mattsc
cb833d9468
Hang Out MAI test scenario: add wmllint exception
2013-07-07 15:58:56 -07:00
mattsc
68e84eba23
Fix indenting
2013-07-07 10:35:07 -07:00
mattsc
874eb7cafd
Goto MAI test scenario: move ghost removal into turn end event
...
This prevents the E_NOT_REACHED_DESTINATION errors that happen if this
is done in a moveto event.
2013-07-06 18:13:32 -07:00
mattsc
1c27a6d1cc
Goto MAI: add ignore_enemy_at_goal= parameter
2013-07-06 17:21:23 -07:00
mattsc
61bd7e6e44
Goto MAI: add ignore_units= parameter
2013-07-06 16:56:00 -07:00
mattsc
e30f68f2f1
Goto MAI scenario: minor change to a message
2013-07-06 13:01:19 -07:00
mattsc
35848693e5
Goto Micro AI scenario: use change action rather than delete+add ...
...
... when changing the Micro AI for a side.
2013-07-06 12:59:21 -07:00
mattsc
bb26763602
Goto MAI test scenario: don't use [filter] if all side units are to be controlled
...
[filter] is now an optional parameter for the Goto MAI.
2013-07-06 12:54:04 -07:00
mattsc
2c890d5932
Goto MAI: make [filter] an optional parameter
...
Defaults to all units of the side if not defined.
2013-07-06 12:47:45 -07:00
mattsc
8d8014e375
Goto MAI test scenario: add ghost side that uses avoid_enemies= key
2013-07-06 10:48:44 -07:00
mattsc
8d55cc572f
Goto MAI: add avoid_enemies= parameter
2013-07-06 10:47:09 -07:00
mattsc
b103ded118
[micro_ai] tag setup: fix eval/exec function name assignment when ca_id= key is set
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In this case, the CA id and eval/exec function names are different.
2013-07-05 21:09:37 -07:00
mattsc
84841a2484
Fix some comments
2013-07-04 12:40:00 -07:00
mattsc
7242ed59bf
Protect Unit MAI: slight adjustment of evaluation scores
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and add comment about them being hardcoded.
2013-07-04 12:28:29 -07:00
mattsc
338d2f1f22
Healer support MAI: add comment about CA scores being hard-coded
2013-07-04 12:18:04 -07:00
mattsc
5b5964c1e4
Lurkers MAI: add optional ca_score parameter
2013-07-04 12:10:33 -07:00
mattsc
64b923f98f
Bottleneck MAI: add optional ca_score parameter
2013-07-04 12:06:36 -07:00
mattsc
ff7a2590f4
Recruiting MAI: add optional ca_score parameter
2013-07-04 11:55:02 -07:00
mattsc
c225c2a3e7
Patrol MAI: add optional ca_score parameter
2013-07-04 11:51:26 -07:00
mattsc
f8e242d5ac
All Guardian MAIs: add optional ca_score parameter
2013-07-04 11:42:26 -07:00
mattsc
9b8be208ed
All Animal MAIs: add optional ca_score parameter
2013-07-04 11:11:45 -07:00
mattsc
2cd8dea7d9
[micro_ai] tag: simplify how CA id and eval/exec function names are set up
2013-07-04 10:22:51 -07:00
mattsc
ce28d04edd
[micro_ai] tag: simplify how sticky BCAs are set up
2013-07-04 09:58:34 -07:00
mattsc
0a3277100b
All MAIs: only define score/max_score in one place
...
Score and max_score are now always defined in the [micro_ai] definition
tag and a treated as a required parameter by the AI eval/exec functions.
2013-07-04 08:03:16 -07:00
mattsc
5b86d489f1
Micro AIs: make CA names consistent with eval/exec function names (and thus unique)
2013-07-03 20:43:33 -07:00
mattsc
447cbc0ecb
Micro AIs: consistently use underscores in ids and files names, Part 2
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For some reason these were missed in the previous commit.
2013-07-03 20:05:56 -07:00
mattsc
5e676307dc
Micro AIs: consistently use underscores in ids and file names
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This was still a mix of underscores and hyphens from the development
phase(s) done by a number of different people.
2013-07-03 20:04:09 -07:00
mattsc
bd76e51af9
Multipack Wolves MAI bug fix: move a misplaced 'end'
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This caused the AI to become inactive when the show_pack_number= key
was not set.
2013-07-03 19:15:58 -07:00
mattsc
969c6aef03
Messenger MAI: keep messenger at final waypoint once it gets there
...
Previously this caused an error message and jumping back and forth
between the last waypoint and an adjacent hex.
2013-07-03 18:44:42 -07:00
mattsc
bce61017f1
New Hang Out Micro AI and test scenario
2013-07-03 17:10:49 -07:00
mattsc
a277f760eb
Goto MAI: Set ca_score and max_score default to 300,000
2013-07-02 18:17:22 -07:00
mattsc
b7fdf80ec2
Messenger Escort MAI: add optional ca_score parameter
2013-07-02 17:34:24 -07:00
mattsc
3059a11602
[micro_ai] tag: make ca_score a universal optional key for all Micro AIs
...
This does not mean that all the MAIs do anything with this yet, only
that it is passed to all MAIs for which it is set. It needs to be
implemented on a one-by-one basis. Only the Goto MAI uses this option
so far.
2013-07-02 16:57:11 -07:00
mattsc
ec11244c1e
Recruiting Micro AIs: rename variables
...
This is necessary because there is now no distinction between
parameters passed as keys or tags in the [micro_ai] tag setup functions
for all MAIs. No change in functionality.
2013-07-02 13:18:20 -07:00
mattsc
417a3bb42d
[micro_ai] tag setup functions: clean up to eliminate lots of duplicate code
...
As a side effect, key ca_id= is now an optional parameter for all MAIs.
It did not make sense to disentangle this into a separate commit.
2013-07-02 13:18:20 -07:00
mattsc
d92d96fd07
Guardian and Patrol MAI: check if unit exists even for Behavior CAs
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This works around a bug which causes BCAs not to be removed when a
scenario is reloaded from a middle-of-scenario save.
2013-06-27 13:27:29 -07:00
mattsc
1e02ffc77b
Zone Guardian MAI: ensure functionality even if no goal hex is found
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In that case, the guardian stays put where it is.
2013-06-27 12:24:45 -07:00
mattsc
79f2147034
Zone Guardian MAI: only use reachable zone hexes as goals for the unit
...
This is done so that the unit does not leave the zone in order to get
to a far away zone hex. Exception: if none of the zone hexes are
reachable, then all of them are possible goals, so that the unit moves
toward the zone.
2013-06-27 12:04:36 -07:00
mattsc
59f90c5338
Fix indenting
2013-06-27 07:49:37 -07:00
mattsc
3b3b16ce55
Patrols MAI scenario: add a second Micro AI type (zone guardian) to Side 2
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This demonstrates how to set up several MAIs for the same side.
2013-06-27 07:05:17 -07:00
mattsc
e6f69ae056
All MAIs: add optional existing_engine parameter to engine init function
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This lets us add the Micro AI candidate actions to an already existing
Lua AI engine and thus combine several MAIs.
2013-06-26 19:15:28 -07:00
mattsc
3e5e317954
Guardians MAI: rename internal engine functions
...
No change of functionality. This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
2013-06-26 19:03:32 -07:00
mattsc
6e40d48970
Healer Support MAI: rename internal engine functions
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No change of functionality. This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
2013-06-26 18:52:19 -07:00
mattsc
09bb809e73
Bottleneck MAI: rename internal engine functions
...
No change of functionality. This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
2013-06-26 18:23:36 -07:00
mattsc
0caee11712
Goto MAI: rename internal engine functions
...
No change of functionality. This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
2013-06-26 17:32:00 -07:00
mattsc
2741dd297b
Animals MAIs: rename internal engine functions
...
No change of functionality. This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
2013-06-26 15:17:12 -07:00
mattsc
5f5206465e
Lurker MAI: rename internal engine functions
...
No change of functionality. This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
2013-06-26 15:00:59 -07:00
mattsc
493af0053b
Patrol MAI: rename internal engine functions
...
No change of functionality. This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
2013-06-26 14:55:30 -07:00
mattsc
0d4383c4ac
Messenger Escort MAI: rename internal engine functions
...
No change of functionality. This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
2013-06-26 14:51:43 -07:00
mattsc
778ab615d1
Recruit MAIs: rename internal engine functions
...
No change of functionality. This is done to ensure that function names
are unique, a necessary step toward making different MAIs combinable.
2013-06-26 14:32:15 -07:00