Fixed a little problem with the ghost and quickened the animations up a bit.
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5 changed files with 107 additions and 60 deletions
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@ -28,41 +28,75 @@ Special Notes: Ethereal Ghosts have very unusual resistances to damage, and move
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die_sound=wail-long.wav
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[attack]
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name=touch
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description= _"touch"
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type=cold
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description= _ "touch"
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icon=attacks/touch-undead.png
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type=arcane
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range=melee
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damage=4
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number=3
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icon=attacks/touch-undead.png
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[specials]
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{WEAPON_SPECIAL_DRAIN}
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[/specials]
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[animation]
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[frame]
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begin=-225
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end=-200
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image="units/undead/ghost.png"
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="units/undead/ghost-attack-1.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/undead/ghost-attack.png"
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image="units/undead/ghost-attack-2.png"
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sound=wail-sml.wav
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[/frame]
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[frame]
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begin=100
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end=175
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image="units/undead/ghost-defend.png"
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[/frame]
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[frame]
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begin=200
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end=200
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image="units/undead/ghost-attack-1.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=wail
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description= _"wail"
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description= _ "wail"
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type=cold
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range=ranged
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damage=3
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number=3
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[animation]
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[missile_frame]
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begin=-200
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end=0
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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{MISSILE_FRAME_WAIL}
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[frame]
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begin=-250
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end=50
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image="units/undead/ghost-attack1.png"
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begin=-200
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end=-100
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image="units/undead/ghost-attack-1.png"
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[/frame]
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[frame]
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begin=-100
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end=0
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image="units/undead/ghost-attack-2.png"
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sound=wail-sml.wav
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[/frame]
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[frame]
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begin=0
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end=75
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image="units/undead/ghost-attack-1.png"
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[/frame]
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[frame]
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begin=75
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end=100
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image="units/undead/ghost.png"
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[/frame]
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[/animation]
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[/attack]
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@ -25,49 +25,76 @@ Special Notes: Haunts have very unusual resistances to damage."
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die_sound=wail-long.wav
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[attack]
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name=touch
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description= _"touch"
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type=cold
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description= _ "touch"
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icon=attacks/touch-undead.png
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type=arcane
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range=melee
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damage=4
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number=3
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icon=attacks/touch-undead.png
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[specials]
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{WEAPON_SPECIAL_DRAIN}
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[/specials]
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[animation]
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[frame]
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begin=-225
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end=-200
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image="units/undead/ghost.png"
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="units/undead/ghost-attack-1.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/undead/ghost-attack.png"
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image="units/undead/ghost-attack-2.png"
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sound=wail-sml.wav
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[/frame]
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[frame]
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begin=100
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end=175
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image="units/undead/ghost-defend.png"
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[/frame]
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[frame]
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begin=200
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end=200
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image="units/undead/ghost-attack-1.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=wail
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description= _"wail"
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description= _ "wail"
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type=cold
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range=ranged
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damage=3
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number=3
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[animation]
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[missile_frame]
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begin=-200
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end=0
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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{MISSILE_FRAME_WAIL}
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[frame]
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begin=-250
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end=-200
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image="units/undead/ghost-attack1.png"
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begin=-200
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end=-100
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image="units/undead/ghost-attack-1.png"
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[/frame]
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[frame]
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begin=-200
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end=50
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image="units/undead/ghost-attack1.png"
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begin=-100
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end=0
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image="units/undead/ghost-attack-2.png"
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sound=wail-sml.wav
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[/frame]
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[frame]
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begin=0
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end=75
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image="units/undead/ghost-attack-1.png"
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[/frame]
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[frame]
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begin=75
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end=100
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image="units/undead/ghost.png"
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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@ -20,20 +20,6 @@ Trapped within a shroud of vile enchantments, a spirit likens unto the wind in t
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Special Notes:"+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}
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die_sound=wail-long.wav
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{DEFENSE_ANIM "units/undead/ghost-defend.png" "units/undead/ghost.png" wail-sml.wav }
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[standing_anim]
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[frame]
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duration=200
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image="units/undead/ghost.png"
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[/frame]
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[frame]
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duration=200
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image="units/undead/ghost2.png"
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[/frame]
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[frame]
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duration=200
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image="units/undead/ghost3.png"
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[/frame]
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[/standing_anim]
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[attack]
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name=touch
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icon=attacks/touch-undead.png
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@ -46,30 +32,30 @@ Special Notes:"+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}
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[/specials]
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[animation]
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[frame]
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begin=-250
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begin=-225
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end=-200
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image="units/undead/ghost.png"
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="units/undead/ghost-attack1.png"
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image="units/undead/ghost-attack-1.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/undead/ghost-attack.png"
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image="units/undead/ghost-attack-2.png"
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sound=wail-sml.wav
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[/frame]
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[frame]
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begin=100
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end=200
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end=175
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image="units/undead/ghost-defend.png"
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[/frame]
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[frame]
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begin=200
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end=250
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image="units/undead/ghost.png"
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end=200
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image="units/undead/ghost-attack-1.png"
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[/frame]
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[/animation]
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[/attack]
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@ -80,28 +66,28 @@ Special Notes:"+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}
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damage=3
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number=3
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[animation]
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{MISSILE_FRAME_WAIL}
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[frame]
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begin=-200
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end=-100
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image="units/undead/ghost-attack1.png"
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image="units/undead/ghost-attack-1.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/undead/ghost-attack.png"
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end=0
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image="units/undead/ghost-attack-2.png"
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sound=wail-sml.wav
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[/frame]
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[frame]
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begin=100
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end=175
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image="units/undead/ghost-attack1.png"
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begin=0
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end=75
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image="units/undead/ghost-attack-1.png"
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[/frame]
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[frame]
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begin=175
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end=250
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begin=75
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end=100
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image="units/undead/ghost.png"
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[/frame]
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[/animation]
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Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
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