Pauli Nieminen
5d756ba985
Hacked play_scenario test code to work for formula ai testing
2008-09-05 09:59:17 +00:00
Tomasz Śniatowski
9c2ef7e9c5
editor2: initial step for making the editor able to use various map generators
2008-09-03 14:40:27 +01:00
Eric S. Raymond
318486ce4b
Reindent most of the data tree in preparation for making wmlindent smarter.
2008-08-28 17:57:00 +00:00
Tomasz Śniatowski
ff98c91cc7
more data/_main.cfg cleanup, set proper defines in cpp...
...
...instead of juggling them with ifdef define
2008-08-17 12:47:21 +01:00
Tomasz Śniatowski
c3e7247dd3
data/_main.cfg cleanup
2008-08-17 12:33:05 +01:00
Tomasz Śniatowski
9ec71d467a
editor2: set the EDITOR wml symbol so UMC can continue to use it.
...
Work around how the old editor used the EDITOR symbol
2008-08-12 19:28:39 +01:00
Ignacio R. Morelle
1373fa1a0f
Removed stray attributes victory_music and defeat_music
2008-08-12 17:46:45 +00:00
Tomasz Śniatowski
a9362872b3
editor2: random map generate dialog stub, refresh image cache option
2008-08-04 13:36:59 +01:00
Ignacio R. Morelle
7e827b89f6
Engine automatically plays special music on defeat or victory;
...
default lists from which an option is randomly chosen at runtime are
provided as the default_victory_music and default_defeat_music
attributes in [game_config] node; this may be overriden per-scenario
using the victory_music and/or defeat_music attributes on its code -
it can also be overriden in a [endlevel] block by providing a music=
attribute with the desired list (feature request/bug #11203 ).
2008-07-27 17:59:46 +00:00
Mark de Wever
d59458c92d
Set wensothd name for the APPLE platform.
2008-07-10 16:08:05 +00:00
Bartek Waresiak
fef17d467c
New test scenario for formula recruitment testing,
...
...run with --test formula_recruitment
2008-07-04 21:31:08 +00:00
Pauli Nieminen
830ce474ea
Added support for custom server binary naming to game_config
2008-06-27 14:46:41 +00:00
David White
28fefc0286
added new title screen images
2008-06-22 05:50:40 +00:00
Greg Copeland
6b4e207e37
The safe execution of python AIs can now be enabled/disabled...
...
...from the advanced preferences menu. By default, all python AIs are
executed under safe.py's full control.
2008-06-19 21:41:26 +00:00
Ignacio R. Morelle
c6233bb1e5
Allow titlescreen startup effect to be disabled in adv. preferences
2008-06-17 20:15:05 +00:00
Tomasz Śniatowski
d0d3550bc2
config loading for editor2
2008-06-12 08:08:07 +01:00
Moritz Göbelbecker
9631f90b96
Move terrain-graphics/_final.cfg to terrain-graphics.cfg...
...
...and include it after the campaigns.
This makes campaign specific terrains work without ugly workarounds.
2008-05-18 21:40:55 +00:00
Gunter Labes
02b5b6d2b7
update Sirp's email address
2008-05-16 11:56:29 +00:00
Nils Kneuper
4202d561ff
update list of servers...
...
...(server3.wesnoth.org is now an alias of games.tuxfamily.org)
2008-05-15 23:00:48 +00:00
Richard Kettering
730c01137e
Replaced my old hack with kestenvarn's newest HttT map,
...
...faded slightly for readability on the main screen.
2008-04-28 03:37:45 +00:00
Gunter Labes
1b8d44e84d
revert 2008-04-23T19:07:49Z!esr@thyrsus.com
2008-04-23 20:34:59 +00:00
Gunter Labes
8c61572b07
revert 2008-04-23T19:31:40Z!esr@thyrsus.com, something went wrong there...
2008-04-23 20:27:27 +00:00
Eric S. Raymond
9db68b9b88
Back out my previous commit; I misunderstood the spec for the name change.
2008-04-23 19:31:40 +00:00
Eric S. Raymond
6921485048
campaigns -> add-ons.
...
This has been tested with the game, but the campaign-server client may
need work.
2008-04-23 19:07:49 +00:00
Lari Nieminen
2ba9150422
Also enable mainline campaigns to include their custom terrains into the editor.
2008-04-01 10:44:43 +00:00
Lari Nieminen
b5cea4b58a
Made the MP random map generator be included explicitly for the editor...
...
...so that the editor doesn't need to set the MULTIPLAYER symbol. Also
made the editor include the UMC campaigns dir, so that UMC can make
their custom terrains available to the editor.
2008-03-29 13:15:26 +00:00
Eric S. Raymond
364a4decbd
wmlindent strikes again.
2008-03-07 21:26:44 +00:00
David White
21376e678b
made it so one can have multiple test scenarios...
...
...and specify a test scenario as an option. Added formula test scenario as one such option.
2008-03-06 05:14:32 +00:00
Gunter Labes
d78b383d73
remove the alternate debian server
2008-03-03 06:17:44 +00:00
Gunter Labes
2dcd7da4a4
switch server.wesnoth.org back as the default server...
...
...and add wesnoth.debian.net as a new (future) alternative
2008-03-01 18:43:08 +00:00
Gunter Labes
835fa34b1f
make a separate entry for lobby music and assign it silence.ogg for now
...
remove the obsolete anonymous_music entry
2008-02-27 00:07:32 +00:00
Nils Kneuper
f6c7a71c7b
preliminary support for 800x480...
...
...(resolution used for eeePC, Nokia 8x0 and maybe some other mobile
devices) to activate it, run configure with --enable-small-gui
2008-02-14 01:07:01 +00:00
Ali El Gariani
773e66410f
Add and wire footprints images for move cost > 2 (having more red)
...
Previous slow footprints images are still used for move cost = 2
2008-02-05 22:53:20 +00:00
uso
18988bd907
sort advanced options a bit more logically
2008-02-03 16:18:07 +00:00
Mark de Wever
83440cc734
Renamed the unit standing animations field using the same field twice looks odd
...
when selecting in the preferences. Also added comment the field is not used yet.
2008-02-03 12:50:20 +00:00
Nils Kneuper
b7386b30b6
fixes for meta-bug #10960 :
...
* add the advanced preference for disabling standing animations (yes,
they can hurt performance badly so an option to turn them off makes
sense...)
* fix description of XP requirements for AMLA (100XP/80XP to 150XP/120XP)
2008-02-03 11:49:40 +00:00
Ali El Gariani
55e9e2984c
Tune a little the hp scaling (from 0.667 to 0.6),
...
...because the capping was around ~70hp and many level 3 units are near
80hp. Now cap at 80hp. Bar of low hp unit are slightly shorter but
the tiny difference seems ok (9 px for each 15 hp instead of 10px)
2008-02-01 19:03:15 +00:00
Ali El Gariani
97c116a3d1
Move hp/xp bars scaling to game_config (keys : hp_bar_scaling, xp_bar_scaling)
...
but we continue to also divide the xp bar by the level (even if I
think it's an odd idea)
2008-02-01 18:52:15 +00:00
Mark de Wever
f111af408f
Make tuxfamily the default server.
2007-12-28 20:29:47 +00:00
Ali El Gariani
73eec9bacf
Move hardcoded definition of the footpath-teleport images in [game-config]
...
Still think about allow ability to change it, but I prefer cache the
footpath before adding to much things to the real-time drawing part.
And it's also good to have a default images (works for any
discontinuous path) It will maybe be used if terrain teleport is added
one day.
2007-12-23 15:47:32 +00:00
Ali El Gariani
ebcbdacd70
Remove the obsolete tome_title game_config key,
...
since attributions are now defined directly in each tips of the day.
2007-12-18 13:49:39 +00:00
Gunter Labes
717766fd2e
introduced a "ping_timeout" preference...
...
...to allow adjusting the default value from the preferences file
refactored check_timeout()
some more utils::string_bool() usage and whitespace fixes
2007-12-09 18:29:43 +00:00
Mark de Wever
22ad729bcc
Added gzip write support.
...
Updated changelogs and other documentation about new gzip featue.
Some cosmetic cleanups.
2007-12-05 17:27:08 +00:00
Ignacio R. Morelle
060e308884
Undo 2007-11-13T13:58:32Z!shadowm@wesnoth.org.
2007-11-13 14:25:53 +00:00
Ignacio R. Morelle
2d7a758037
Add a version macro.
2007-11-13 13:58:32 +00:00
Benoît Timbert
686d942bfe
Shadowmaster probably forgot to remove this...
2007-10-31 20:33:41 +00:00
Ignacio R. Morelle
90c9f4c117
Break patch #812 completely; better alternative implemented.
2007-10-31 20:02:40 +00:00
Nils Kneuper
ea369d9ba3
getting back the old image for the mainmenu and to use it in about.cfg, too
...
that image is originally trunk/data/core/images/maps/wesnoth.png 2007-09-11T18:47:43Z!david@torangan.de
ATM both wesnoth.png and wesnoth-httt.jpg do use exactly the same "map
area" (as in images are identical beside the file format). Is this
wanted? If not, please change it...
2007-10-16 15:26:06 +00:00
Benoît Timbert
6059f9d0ca
apply patch #812 from Shadow master:
...
Adds an option to set the default gender of leader in Multiplayer mode.
This gender will be used for leaders whose unit that have both genders.
For the moment this option is very basic.
Misc improvements planned later:
- add a third "random" choice, which imho should be the default
- allow gender selection direction in the leader choice GUI, with 4
options : "male", "female", "random" or "default". "Default" should
use the above option.
2007-09-28 21:34:32 +00:00
Gunter Labes
0c1c9338c2
there is a redirector running on the default port (15000) now
...
so we don't need to change the ports anymore in the future
2007-09-07 12:04:46 +00:00