Eric S. Raymond
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0ee463c8cf
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Enrich macro type checking some more and simplify the type inference rules.
Also head off a potential bug noted by Mordante with WML that
looks like {X_SPAN},{Y_SPAN}.
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2008-02-10 09:38:07 +00:00 |
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Eric S. Raymond
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a600ade30e
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Regularize use of macro formal arguments so we can do better typechecking.
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2008-02-10 04:30:18 +00:00 |
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Eric S. Raymond
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e0b5cfbe0d
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Copy the HttT Elder Mage here to fix a broken animation.
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2008-01-28 19:11:22 +00:00 |
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Eric S. Raymond
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b1b2435d40
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Reindent the mainline content to uniiform whitespace.
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2008-01-24 00:16:42 +00:00 |
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Lari Nieminen
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bf7a20a505
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Changed the race of quintain to mechanical.
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2008-01-13 14:53:51 +00:00 |
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Eric S. Raymond
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127e5eb3d3
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Address bug #10521.
get_hit_sound conversion is now in wmllint, and all instances in
mainline are converted.
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2008-01-11 16:22:54 +00:00 |
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Eric S. Raymond
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e1185d9f55
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The check described in bug #10612 is now part of wmllint.
All unit files that did not pass the check have been corrected.
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2008-01-10 21:03:50 +00:00 |
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Lari Nieminen
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a3c9867d55
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Up the AMLA XP limits of campaign units from 100 to 150.
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2007-12-27 10:56:01 +00:00 |
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Lari Nieminen
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8f99271a40
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Implement the fullheal AMLA (fullheal with +25% max XP).
Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
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2007-12-08 18:51:47 +00:00 |
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Eric S. Raymond
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e8c6f0155b
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Drop an empty tag.
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2007-11-07 17:28:27 +00:00 |
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Jérémy Rosen
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d6cb5ce98c
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move attack animations out of [attack] and into [unit], update to WML
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2007-09-08 07:52:30 +00:00 |
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Eric S. Raymond
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7c66c9b477
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Applied wmlindent to The South Guard.
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2007-06-29 09:51:22 +00:00 |
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Lari Nieminen
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e13d5ece89
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Removed some get_hit_sound= keys from a few campaign units...
...and/or macroified defense animations.
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2007-06-09 21:14:28 +00:00 |
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Nils Kneuper
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3aeda4f2df
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fixed textdomain for the tutorials elder mage
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2007-05-11 22:51:02 +00:00 |
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Eric S. Raymond
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d95532a390
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Moved the tutorial into the campaigns directory.
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2007-05-11 12:44:27 +00:00 |
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