Commit graph

137 commits

Author SHA1 Message Date
Ali El Gariani
302b40e40e Add an "Animate Map" switch in advanced preferences.
(temporary location) I wait to see where other future animation switch will go

This stops flags and animated terrains in the first frame, for
simplicity and because the low use of animation prevent to test what
is the best solution

But this choice also allow to choose the default frame.
e.g. a geyser terrain may want to always show the active (or sleeping) state
2007-09-01 07:54:09 +00:00
Nils Kneuper
e6c02f591d bumped version to 1.3.7+svn 2007-08-25 23:06:05 +00:00
Nils Kneuper
73160b8dab version bump to 1.3.7
upped "minimum savegame version" to 1.3.4
2007-08-25 10:57:39 +00:00
Ali El Gariani
b8f473de5b update the [game_config] to the new footsteps system:
use a simple "footprint_prefix" key, the rest (in/out, directions, image mods,
and file extension) is added by the code, (like for the ellipses)

restore the possibility to use more than 2 set of images for movement cost
2007-08-20 17:46:36 +00:00
Benoît Timbert
3f7b93d141 New 'extra_defines' key to define some extra preprocessor symbols...
...*before* the file are repreprocessed (just like the campaign define).

Use this in campaigns that need USE_L3_OUTLAWS
2007-07-25 22:05:45 +00:00
Eric S. Raymond
3497a5ad9e Fix for the problem of USE_L3_OUTLAWS not being defined early enough. 2007-07-24 22:33:25 +00:00
Mark de Wever
30fbf561bd Add a translation marker which got lost. 2007-07-23 18:48:52 +00:00
Nils Kneuper
b9403f6fd7 bumped version to 1.3.6+svn 2007-07-21 22:49:28 +00:00
Nils Kneuper
ae3d23de25 bumped version to 1.3.6 2007-07-21 18:58:54 +00:00
Nils Kneuper
9350ddc453 after release version bumping/server update 2007-07-20 18:45:27 +00:00
Nils Kneuper
255d93dd64 bumped version to 1.3.5,
getting ready for when to release (will wesbot trigger?)
2007-07-20 15:05:58 +00:00
Eric S. Raymond
b4f63c1795 Fixes bug #8531. 2007-07-19 22:06:24 +00:00
Ali El Gariani
a7dd95e6ab use the TINY WML #define to simplify game_config.cpp.
This also allow to more easily tune some values of
[game_config]. Start doing this by recenter the logo in tiny-gui and
prevent the menu to hide it.
2007-07-12 01:32:32 +00:00
Ali El Gariani
155392bc5a Fix/improve hp/xp bars in tiny-gui
(its ugly hacks didn't like my last cache optimization of default zoom
level)

- add a special image of energy-bar for this gui

- update its url in the "don't scale it" list of make install

- finally use the new WML #ifdef TINY in _main.cfg with it
2007-07-09 21:06:06 +00:00
Nils Kneuper
762e16ee31 move multiplayer in its own textdomain 2007-07-06 11:18:41 +00:00
Nils Kneuper
e98df81e1e added new textdomain wesnoth-units 2007-07-06 10:59:03 +00:00
Nils Kneuper
c19e3c2311 added a default textdomain definition to all .cfg files 2007-07-06 09:00:49 +00:00
David Philippi
7b8ba88f0b applied color fixing patch from tuukkah 2007-07-03 16:53:36 +00:00
Nils Kneuper
f237441a02 moved loading of textdomains...
...dependend on if the maingame is loaded or the editor
2007-07-01 16:46:14 +00:00
Eric S. Raymond
08c6876453 Almost all WML files are now uniformly indented.
There are a few exceptions that need further work or careful
examination; UtBS, the tutorial, and the terrain macros.
2007-06-29 10:36:10 +00:00
Nils Kneuper
611c2751f6 bumped version to 1.3.4+svn and changed server ports 2007-06-23 18:21:20 +00:00
Nils Kneuper
5570f19408 switched server ports to dev version port 2007-06-23 17:47:25 +00:00
Nils Kneuper
e202942acf bumped version to 1.3.4 2007-06-23 17:39:06 +00:00
Ali El Gariani
5cb4a79986 Add code and data for a new game_config key : "defense_color_scale"
Currently it will be used only for the movement hint, but I choose a
general name, in case of other uses.

There is 11 colors, each one for each 10 intervals and the last one
for the maximum.

I kept my previous colors: pure yellow for 50% and subtract multiple
of 50 in red or green for other values.
2007-06-10 12:14:48 +00:00
Mark de Wever
7bbd9f25dc added some comment regarding commit 18150 in _main.cfg 2007-06-08 14:00:31 +00:00
Mark de Wever
f9b0820943 The editor has to parse the multiplayer part of the config...
...in order to generate random maps.
2007-06-08 13:43:46 +00:00
Ali El Gariani
176a8ca9f9 Don't use {hardwired/}.
These files are already loaded by the c++ code (see the warning file
in the directory)
2007-06-06 03:25:31 +00:00
Patrick Parker
5fb0b2a911 [[campaign server improvements]]
* check game.cfg (currently inside _main.cfg) and preferences.cfg for
  server lists instead of using a hard-coded list of official servers.

* added help strings to the View Server List dialog
2007-06-02 04:50:34 +00:00
Ali El Gariani
207e1cdfc1 move some harcoded url of images into game_config, following the local rules:
"_image" suffix and add an apparantly never used hardcoded default
values, even if the cfg doesn't define one

the new keys are grid_image, unreachable_image, void_image, fog_image
and tod_bright_image
2007-05-30 20:47:16 +00:00
Ali El Gariani
04de610e7b use the new EDITOR tag to not load useless game data (units...)
when starting the editor

This seems to greatly improve the editor start time
Also use it to skip editor-groups.cfg when starting the game
Adding a GAME tag is probably nicer, but seems a bit more complex
2007-05-22 01:17:02 +00:00
Benoît Timbert
032317034e Move multiplayer stuff under multiplayer/ (part 1/2) 2007-05-21 17:54:05 +00:00
Mark de Wever
f1f2721b37 include the test scenario makes the -t command line parameter working again 2007-05-21 15:47:30 +00:00
Eric S. Raymond
d128bd8370 More reorganization.
Main effect is to put terrain.cfg and terrain-graphics near each other
as eleazar requested.
2007-05-17 05:07:36 +00:00
Eric S. Raymond
cf9830ab3a Remove one unneeded reference...
...and add a couple of READMEs to clarify what's going on in the
top-level resource directories.
2007-05-16 14:36:40 +00:00
Eric S. Raymond
10ba9b3d46 Most sounds and images moved to new core directory. 2007-05-16 03:18:52 +00:00
Eric S. Raymond
21b24e2a9b Move macros into a 'maxros' directory under core. 2007-05-16 01:04:29 +00:00
Eric S. Raymond
9680f0084c All files with locations hardwired intgo C++ go into data/hardwired. 2007-05-15 20:56:42 +00:00
Renamed from data/game.cfg (Browse further)