J.W. Bjerk
2163329f4d
removed sergeant idle animation...
...
...because the art was from the extremely different old sergeant. And
the anim didn't make much sense.
2007-04-29 14:22:24 +00:00
Richard Kettering
925c81800e
Updated two of the color cursors.
2007-04-27 03:09:13 +00:00
Lari Nieminen
b8c7f4e81e
Tweaked the elvish fighter's defense frame a bit
...
(so the sword doesn't wave all over the place quite so much in combat).
2007-04-26 09:20:23 +00:00
J.W. Bjerk
19311f11dc
fixed severed leg on the grand knight.
2007-04-25 22:52:54 +00:00
Lari Nieminen
2e578ce787
Fixed a little problem with the ghost and quickened the animations up a bit.
2007-04-25 14:36:43 +00:00
J.W. Bjerk
b6ca00898e
deleted unused duplicate image.
2007-04-24 17:33:02 +00:00
J.W. Bjerk
40f31a2344
added variations to sand rubble and cave-wall.
2007-04-24 17:12:42 +00:00
Lari Nieminen
dde21ce4c1
Fixed the ellipses,
...
perspective now being about halfway between the old way and the one
used in the unit centering experiment.
2007-04-24 09:57:36 +00:00
J.W. Bjerk
500c56fb13
added above-ground variant of the mushroom forest.
2007-04-23 21:53:03 +00:00
J.W. Bjerk
b69d7de888
added new variation: impassable desert mountains.
...
Will look better when a new desert mountain graphics are done.
2007-04-23 21:04:39 +00:00
J.W. Bjerk
09b60ce637
tweaked some mountain tiles to blend better with hill trans.
2007-04-22 18:27:13 +00:00
J.W. Bjerk
2bb1e93891
modified snow transitions, less overlap and mirroring.
2007-04-22 05:23:40 +00:00
J.W. Bjerk
190eb713fc
improved sand-rubble and added an alternate tile.
2007-04-22 04:41:23 +00:00
Lari Nieminen
25a874b257
Restored the transparency of the movement markers
...
(it's now defined by the images themselves, as the hardcoded
transparency level has been removed).
2007-04-20 08:18:55 +00:00
Lari Nieminen
d184fabd5f
Better hatchet sounds,
...
wired to all units using a hatchet as well as for the bolas of desert
elves. The changes to the UtBS units are untested. Left the old
hatchet projectiles and sound in for backwards support for now.
2007-04-18 08:20:02 +00:00
Richard Kettering
dcb8638a61
New "advanced" icon.
2007-04-18 01:00:01 +00:00
Lari Nieminen
ccc1c8661e
New melee animations (both for hammer and axe) for the dwarvish fighter.
2007-04-16 13:11:52 +00:00
J.W. Bjerk
eecb3dd3d2
added redeth's scarecrow.
2007-04-14 21:13:14 +00:00
J.W. Bjerk
6fb8b7fa42
Wiring in the 'Ruffian' to tSG.
...
This L0 Unit appears in the easy and medium difficulties in the first
three scenarios. The Ruffian's stats may need adjustment, as is they
were taken directly from the XE henchman. The hope is that this unit
will be useful for other campaigns, but i designed him for tSG.
Rather than radically change his concept, the unit should be moved (or
duplicated) to the tSG folders. Also created a smaller club and gave
it to the Footpad as well.
2007-04-14 00:26:01 +00:00
J.W. Bjerk
41ee79be4c
all frames for the L0 outlaw, the 'Ruffian'.
...
This is essentially the same as the Extended Era 'henchman', and is
intended for tSG if nothing else.
2007-04-13 23:36:41 +00:00
Eric S. Raymond
1083f860d5
Since Jetryl approved the 90-degree rotation of Zookeeper's thrown rock,
...
replace my handtone image with it.
2007-04-13 01:48:12 +00:00
J.W. Bjerk
47bb2bf515
clarified the distinction between cave floor and hills.
...
Sapient may commence his happy-dance. Also trimed excessive overlap
from the cave-hills trans.
2007-04-12 20:28:45 +00:00
Eric S. Raymond
0852167a37
Move peasant images to the new human-peasants directory.
...
One word in peasant description changed, 'fearsome' to 'warlike'
is better usage in this context.
Note addition of Woodsman in the changelog.
2007-04-12 18:12:12 +00:00
J.W. Bjerk
2c3d1bf245
enhanced the 'generic' fist.
...
To not look so ugly. It is prefered that this is unused, but i didn't
want to unnecesarily break things.
2007-04-12 16:38:14 +00:00
Eric S. Raymond
b7a0884180
Attack icon of a hand holding a stone as though about to throw it.
2007-04-12 15:42:32 +00:00
Ali El Gariani
c318f82b8f
Just quickly gimped some missing cursors, waiting other new ones from
...
West
2007-04-12 13:07:47 +00:00
J.W. Bjerk
f474eac8c7
west's new (much nicer) color cursors.
2007-04-12 05:05:28 +00:00
J.W. Bjerk
e97e014266
woodsman melee attacks.
2007-04-11 22:58:35 +00:00
J.W. Bjerk
44e2595ebf
graphic improvements for woodsman.
2007-04-11 21:34:53 +00:00
J.W. Bjerk
16f798ed32
peasant tweaks
2007-04-11 21:00:59 +00:00
J.W. Bjerk
4fb386eeb7
enhanced animated windmill frames
2007-04-11 18:03:51 +00:00
J.W. Bjerk
3488e63e2d
tweaked peasant and woodsman base-frames.
2007-04-11 17:30:45 +00:00
Lari Nieminen
312a2145b9
Added the preliminary graphics for the new lvl0 peasant posse.
2007-04-11 16:09:22 +00:00
Lari Nieminen
7e67eb5095
Fixed some image path typos...
...
...and made minor animation tweaks to the human general and UtBS alien units.
2007-04-11 08:54:16 +00:00
Eric S. Raymond
d6fee431f3
Fix approximately 35 broken image references.
...
Move a number of old image files to slightly different names,
following the recent convention of separating frame numbers with a
dash.
(Found by macroscope.)
2007-04-09 10:17:38 +00:00
Eric S. Raymond
90283760c4
Move an image so three references in UtBS:The_Struggle will actually find it.
...
(Found by macroscope.)
2007-04-08 23:29:15 +00:00
Ali El Gariani
bd3de9a852
Remove dummies colour cursors used previously for mac.
2007-04-05 02:29:00 +00:00
Ali El Gariani
33c54c8048
Use the little feet for the b&w dragging cursor.
2007-04-03 07:55:10 +00:00
Ali El Gariani
2c790e6d4f
Don't disable b&w cursor when using colored cursors,
...
...just use a transparent one (SDL seems to have mouse problems when
hiding the cursor in fullscreen). And we now don't update the b&w
cursors when unused.
2007-04-02 19:46:32 +00:00
Lari Nieminen
7bb0b4fa1e
Made the wolf rider raise its snout above the surface...
...
...when standing on deeply submerging terrains.
2007-04-01 20:19:06 +00:00
Lari Nieminen
3fc4ccc225
Made the net in the corner of the swamp village slightly less intrusive.
2007-04-01 10:36:50 +00:00
Ali El Gariani
4aa5bc1acf
Add dummies colored dragging cursors.
...
Normally not necessary, but need some change in the code to skip it. I
will do it later.
2007-03-30 19:33:08 +00:00
Ali El Gariani
741089b36a
Add dummies dragging cursors for mac users
2007-03-30 19:05:07 +00:00
Ali El Gariani
a97bae57d8
Add black & white dragging cursors.
2007-03-30 17:40:11 +00:00
Ali El Gariani
60b1e51b9f
Add prototype images for the drag & drop
...
(the black and white files are dummies)
2007-03-29 23:11:23 +00:00
J.W. Bjerk
818c89a9ed
adding battlestar's icepack, shipwreck, and burnt tent.
2007-03-29 05:43:53 +00:00
J.W. Bjerk
119d1b02fb
adding musketsquid's fancy tent
2007-03-29 05:40:34 +00:00
J.W. Bjerk
8a3aed1c5f
added musketaquid's windmill.
2007-03-29 05:24:56 +00:00
Lari Nieminen
aa2599c123
Reverted the ugly hex mask hack of 2007-03-12T20:59:49Z!lari.nieminen@iki.fi.
2007-03-28 09:09:36 +00:00
J.W. Bjerk
f66c929313
added fade-out to the dropshaddows on the menus.
2007-03-28 05:51:15 +00:00