Nils Kneuper
3ec3932a65
revert 2010-06-06T00:35:38Z!Majora700@gmail.com by Espreon...
...
(initial commit msg: Fixed a screw up in which em dashes were being
used instead of horizontal bars.)
reason: he explicitly asked me not to apply the pofix change, this is
only possible if it is not there since pofix is always run before
committing translation files
2010-06-06 09:46:48 +00:00
Steven Panek
d49893d39b
Fixed a screw up in which em dashes were being used instead of horizontal bars.
2010-06-06 00:35:38 +00:00
Steven Panek
fbe4b6dc53
More italicizing...
2010-05-17 23:01:32 +00:00
Steven Panek
d0f05b95c3
Unitalicized the instance of 'Battle for Wesnoth' in the tips,
...
...for it is unitalicizable... and I accidentally used helpscreen markup.
2010-05-16 06:17:41 +00:00
Steven Panek
8f53906519
Italicized all instances of 'Battle for Wesnoth'...
...
...that refer to the game that can be italicized.
2010-05-16 06:12:30 +00:00
Steven Panek
de297a1f4e
Converted more hyphen-minuses used as minus signs to the Unicode minus sign.
2010-05-12 01:31:02 +00:00
Steven Panek
d96da47f9e
Converted more makeshift dashes.
2010-05-11 23:16:43 +00:00
Guillaume Melquiond
7ee4d6a6dd
Commented out old fonts,
...
...since their ranges are overwritten by the shipped ones. In other
words, they will never be used if the new ones are in scope. This also
gets rid of a warning message.
2009-12-23 10:05:41 +00:00
Nils Kneuper
d538132372
add files missing for Shavian translation
2009-10-08 15:17:30 +00:00
Gunter Labes
5c8d600da5
typo fix
2009-10-01 19:59:57 +00:00
Guillaume Melquiond
c21ea970af
Removed redundant unused file.
2009-04-26 08:29:54 +00:00
Jérémy Rosen
c337a934a5
advanced map feature naming in random-maps, patch by eushn
2009-04-03 13:44:16 +00:00
Nils Kneuper
eef3c27070
use the full version of wqy-zenhei...
...
...(http://sourceforge.net/projects/wqy/ ) as font for all asian translations
removed sazanami-gothic.ttf and wqy-zenhei-gb2312.ttf since they are
now obsolete
more information about this (inluding a list of covered languages by
wqy-zenhai) in this thread on the wesnoth-i18n mailling list:
http://mail.gna.org/public/wesnoth-i18n/2009-03/msg00018.html
2009-03-14 12:06:56 +00:00
Eric S. Raymond
cb4a15038c
Consistently use "defense" rather than British spelling "defence"...
...
...in mainline and in .po strings.
The mgsid strings look like this:
"Few units have good defenses in water; a line of attackers along the edge of "
"units usually have a low defense."
Ivanovic, you'll have to fix this spelling by hand as po files come back in.
2009-02-02 03:22:31 +00:00
Eric S. Raymond
4b2a4af76c
Fix up en_GB translation of wesnoth domain.
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Remove or change some garbled key strings.
2009-02-02 00:20:15 +00:00
Lari Nieminen
53e42ab4e9
Added a commented-out tip of the day about the ai controller...
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...to get the string in.
2008-12-25 10:58:49 +00:00
Eric S. Raymond
4861e50155
Reindent mainline in preparation for 1.6.
2008-12-08 17:45:47 +00:00
David White
ee8ee9c413
make the game upload stats by default
2008-11-11 06:08:47 +00:00
Eric S. Raymond
fce50aa29f
Fix bug #12511...
...
...(NEWBIE difficulty level in NR is displayed incorrectly in load
dialog).
At some point, someone working on the C++ code introduced an effective
requirement that difficulty levels be in a set enumerated in english.cfg.
The NR WML didn't track this change.
Also, I'm deleting the now-unused NR music directory.
2008-10-27 17:41:55 +00:00
Eric S. Raymond
eabfad601a
Deal with some dic glitches described here:
...
http://www.wesnoth.org/forum/viewtopic.php?f=6&t=20447
2008-08-12 19:22:06 +00:00
Nils Kneuper
c680909cb7
copying the "normal" (modified) version over to the hardwired one...
...
...someone should check which one is actually used ingame and why
there are two (already mentioned it here in the hacking room at
fosdem)
2008-02-23 09:06:48 +00:00
Gunter Labes
ed2b8286f1
update the AMLA documentation
2008-01-05 18:04:27 +00:00
Gunter Labes
9825e110e1
typography improvements and two new tips by Simons Mith
2008-01-03 21:12:45 +00:00
Mark de Wever
ff817025d7
Add a missing [tip] tag.
2007-12-10 17:44:45 +00:00
Gunter Labes
86ae48fcf3
* commit the changes proposed by beetlenaut on the forum
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(http://www.wesnoth.org/forum/viewtopic.php?p=266584#266584 ) with some
tweaks
2007-12-10 04:02:47 +00:00
Gunter Labes
d1a2968d9a
small addition to a tip
2007-11-25 15:44:47 +00:00
Ali El Gariani
bb1118204d
Improve and clean tips of the days:
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- Add a "Previous" button, and rename the "more" as "Next"
- Add fake attributions
- Fix the size. I think it look nicer and avoid moving the head of the text
- use a [tip] text=...source=... [/tip] structure, easy to add other keys
- shuffle only when starting the game, and keep the same order for the session
- show the next tip after each refresh
2007-11-17 17:32:03 +00:00
Gunter Labes
132d9a5a47
remove obsolete(?) entries.
2007-10-10 23:44:00 +00:00
Gunter Labes
9cbbd49513
convert double spaces between sentences to single spaces
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...in dialog and descriptions
2007-09-12 10:56:55 +00:00
Ali El Gariani
4242b0e3b5
Update the race names in this strange english.cfg:
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add few missing "race^" and the Drake race
2007-09-06 06:32:35 +00:00
Hans Joachim Gurt
ff85bbfcc2
Typo
2007-08-10 13:10:11 +00:00
Lari Nieminen
78ace4de17
Added a new tip about the delay shroud updates option.
2007-07-22 12:57:44 +00:00
Nils Kneuper
89ef9cca3d
dirty hack to have damage types translated ingame...
2007-07-12 11:09:56 +00:00
Nils Kneuper
c19e3c2311
added a default textdomain definition to all .cfg files
2007-07-06 09:00:49 +00:00
Eric S. Raymond
08c6876453
Almost all WML files are now uniformly indented.
...
There are a few exceptions that need further work or careful
examination; UtBS, the tutorial, and the terrain macros.
2007-06-29 10:36:10 +00:00
Lari Nieminen
959d7e86a2
Removed the rather confusing new tip.
2007-06-09 11:35:59 +00:00
Eric S. Raymond
33b4693273
First two changes fbased on Fade's critique.
2007-06-05 22:08:06 +00:00
Eric S. Raymond
f155daf3a9
Movd languages.cfg to hardwired where it belongs
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May fix translation accessibility.
2007-05-17 04:33:33 +00:00
Eric S. Raymond
9680f0084c
All files with locations hardwired intgo C++ go into data/hardwired.
2007-05-15 20:56:42 +00:00