* various minor monster sprite updates
* small fixes to wolf portraits, jumping spider portraits
* NE anims for jumping spider
* adding zombie fish, zombie bug
* portrait for elder falcon
* elder falcon attack anims
* fix a couple typos in Falcon attack anim
* elder falcon defense anims
* update copyrights.csv (twice, as per the new policy)
* move UtBS mace nagas to core
* adding mace naga portraits from LordBob
* move naga hunter portrait to UtBS from core
* de-bow-ify the ophidian nagas and add Deflect weapon special
* revisions to mace nagas base sprites
* revisions to naga guards, including new weapon special Absorb
* compatibility Nagas for UtBS
57 of 57 files optimized, 678061 bytes reduced to 586300 bytes; -91761 bytes, -13.53%
This was running with the -t0 option, so that it considers any reduction good, even
if it's less than 10% on the big portrait images.
The files that had bad iCC profiles were the following subset. I ran woptipng
on the files that were checked in at the same time too.
* data/core/images/portraits/monsters/woodland_boar.png
* data/core/images/portraits/undead/zombie-boar.png
* data/core/images/terrain/castle/troll/tile.png
* data/core/images/units/human-loyalists/heavyinfantry-attack-8.png
* data/core/images/units/human-outlaws/bandit-idle-1.png
* data/core/images/units/human-outlaws/bandit-idle-2.png
* data/core/images/units/human-outlaws/bandit-idle-3.png
* data/core/images/units/human-outlaws/bandit-idle-4.png
* data/core/images/units/human-outlaws/bandit-idle-5.png
* data/core/images/units/human-outlaws/bandit-idle-6.png
* data/core/images/units/human-outlaws/trapper-bow-attack1.png
* data/core/images/units/human-outlaws/trapper-bow-attack2.png
* data/core/images/units/human-outlaws/trapper-bow-attack3.png
* data/core/images/units/human-outlaws/trapper-bow-attack4.png
* data/core/images/units/human-outlaws/trapper-bow-attack5.png
* data/core/images/units/human-outlaws/trapper-bow-attack6.png
* data/core/images/units/human-outlaws/trapper-bow-attack7.png
* data/core/images/units/human-outlaws/trapper-bow-defend.png
* data/core/images/units/human-outlaws/trapper-bow.png
* data/core/images/units/human-outlaws/trapper.png
* units - serpent walking corpse
* units - WC and Soulless serpent
* adding zombie serpent portrait
* units - set undead_variation to serpent for croc and serpents
* units - move SotA zombie rats to core
* units - hackish movement anim for zombie gryphons
* units/monsters - better choices from available undead_variations
* units - falcon zombie (no soulless yet)
* units - adding zombie falcon portrait
* units - adding soulless falcon
* units - adding gorer portrait
* units - slight adjustment to zombie falcon
* units - adding zombie rat portrait
* units - zombie tusker
* units - tusker soulless
* units - wire in new undead variations to falcon and tusker
* units - fix some sprite shadows in the zombie tuskers
* tusker line (by TSI 2009) (removed the middle Tusker unit, just Gorer and Tusklet included)
* falcon (existing unit, new sprite, some animations)
* elder falcon (existing unit, new sprite)
* crocodile (first pass at portrait, most important animations)
* bear (most important animations)
* icemonax (some animations)
* stoat (some animations)
* fire ant (derivative portrait, some animations)
* units - adult scorpion variant portrait
* units - revised portrait for naga dirkfang
* terrain - some dwarf castle floor transitions that were forgotten
* units - Revisions to Giant Scorpion portrait
* Units - Dunefolk Nagas - first revisions
* Units - Nagas : rework dirkfang line stats and add a couple dirkfang animations
* Units - Nagas : additions to dirkfang animations
* units - nagas : attack anim tweeks
* units - nagas: melee boost to dirkfang and advancements
* units - nagas: terrain defense boost to ringcaster
* units - nagas - add dirkfang portrait
* units - nagas - revise attack numbers for entire line
* units - nagas - remove reference to old name Dervish in description
* wmlindent run