dozens of "Thumbs.db" rules
It suffices to apply the rule once in the root directory.
2014-06-09 01:00:26 +02:00
Nils Kneuper
3ca6988963 applied utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 14370 KiB on 172 files
 Optimized size: 12855 KiB
   Total saving: 1514 KiB = 10% decrease
2014-03-02 18:35:49 +01:00
Emilien Rotival
b9418a52f1 Added some 30x30 action and arrow icons that were missing 2014-02-21 22:51:31 +01:00
Emilien Rotival
0670d34c5c New icon for the 'preferences>hotkeys>title screen' category that was added in 1.11.8 2014-01-05 23:18:39 +01:00
Emilien Rotival
2924ed8217 New editor icons for khalifate unit groups 2014-01-05 20:09:39 +01:00
fendrin
c0e2795cba Rename the minimap action icons to match the action name. 2014-01-02 11:52:00 +01:00
Emilien Rotival
5cf5f8d6e0 Icons for the new minimal display functions 2013-12-22 10:53:00 +01:00
fendrin
280a005bd4 Highres icons for unit and zoomdefault actions. 2013-11-27 02:16:14 +01:00
Nils Kneuper
c602bc8ed6 applied utils/wesnoth-optipng:
Original size: 485 KiB on 79 files
 Optimized size: 282 KiB
   Total saving: 203 KiB = 41% decrease
2013-11-15 21:36:02 +01:00
Ignacio R. Morelle
830867f51f Add placeholder icons of my own for a generic copy-to-clipboard action
These are intended to be used with 25x25 buttons.
2013-09-26 01:34:13 -03:00
Nils Kneuper
c9f6847f66 applied utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 16720 KiB on 404 files
 Optimized size: 15237 KiB
   Total saving: 1482 KiB = 8% decrease
2013-06-23 10:07:53 +02:00
Emilien Rotival
75f9b81435 New artwork for the 'close map' button of the editor
New 'close map' button added by commit 1e0ee5e286
2013-06-19 14:57:50 +02:00
Emilien Rotival
3dc0cab663 Replaced missing tool artwork for a cursor overlay that was causing errors in the editor. 2013-06-19 14:01:45 +02:00
Emilien Rotival
9e71b17306 Updated terrain type icons to provide them with a transparent background
This commit is a follow-up of 82b8d9ecdf
The updated 16x16 terrain type icons need to be wired with the 16x16 TC-able icon base so that the status info works properly.
30x30 icons are provided for a future use in high-res displays, where they should be overlaid on top of the 32x32 TC-able icon base
2013-06-17 09:26:16 +02:00
fendrin
1f94b40846 Wired in the item group icons. 2013-06-09 12:54:47 +02:00
Emilien Rotival
fa6086fbaa New artwork for the item groups palette in the editor 2013-06-06 17:54:23 +02:00
Emilien Rotival
92ad909e8b Renamed file to match the name of the corresponding alignment 2013-05-31 09:10:18 +02:00
Emilien Rotival
3f0360365a Placeholder artwork for experimental GUI theme 2013-05-31 00:51:36 +02:00
Emilien Rotival
c13faf22a1 Missing artwork for the resize directions buttons 2013-05-30 11:47:34 +02:00
Emilien Rotival
cb5300bc0d Missing artwork for the 'pressed' state of long arrow buttons 2013-05-30 07:47:40 +02:00