Commit graph

108 commits

Author SHA1 Message Date
Dmitry Kovalenko
51fd066a51 LuaAI: exposed the attacks() vector values 2012-04-09 15:34:03 +00:00
Dmitry Kovalenko
2adbf5ae5f Refactored the move map structuring when exposed to LuaAI 2012-04-08 23:54:34 +00:00
Dmitry Kovalenko
9ddd3d4408 [[lua AI fixes]]
(1) First draft of the caching system for LuaAI. (2) Added validation
variables and setters/getters in the ai contexts, to allow LuaAI cache
check the movemaps for validity
2012-04-08 00:00:14 +00:00
Dmitry Kovalenko
bdc8138c3b [[lua AI fixes]]
(1) LuaAI ai.get_avoid() now provides the correct coordinates (not
offset by -1), this reduced some code duplication and code
inconsistency (2) Tweaked ai.attack() of LuaAI to consider weapons are
numbered from 1 and so forth, so that this function is more consistent
to the Lua indexing style
2012-04-03 02:13:15 +00:00
Dmitry Kovalenko
ecf23e8055 Fixed an infinite loop bug
Fixed methods, that provided wrong objects to Lua
2012-04-02 20:51:38 +00:00
Steven Panek
29c4d4269b Fixed some spelling and spacing errors;...
...made the messages in question somewhat more authentic.
2012-02-07 19:29:04 +00:00
Anonymissimus
91ae18b6d3 required compatibility changes for Lua 5.2 in extension Lua code
Searched all *.lua and *.cfg (embedded lua) files in data/ for occurences
of the deprecated stuff mentioned in

http://www.lua.org/manual/5.2/manual.html#8.2

The currently compiled-in define LUA_COMPAT_ALL appears to work

like so that both the old and the new syntax work at the same time
(without errors or warnings), while the old one will be an error after
removing it.
2012-02-07 18:05:22 +00:00
Ignacio R. Morelle
fbd8f6ae59 Ran wmlindent 2012-01-11 21:49:32 +00:00
Steven Panek
a3168f89f9 Converted the remaining uses of Ggf. 2011-11-28 20:00:43 +00:00
Dmitry Kovalenko
2a9a663980 Lua backed goals now available(docs to be updated tomorrow)
//some minor fixes
2011-08-06 16:06:24 +00:00
Dmitry Kovalenko
8dc1551d30 Exposed the target list to Lua // minor fixes 2011-08-05 13:25:35 +00:00
Ignacio R. Morelle
53e260ca6b Ran wmlindent in mainline except for data/gui 2011-08-02 00:01:08 +00:00
Dmitry Kovalenko
de07362204 Persistant data storage now is local to the lua_ai_context 2011-07-31 00:45:49 +00:00
Dmitry Kovalenko
a3acad0d70 It is possible now to store data in the Lua AI engine...
...and the data persists between save/load routines // Needs slight
refactoring, use at your own risk
2011-07-21 10:31:01 +00:00
Dmitry Kovalenko
3e5bdcf448 Fixed a bug that leads to a crash(Lua aspects weren't saved between games) 2011-07-20 10:13:05 +00:00
Dmitry Kovalenko
de73faad91 Tweaked the patrol_gen function to return a pair of function: execution and evaluation 2011-07-12 08:39:18 +00:00
Dmitry Kovalenko
a293e91db3 Completed cleanup functionality(kind of hacky, might need refactoring). Also done some minor fixes 2011-07-08 09:40:08 +00:00
Dmitry Kovalenko
cd0450f950 Removed debug outputs 2011-06-30 14:54:08 +00:00
Dmitry Kovalenko
8d65c3b7f7 Added functionality to the [add_ai_behavior] tag.
Not fully working at the moment, but is usable. The usage syntax will
most probably remain, but the internals will be modified.
2011-06-30 14:14:46 +00:00
Dmitry Kovalenko
74cf9b5ae3 Added a counter for sticky candidate actions and a comment for Crab 2011-06-26 18:51:43 +00:00
Dmitry Kovalenko
ba69be6682 Minor cosmetic fixes 2011-06-21 14:10:12 +00:00
Dmitry Kovalenko
437b619397 added a wesnoth.modify_ai Lua function,
...continued work on the patrolling system, made more mess in lua_ai
arena
2011-06-20 17:05:59 +00:00
Dmitry Kovalenko
184105148a The patrol unit now cycles through the multiple waypoints given to him 2011-06-17 11:20:29 +00:00
Dmitry Kovalenko
93cfadb5bc Fast & easy fix of the move problem.
Now the unit rests on the waypoint until the next turn
2011-06-17 10:19:03 +00:00
Dmitry Kovalenko
bf8300c064 This is a first draft of the patrolling system.
At the moment everything manually, the system lacks normal evaluation
of the move and the patrolling unit will not stop until its moves run
out. Also, at the moment, it is possible to patrol between two
waypoints only.

Further work will be carried out to transform the creation of
patrolling units to one line syntax.
2011-06-17 10:07:41 +00:00
Dmitry Kovalenko
1670520d79 The rest of the move maps exposed // Might need refactoring 2011-06-16 14:06:41 +00:00
Dmitry Kovalenko
f87b14b9dc First draft on movement map exposure to Lua 2011-06-14 19:35:28 +00:00
Dmitry Kovalenko
c1a2084259 More aspect exposure.
@Crab_, please, leave feedback on this, I am unsure about several
parts of this patch
2011-06-10 15:17:17 +00:00
Dmitry Kovalenko
c1ea8ac520 Exposed recruitment pattern aspect to Lua 2011-06-08 10:09:29 +00:00
Anonymissimus
87d505241e transformed wesnoth.get_time_of_day into a more useful implementation
(will extend with more parameters and return values)
2011-06-07 15:26:57 +00:00
Dmitry Kovalenko
a1600a1a63 Added wesnoth.get_time_of_day() Lua function 2011-06-07 12:02:03 +00:00
Dmitry Kovalenko
5c7d4d64e5 More(village related) aspects exposed to lua(http://wiki.wesnoth.org/LuaAI) 2011-06-07 10:38:44 +00:00
Dmitry Kovalenko
65db78e77d More aspects exposed to Lua(http://wiki.wesnoth.org/LuaAI) 2011-06-07 09:29:03 +00:00
Dmitry Kovalenko
330b3886d8 Added Lua support for multiple aspects.
More info on: http://wiki.wesnoth.org/LuaAI
2011-06-02 12:24:27 +00:00
Steven Panek
80d08acec3 Converted some instances of 'colour='. 2011-05-30 20:32:35 +00:00
Jody Northup
9e720501c6 exposed suitable_keep(unit) to Lua AI library.
Added test of AI.suitable_keep to lua ai test scenario.
2011-04-16 00:05:20 +00:00
Iurii Chernyi
94029166a7 patch #2599 by nephro: lua_ai routine: ai.get_aggression() 2011-03-24 19:59:50 +00:00
Eric S. Raymond
e7d337a676 Reindent mainline. 2010-09-23 13:04:56 +00:00
Mark de Wever
a717cd92e6 Strip trailing spaces. 2010-07-31 08:15:15 +00:00
Iurii Chernyi
5a4e32bb55 add a workaround to convert old usages of 'fallback to default ai'...
...to 'fallback to rca ai'
2010-04-29 21:24:50 +00:00
Iurii Chernyi
f2b8b94d0b Add support for AI candidate actions written in lua.
patch LuaW_pcall to support LUA_MULTRET. Patch #1558 by Darkas.
2010-03-23 21:04:50 +00:00
Guillaume Melquiond
0684992511 Removed never used argument. 2010-02-27 09:18:12 +00:00
Iurii Chernyi
3cbbeeb6e1 continue work related to patch #1432.
Fix issues identified on irc by silene. Fixed 1,2,4,5,6 (not entirely
sure about 1)
2010-02-21 23:11:56 +00:00
Iurii Chernyi
f9b0fdb1f5 Lua AI: redesign, simplified usage, added lua_ai test scenario 2010-02-21 12:24:31 +00:00
Eric S. Raymond
0aa99781cf Reindent mainline. 2009-11-23 14:39:03 +00:00
Iurii Chernyi
9408c3a9ea remove unnecessary translation markers from AI test scenarios 2009-10-07 13:23:20 +00:00
Iurii Chernyi
85459732d1 remove accidentially added translation marker 2009-10-07 13:22:08 +00:00
Iurii Chernyi
df4a5a3f25 AI Arena test case...
...for filtering of allowed attackers/defenders via [filter_own] and
[filter_enemy]
2009-09-30 01:03:24 +00:00
Nils Kneuper
64abf3e200 add a default textdomain declaration...
...(using "./utils/change-textdomain -t data/")
2009-09-20 13:53:46 +00:00
Iurii Chernyi
468d796701 fix obsolete AI macro 2009-09-08 18:20:17 +00:00