Messenger MAI: keep messenger at final waypoint once it gets there

Previously this caused an error message and jumping back and forth
between the last waypoint and an adjacent hex.
This commit is contained in:
mattsc 2013-07-03 18:44:42 -07:00
parent bce61017f1
commit 969c6aef03

View file

@ -22,6 +22,7 @@ return {
-- Exclude the hex the unit is currently on
table.remove(path, 1)
if (not path[1]) then return end
-- Is there an enemy unit on the first path hex itself?
-- This would be caught by the adjacent hex check later, but not in the right order
@ -214,10 +215,11 @@ return {
self.data.next_waypoint = self.data.next_waypoint + 1
end
-- In case an enemy is on the waypoint hex:
local x, y = wesnoth.find_vacant_tile(
waypoints[self.data.next_waypoint][1], waypoints[self.data.next_waypoint][2], messenger
)
-- In case a unit other than the messenger itself is on the waypoint hex:
local x, y = waypoints[self.data.next_waypoint][1], waypoints[self.data.next_waypoint][2]
if (messenger.x ~= x) or (messenger.y ~= y) then
x, y = wesnoth.find_vacant_tile( x, y, messenger)
end
local next_hop = AH.next_hop(messenger, x, y)
-- Compare this to the "ideal path"