Fixed a little problem with the ghost and quickened the animations up a bit.

This commit is contained in:
Lari Nieminen 2007-04-25 14:36:43 +00:00
parent bf41f5e59c
commit 2e578ce787
5 changed files with 107 additions and 60 deletions

View file

@ -28,41 +28,75 @@ Special Notes: Ethereal Ghosts have very unusual resistances to damage, and move
die_sound=wail-long.wav
[attack]
name=touch
description= _"touch"
type=cold
description= _ "touch"
icon=attacks/touch-undead.png
type=arcane
range=melee
damage=4
number=3
icon=attacks/touch-undead.png
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[animation]
[frame]
begin=-225
end=-200
image="units/undead/ghost.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/undead/ghost-attack-1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/undead/ghost-attack.png"
image="units/undead/ghost-attack-2.png"
sound=wail-sml.wav
[/frame]
[frame]
begin=100
end=175
image="units/undead/ghost-defend.png"
[/frame]
[frame]
begin=200
end=200
image="units/undead/ghost-attack-1.png"
[/frame]
[/animation]
[/attack]
[attack]
name=wail
description= _"wail"
description= _ "wail"
type=cold
range=ranged
damage=3
number=3
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
{MISSILE_FRAME_WAIL}
[frame]
begin=-250
end=50
image="units/undead/ghost-attack1.png"
begin=-200
end=-100
image="units/undead/ghost-attack-1.png"
[/frame]
[frame]
begin=-100
end=0
image="units/undead/ghost-attack-2.png"
sound=wail-sml.wav
[/frame]
[frame]
begin=0
end=75
image="units/undead/ghost-attack-1.png"
[/frame]
[frame]
begin=75
end=100
image="units/undead/ghost.png"
[/frame]
[/animation]
[/attack]

View file

@ -25,49 +25,76 @@ Special Notes: Haunts have very unusual resistances to damage."
die_sound=wail-long.wav
[attack]
name=touch
description= _"touch"
type=cold
description= _ "touch"
icon=attacks/touch-undead.png
type=arcane
range=melee
damage=4
number=3
icon=attacks/touch-undead.png
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[animation]
[frame]
begin=-225
end=-200
image="units/undead/ghost.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/undead/ghost-attack-1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/undead/ghost-attack.png"
image="units/undead/ghost-attack-2.png"
sound=wail-sml.wav
[/frame]
[frame]
begin=100
end=175
image="units/undead/ghost-defend.png"
[/frame]
[frame]
begin=200
end=200
image="units/undead/ghost-attack-1.png"
[/frame]
[/animation]
[/attack]
[attack]
name=wail
description= _"wail"
description= _ "wail"
type=cold
range=ranged
damage=3
number=3
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
{MISSILE_FRAME_WAIL}
[frame]
begin=-250
end=-200
image="units/undead/ghost-attack1.png"
begin=-200
end=-100
image="units/undead/ghost-attack-1.png"
[/frame]
[frame]
begin=-200
end=50
image="units/undead/ghost-attack1.png"
begin=-100
end=0
image="units/undead/ghost-attack-2.png"
sound=wail-sml.wav
[/frame]
[frame]
begin=0
end=75
image="units/undead/ghost-attack-1.png"
[/frame]
[frame]
begin=75
end=100
image="units/undead/ghost.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -20,20 +20,6 @@ Trapped within a shroud of vile enchantments, a spirit likens unto the wind in t
Special Notes:"+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}
die_sound=wail-long.wav
{DEFENSE_ANIM "units/undead/ghost-defend.png" "units/undead/ghost.png" wail-sml.wav }
[standing_anim]
[frame]
duration=200
image="units/undead/ghost.png"
[/frame]
[frame]
duration=200
image="units/undead/ghost2.png"
[/frame]
[frame]
duration=200
image="units/undead/ghost3.png"
[/frame]
[/standing_anim]
[attack]
name=touch
icon=attacks/touch-undead.png
@ -46,30 +32,30 @@ Special Notes:"+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}
[/specials]
[animation]
[frame]
begin=-250
begin=-225
end=-200
image="units/undead/ghost.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/undead/ghost-attack1.png"
image="units/undead/ghost-attack-1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/undead/ghost-attack.png"
image="units/undead/ghost-attack-2.png"
sound=wail-sml.wav
[/frame]
[frame]
begin=100
end=200
end=175
image="units/undead/ghost-defend.png"
[/frame]
[frame]
begin=200
end=250
image="units/undead/ghost.png"
end=200
image="units/undead/ghost-attack-1.png"
[/frame]
[/animation]
[/attack]
@ -80,28 +66,28 @@ Special Notes:"+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}
damage=3
number=3
[animation]
{MISSILE_FRAME_WAIL}
[frame]
begin=-200
end=-100
image="units/undead/ghost-attack1.png"
image="units/undead/ghost-attack-1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/undead/ghost-attack.png"
end=0
image="units/undead/ghost-attack-2.png"
sound=wail-sml.wav
[/frame]
[frame]
begin=100
end=175
image="units/undead/ghost-attack1.png"
begin=0
end=75
image="units/undead/ghost-attack-1.png"
[/frame]
[frame]
begin=175
end=250
begin=75
end=100
image="units/undead/ghost.png"
[/frame]
[/animation]

View file

Before

Width:  |  Height:  |  Size: 2.5 KiB

After

Width:  |  Height:  |  Size: 2.5 KiB

View file

Before

Width:  |  Height:  |  Size: 2.5 KiB

After

Width:  |  Height:  |  Size: 2.5 KiB