Dave White
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133d67d411
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fixed crash with more than 6 sides
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2003-11-14 20:01:50 +00:00 |
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Dave White
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15f4ee086a
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fixed problems with map updating on map scene
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2003-11-14 18:56:05 +00:00 |
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Dave White
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0fc5a40daa
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tweaked bay of pearls. Reduced Elvish Lord's movement
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2003-11-14 18:31:41 +00:00 |
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Mark Michelsen
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8c9e7945f2
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Added Makefile.nodebug
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2003-11-14 18:16:07 +00:00 |
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Dave White
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4c021d1674
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made it so that text is drawn on screen progressively...
...instead of all at once during introductory sequence
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2003-11-14 18:10:14 +00:00 |
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Dave White
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349d7da2fd
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fixed up combat calculations
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2003-11-14 17:32:33 +00:00 |
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Mark Michelsen
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d8191ebb50
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Removed -g by accident... I've put it back into the Makefile... :)
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2003-11-14 16:03:05 +00:00 |
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Mark Michelsen
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680d9873a1
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Updated Danish translation
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2003-11-14 16:01:54 +00:00 |
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Dave White
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2647dcdec6
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fixed problem where slamming screen against right side...
...and holding down right cursor key would cause hexes to shift around
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2003-11-14 15:54:21 +00:00 |
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Dave White
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8718b79aa2
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attempt to fix hitpoint bar problem on MacOSX
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2003-11-14 15:27:51 +00:00 |
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Mark Michelsen
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cf77acff84
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Updated French translation
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2003-11-14 14:55:43 +00:00 |
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Mark Michelsen
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042e7f1bc1
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Updated French translation
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2003-11-14 14:21:32 +00:00 |
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Sofronius
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524feafdb1
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Updated MapEditor so it can be compiled and runned again.
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2003-11-14 03:36:39 +00:00 |
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Sofronius
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3f0a5fd4e3
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Task 2725 - added working code, still some work needed.
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2003-11-14 02:46:33 +00:00 |
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Dave White
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f3de715162
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fixed heavy infantry advancement
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2003-11-13 22:43:07 +00:00 |
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Dave White
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e77e738b0c
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made it so if client_type=ai is in preferences file, ...
...the player will join networked games as an AI
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2003-11-13 22:00:05 +00:00 |
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Dave White
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3267f1a79a
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fixed problem with server crashing on startup
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2003-11-13 21:34:56 +00:00 |
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Dave White
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08b32bdd9a
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fixed minor bug
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2003-11-13 21:26:57 +00:00 |
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Dave White
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2af6e51da7
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fixed passive AI problems
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2003-11-13 21:20:33 +00:00 |
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Dave White
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194fdb5a00
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fixed seg fault bug
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2003-11-13 21:03:09 +00:00 |
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Dave White
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3147460662
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converted combat calculations to use fixed-point math
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2003-11-13 20:01:55 +00:00 |
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Dave White
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fd30311fba
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fixed problem with items on status table displaying on top of each other
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2003-11-13 18:27:46 +00:00 |
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Dave White
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4f4e8346ea
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made it so it doesn't scroll to enemy units moving who are under fog
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2003-11-13 15:27:51 +00:00 |
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Dave White
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a955df9ec8
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fixed problem with loading saved games with duplicate roles
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2003-11-13 15:11:38 +00:00 |
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Dave White
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84bffedc68
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added fog of war
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2003-11-13 00:12:53 +00:00 |
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Dave White
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77ceeebcf2
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made middle click work again
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2003-11-12 23:07:47 +00:00 |
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Dave White
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439a200cdf
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made mage attack fire based
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2003-11-12 22:32:35 +00:00 |
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Dave White
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b1342ab4ab
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made it so income calculations are done at the beginning of each player's turn
...instead of done for all players at the beginning of the first player's turn
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2003-11-12 20:42:31 +00:00 |
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Dave White
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6cb26ea94f
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added heavy infantry and shock trooper units
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2003-11-12 20:15:12 +00:00 |
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Dave White
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299002e202
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reduced cost of mage and dark adept
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2003-11-12 19:45:42 +00:00 |
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Dave White
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88602950a8
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changed Shaman slowing attack to 3-2 from 4-1, and reduced cost from 21 to 18
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2003-11-12 19:44:34 +00:00 |
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Dave White
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251798a217
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added in necessary header file
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2003-11-12 18:45:00 +00:00 |
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Dave White
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d64e04a5ca
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added some comments
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2003-11-12 18:37:30 +00:00 |
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Dave White
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ad64775682
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removed changes which were causing crash
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2003-11-12 14:15:35 +00:00 |
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Dave White
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46215e3588
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fixed problem with undos/redos causing assertion failure
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2003-11-12 10:50:54 +00:00 |
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Francisco Muñoz
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9c0c61501c
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Added the nekid dwarf image ;-) errr I mean Dwarvish Berserker image.
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2003-11-12 00:57:50 +00:00 |
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Dave White
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feb1ea70fb
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fixed compile error with older versions of SDL
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2003-11-11 22:09:35 +00:00 |
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Dave White
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106a75f1ed
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fixed bug where damage done can be calculated wrongly
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2003-11-11 21:49:22 +00:00 |
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Dave White
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0dc4977735
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added diagnostic to attack calculations
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2003-11-11 21:08:09 +00:00 |
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Dave White
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2547d0689b
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added in diagnostics in calculating battle damage
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2003-11-11 20:05:32 +00:00 |
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Francisco Muñoz
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3195b6b8d3
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Minor Sea Hag changes (forgot the Naga advance and the missile image)
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2003-11-11 17:02:52 +00:00 |
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Francisco Muñoz
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c6b4a3b940
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Added Sea Hag
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2003-11-11 16:58:26 +00:00 |
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Dave White
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fc16937c8e
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fixed minor bugs in unit configuration files
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2003-11-11 15:58:22 +00:00 |
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Dave White
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f4e858b559
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made mouse wheel work again
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2003-11-11 15:48:41 +00:00 |
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Dave White
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d98bcba2b8
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attempt to fix hitpoints not displaying correctly on MacOSX
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2003-11-11 15:14:44 +00:00 |
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Dave White
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a026d8a101
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removed unnecessary text.chr file
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2003-11-11 12:42:59 +00:00 |
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Dave White
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94f7272329
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fixed tool tips to work again
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2003-11-11 11:59:20 +00:00 |
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Dave White
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a1057c2d49
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made image cache flush occur when switching video modes...
...in an effort to solve colour distortion problem on MacOSX
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2003-11-11 11:52:12 +00:00 |
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Dave White
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aed93900ed
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made Isle of Anduin scenario easier
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2003-11-11 05:05:01 +00:00 |
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Dave White
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2c7aca7546
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made it so units that can no longer advance have experience needed displayed as '-'
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2003-11-11 04:52:01 +00:00 |
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