Fix bug #12511...
...(NEWBIE difficulty level in NR is displayed incorrectly in load dialog). At some point, someone working on the C++ code introduced an effective requirement that difficulty levels be in a set enumerated in english.cfg. The NR WML didn't track this change. Also, I'm deleting the now-unused NR music directory.
This commit is contained in:
parent
d0c10ac55b
commit
fce50aa29f
5 changed files with 107 additions and 106 deletions
|
@ -11,7 +11,7 @@
|
|||
rank=240
|
||||
first_scenario=chain_break
|
||||
define=CAMPAIGN_NORTHERN_REBIRTH
|
||||
difficulties=NEWBIE,EASY,NORMAL,HARD
|
||||
difficulties=EASY,NORMAL,HARD,NIGHTMARE
|
||||
difficulty_descriptions={MENU_IMG_TXT2 "units/human-peasants/peasant.png~RC(magenta>red)" _"Peasant" _"(Normal)"} + ";" +
|
||||
{MENU_IMG_TXT2 "units/human-loyalists/spearman.png~RC(magenta>red)" _"Spearman" _"(Challenging)"} + ";" +
|
||||
{MENU_IMG_TXT2 "units/human-loyalists/swordsman.png~RC(magenta>red)" _"Swordsman" _"(Difficult)"} + ";" +
|
||||
|
|
|
@ -53,16 +53,16 @@
|
|||
user_team_name=_"Undead"
|
||||
{GOLD4 50 100 150 250}
|
||||
{INCOME4 4 10 16 22}
|
||||
#ifdef NEWBIE
|
||||
#ifdef EASY
|
||||
recruit=Skeleton,Skeleton Archer
|
||||
#endif
|
||||
#ifdef EASY
|
||||
#ifdef NORMAL
|
||||
recruit=Skeleton,Skeleton Archer,Revenant
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
#ifdef HARD
|
||||
recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter
|
||||
#endif
|
||||
#ifdef HARD
|
||||
#ifdef NIGHTMARE
|
||||
recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter,Deathblade
|
||||
#endif
|
||||
[/side]
|
||||
|
@ -76,16 +76,16 @@
|
|||
user_team_name=_"Undead"
|
||||
{GOLD4 50 100 150 250}
|
||||
{INCOME4 4 10 16 22}
|
||||
#ifdef NEWBIE
|
||||
#ifdef EASY
|
||||
recruit=Skeleton,Skeleton Archer
|
||||
#endif
|
||||
#ifdef EASY
|
||||
#ifdef NORMAL
|
||||
recruit=Skeleton,Skeleton Archer,Revenant
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
#ifdef HARD
|
||||
recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter
|
||||
#endif
|
||||
#ifdef HARD
|
||||
#ifdef NIGHTMARE
|
||||
recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter,Deathblade
|
||||
#endif
|
||||
[/side]
|
||||
|
@ -99,16 +99,16 @@
|
|||
team_name=undead
|
||||
user_team_name=_"Undead"
|
||||
gold=0
|
||||
#ifdef NEWBIE
|
||||
#ifdef EASY
|
||||
recruit=Skeleton,Skeleton Archer
|
||||
#endif
|
||||
#ifdef EASY
|
||||
#ifdef NORMAL
|
||||
recruit=Skeleton,Skeleton Archer,Revenant
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
#ifdef HARD
|
||||
recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter
|
||||
#endif
|
||||
#ifdef HARD
|
||||
#ifdef NIGHTMARE
|
||||
recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter,Deathblade
|
||||
#endif
|
||||
[/side]
|
||||
|
@ -122,16 +122,16 @@
|
|||
team_name=undead
|
||||
user_team_name=_"Undead"
|
||||
gold=0
|
||||
#ifdef NEWBIE
|
||||
#ifdef EASY
|
||||
recruit=Skeleton,Skeleton Archer
|
||||
#endif
|
||||
#ifdef EASY
|
||||
#ifdef NORMAL
|
||||
recruit=Skeleton,Skeleton Archer,Revenant
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
#ifdef HARD
|
||||
recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter
|
||||
#endif
|
||||
#ifdef HARD
|
||||
#ifdef NIGHTMARE
|
||||
recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter,Deathblade
|
||||
#endif
|
||||
[/side]
|
||||
|
@ -145,16 +145,16 @@
|
|||
team_name=undead
|
||||
user_team_name=_"Undead"
|
||||
gold=0
|
||||
#ifdef NEWBIE
|
||||
#ifdef EASY
|
||||
recruit=Skeleton,Skeleton Archer
|
||||
#endif
|
||||
#ifdef EASY
|
||||
#ifdef NORMAL
|
||||
recruit=Skeleton,Skeleton Archer,Revenant
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
#ifdef HARD
|
||||
recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter
|
||||
#endif
|
||||
#ifdef HARD
|
||||
#ifdef NIGHTMARE
|
||||
recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter,Deathblade
|
||||
#endif
|
||||
[/side]
|
||||
|
@ -168,16 +168,16 @@
|
|||
team_name=undead
|
||||
user_team_name=_"Undead"
|
||||
gold=0
|
||||
#ifdef NEWBIE
|
||||
#ifdef EASY
|
||||
recruit=Skeleton,Skeleton Archer
|
||||
#endif
|
||||
#ifdef EASY
|
||||
#ifdef NORMAL
|
||||
recruit=Skeleton,Skeleton Archer,Revenant
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
#ifdef HARD
|
||||
recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter
|
||||
#endif
|
||||
#ifdef HARD
|
||||
#ifdef NIGHTMARE
|
||||
recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter,Deathblade
|
||||
#endif
|
||||
[/side]
|
||||
|
@ -190,16 +190,16 @@
|
|||
team_name=undead
|
||||
user_team_name=_"Undead"
|
||||
gold=0
|
||||
#ifdef NEWBIE
|
||||
#ifdef EASY
|
||||
recruit=Skeleton,Skeleton Archer
|
||||
#endif
|
||||
#ifdef EASY
|
||||
#ifdef NORMAL
|
||||
recruit=Skeleton,Skeleton Archer,Revenant
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
#ifdef HARD
|
||||
recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter
|
||||
#endif
|
||||
#ifdef HARD
|
||||
#ifdef NIGHTMARE
|
||||
recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter,Deathblade
|
||||
#endif
|
||||
[/side]
|
||||
|
@ -493,19 +493,19 @@
|
|||
amount=100
|
||||
[/gold]
|
||||
# If the difficulty level is higher than Newbie add another 100
|
||||
#ifndef NEWBIE
|
||||
#ifndef EASY
|
||||
[gold]
|
||||
side=5
|
||||
amount=100
|
||||
[/gold]
|
||||
# And another 150 if higher then Easy
|
||||
#ifndef EASY
|
||||
#ifndef NORMAL
|
||||
[gold]
|
||||
side=5
|
||||
amount=150
|
||||
[/gold]
|
||||
# With last 150 thrown up on Hard
|
||||
#ifndef NORMAL
|
||||
#ifndef HARD
|
||||
[gold]
|
||||
side=5
|
||||
amount=150
|
||||
|
@ -1168,16 +1168,16 @@
|
|||
side=7
|
||||
amount=100
|
||||
[/gold]
|
||||
#ifndef NEWBIE
|
||||
[gold]
|
||||
side=6
|
||||
amount=100
|
||||
[/gold]
|
||||
[gold]
|
||||
side=7
|
||||
amount=100
|
||||
[/gold]
|
||||
#ifndef EASY
|
||||
[gold]
|
||||
side=6
|
||||
amount=100
|
||||
[/gold]
|
||||
[gold]
|
||||
side=7
|
||||
amount=100
|
||||
[/gold]
|
||||
#ifndef NORMAL
|
||||
[gold]
|
||||
side=6
|
||||
amount=150
|
||||
|
@ -1186,7 +1186,7 @@
|
|||
side=7
|
||||
amount=150
|
||||
[/gold]
|
||||
#ifndef NORMAL
|
||||
#ifndef HARD
|
||||
[gold]
|
||||
side=6
|
||||
amount=150
|
||||
|
@ -1261,16 +1261,16 @@
|
|||
side=7
|
||||
amount=100
|
||||
[/gold]
|
||||
#ifndef NEWBIE
|
||||
[gold]
|
||||
side=6
|
||||
amount=100
|
||||
[/gold]
|
||||
[gold]
|
||||
side=7
|
||||
amount=100
|
||||
[/gold]
|
||||
#ifndef EASY
|
||||
[gold]
|
||||
side=6
|
||||
amount=100
|
||||
[/gold]
|
||||
[gold]
|
||||
side=7
|
||||
amount=100
|
||||
[/gold]
|
||||
#ifndef NORMAL
|
||||
[gold]
|
||||
side=6
|
||||
amount=150
|
||||
|
@ -1279,7 +1279,7 @@
|
|||
side=7
|
||||
amount=150
|
||||
[/gold]
|
||||
#ifndef NORMAL
|
||||
#ifndef HARD
|
||||
[gold]
|
||||
side=6
|
||||
amount=150
|
||||
|
@ -1508,17 +1508,17 @@
|
|||
{NOTRAIT_UNIT 2 "Giant Spider" 6 4}
|
||||
{NOTRAIT_UNIT 2 "Giant Spider" 6 3}
|
||||
{NOTRAIT_UNIT 2 "Giant Spider" 5 5}
|
||||
#ifndef NEWBIE
|
||||
#ifndef EASY
|
||||
{NOTRAIT_UNIT 2 "Giant Spider" 23 3}
|
||||
{NOTRAIT_UNIT 2 "Giant Spider" 24 3}
|
||||
{NOTRAIT_UNIT 2 "Giant Spider" 5 3}
|
||||
{NOTRAIT_UNIT 2 "Giant Spider" 5 2}
|
||||
#ifndef EASY
|
||||
#ifndef NORMAL
|
||||
{NOTRAIT_UNIT 2 "Giant Spider" 20 2}
|
||||
{NOTRAIT_UNIT 2 "Giant Spider" 21 3}
|
||||
{NOTRAIT_UNIT 2 "Giant Spider" 8 2}
|
||||
{NOTRAIT_UNIT 2 "Giant Spider" 8 3}
|
||||
#ifndef NORMAL
|
||||
#ifndef HARD
|
||||
{NOTRAIT_UNIT 2 "Giant Spider" 21 4}
|
||||
{NOTRAIT_UNIT 2 "Giant Spider" 25 4}
|
||||
{NOTRAIT_UNIT 2 "Giant Spider" 4 2}
|
||||
|
@ -1911,16 +1911,16 @@
|
|||
side=9
|
||||
amount=100
|
||||
[/gold]
|
||||
#ifndef NEWBIE
|
||||
[gold]
|
||||
side=8
|
||||
amount=100
|
||||
[/gold]
|
||||
[gold]
|
||||
side=9
|
||||
amount=100
|
||||
[/gold]
|
||||
#ifndef EASY
|
||||
[gold]
|
||||
side=8
|
||||
amount=100
|
||||
[/gold]
|
||||
[gold]
|
||||
side=9
|
||||
amount=100
|
||||
[/gold]
|
||||
#ifndef NORMAL
|
||||
[gold]
|
||||
side=8
|
||||
amount=150
|
||||
|
@ -1929,7 +1929,7 @@
|
|||
side=9
|
||||
amount=150
|
||||
[/gold]
|
||||
#ifndef NORMAL
|
||||
#ifndef HARD
|
||||
[gold]
|
||||
side=8
|
||||
amount=150
|
||||
|
@ -1986,11 +1986,11 @@
|
|||
{NOTRAIT_UNIT 2 "Tentacle of the Deep" 35 23}
|
||||
{NOTRAIT_UNIT 2 "Tentacle of the Deep" 33 25}
|
||||
{NOTRAIT_UNIT 2 "Tentacle of the Deep" 33 23}
|
||||
#ifndef NEWBIE
|
||||
{NOTRAIT_UNIT 2 "Tentacle of the Deep" 34 21}
|
||||
#ifndef EASY
|
||||
{NOTRAIT_UNIT 2 "Tentacle of the Deep" 31 23}
|
||||
{NOTRAIT_UNIT 2 "Tentacle of the Deep" 34 21}
|
||||
#ifndef NORMAL
|
||||
{NOTRAIT_UNIT 2 "Tentacle of the Deep" 31 23}
|
||||
#ifndef HARD
|
||||
{NOTRAIT_UNIT 2 "Tentacle of the Deep" 32 22}
|
||||
#endif
|
||||
#endif
|
||||
|
@ -2291,11 +2291,11 @@
|
|||
[/message]
|
||||
{GENERIC_UNIT 2 "Naga Warrior" 28 11}
|
||||
{GENERIC_UNIT 2 "Naga Fighter" 28 11}
|
||||
#ifndef NEWBIE
|
||||
{GENERIC_UNIT 2 "Naga Fighter" 29 10}
|
||||
#ifndef EASY
|
||||
{GENERIC_UNIT 2 "Naga Fighter" 29 11}
|
||||
{GENERIC_UNIT 2 "Naga Fighter" 29 10}
|
||||
#ifndef NORMAL
|
||||
{GENERIC_UNIT 2 "Naga Fighter" 29 11}
|
||||
#ifndef HARD
|
||||
{GENERIC_UNIT 2 "Naga Fighter" 29 12}
|
||||
#endif
|
||||
#endif
|
||||
|
@ -2561,7 +2561,7 @@
|
|||
amount=150
|
||||
[/gold]
|
||||
# 6 guards and 200 gold at Easy
|
||||
#ifndef NEWBIE
|
||||
#ifndef EASY
|
||||
{NOTRAIT_UNIT 2 Deathblade 25 11}
|
||||
{NOTRAIT_UNIT 2 Lich 25 11}
|
||||
[gold]
|
||||
|
@ -2569,7 +2569,7 @@
|
|||
amount=50
|
||||
[/gold]
|
||||
# 8 guards and 300 gold at Normal
|
||||
#ifndef EASY
|
||||
#ifndef NORMAL
|
||||
{NOTRAIT_UNIT 2 Deathblade 25 11}
|
||||
{NOTRAIT_UNIT 2 Lich 25 11}
|
||||
[gold]
|
||||
|
@ -2577,7 +2577,7 @@
|
|||
amount=100
|
||||
[/gold]
|
||||
# 10 guards and 400 gold at Hard
|
||||
#ifndef NORMAL
|
||||
#ifndef HARD
|
||||
{NOTRAIT_UNIT 2 Deathblade 25 11}
|
||||
{NOTRAIT_UNIT 2 Lich 25 11}
|
||||
[gold]
|
||||
|
|
|
@ -344,23 +344,13 @@
|
|||
|
||||
{PLACE_IMAGE items/ankh-necklace.png 87 66}
|
||||
|
||||
#ifdef NEWBIE
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef EASY
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef NORMAL
|
||||
|
@ -371,12 +361,22 @@
|
|||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
#ifdef NIGHTMARE
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
|
@ -648,28 +648,28 @@
|
|||
message= _ "Bah! More undead. Alert chief!"
|
||||
[/message]
|
||||
|
||||
#ifdef NEWBIE
|
||||
#ifdef EASY
|
||||
[gold]
|
||||
side=8
|
||||
amount=250
|
||||
[/gold]
|
||||
#endif
|
||||
|
||||
#ifdef EASY
|
||||
#ifdef NORMAL
|
||||
[gold]
|
||||
side=8
|
||||
amount=300
|
||||
[/gold]
|
||||
#endif
|
||||
|
||||
#ifdef NORMAL
|
||||
#ifdef HARD
|
||||
[gold]
|
||||
side=8
|
||||
amount=375
|
||||
[/gold]
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
#ifdef NIGHTMARE
|
||||
[gold]
|
||||
side=8
|
||||
amount=450
|
||||
|
@ -736,28 +736,28 @@
|
|||
type=Draker Clasher,Drake Burner,Drake Fighter
|
||||
[/allow_recruit]
|
||||
|
||||
#ifdef NEWBIE
|
||||
#ifdef EASY
|
||||
[gold]
|
||||
side=9
|
||||
amount=300
|
||||
[/gold]
|
||||
#endif
|
||||
|
||||
#ifdef EASY
|
||||
#ifdef NORMAL
|
||||
[gold]
|
||||
side=9
|
||||
amount=350
|
||||
[/gold]
|
||||
#endif
|
||||
|
||||
#ifdef NORMAL
|
||||
#ifdef HARD
|
||||
[gold]
|
||||
side=9
|
||||
amount=400
|
||||
[/gold]
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
#ifdef NIGHTMARE
|
||||
[gold]
|
||||
side=9
|
||||
amount=450
|
||||
|
|
|
@ -1,12 +1,8 @@
|
|||
#textdomain wesnoth-nr
|
||||
## These macros support a fourth (actually zeroth) difficulty level, NEWBIE.
|
||||
## These macros support a fourth difficulty level, NIGHTMARE.
|
||||
|
||||
#macro to define a 'quantity' differently based on difficulty levels
|
||||
#define QUANTITY4 NAME NEWBIE_VALUE EASY_VALUE NORMAL_VALUE HARD_VALUE
|
||||
#ifdef NEWBIE
|
||||
{NAME}={NEWBIE_VALUE}
|
||||
#endif
|
||||
|
||||
#define QUANTITY4 NAME EASY_VALUE NORMAL_VALUE HARD_VALUE NIGHTMARE_VALUE
|
||||
#ifdef EASY
|
||||
{NAME}={EASY_VALUE}
|
||||
#endif
|
||||
|
@ -18,22 +14,26 @@
|
|||
#ifdef HARD
|
||||
{NAME}={HARD_VALUE}
|
||||
#endif
|
||||
|
||||
#ifdef NIGHTMARE
|
||||
{NAME}={NIGHTMARE_VALUE}
|
||||
#endif
|
||||
#enddef
|
||||
|
||||
#macro to define number of turns for different difficulty levels
|
||||
#define TURNS4 NEWBIE_AMOUNT EASY_AMOUNT NORMAL_AMOUNT HARD_AMOUNT
|
||||
{QUANTITY4 turns {NEWBIE_AMOUNT} {EASY_AMOUNT} {NORMAL_AMOUNT} {HARD_AMOUNT}}
|
||||
#define TURNS4 EASY_AMOUNT NORMAL_AMOUNT HARD_AMOUNT NIGHTMARE_AMOUNT
|
||||
{QUANTITY4 turns {EASY_AMOUNT} {NORMAL_AMOUNT} {HARD_AMOUNT} {NIGHTMARE_AMOUNT}}
|
||||
#enddef
|
||||
|
||||
#macro which will let you go {GOLD w/x y z} to set
|
||||
#the gold depending on newbie/easy/medium/hard - w/x/y/z
|
||||
|
||||
#define GOLD4 NEWBIE_AMOUNT EASY_AMOUNT NORMAL_AMOUNT HARD_AMOUNT
|
||||
{QUANTITY4 gold {NEWBIE_AMOUNT} {EASY_AMOUNT} {NORMAL_AMOUNT} {HARD_AMOUNT}}
|
||||
#define GOLD4 EASY_AMOUNT NORMAL_AMOUNT HARD_AMOUNT NIGHTMARE_AMOUNT
|
||||
{QUANTITY4 gold {EASY_AMOUNT} {NORMAL_AMOUNT} {HARD_AMOUNT} {NIGHTMARE_AMOUNT}}
|
||||
#enddef
|
||||
|
||||
#define INCOME4 NEWBIE_AMOUNT EASY_AMOUNT NORMAL_AMOUNT HARD_AMOUNT
|
||||
{QUANTITY4 income {NEWBIE_AMOUNT} {EASY_AMOUNT} {NORMAL_AMOUNT} {HARD_AMOUNT}}
|
||||
#define INCOME4 EASY_AMOUNT NORMAL_AMOUNT HARD_AMOUNT NIGHTMARE_AMOUNT
|
||||
{QUANTITY4 income {EASY_AMOUNT} {NORMAL_AMOUNT} {HARD_AMOUNT} {NIGHTMARE_AMOUNT}}
|
||||
#enddef
|
||||
|
||||
## These are campaign-specific.
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
EASY= _ "Easy"
|
||||
NORMAL= _ "Medium"
|
||||
HARD= _ "Hard"
|
||||
NIGHTMARE= _ "Nightmare"
|
||||
|
||||
lawful_description= _ "Lawful units fight better during the day, and worse at night.
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue