The code has been improved to switch from index lookups to lookups by
ids. This makes the implementation more flexible for future improvements
and easier for maintenance.
The "Custom" faction has been added. It is automatically chosen and
locked for sides with a recruit list. The sides without recruit list
won't see it in their faction choice combo box.
The recruit list in side will be now be overriden by a faction if map
settings are not in use.
the khalifate are not stable enough so far to be in 1.10, they need a
lot more playtesting, rebalancing as well as adding d escriptions
because of this they can't be allowed in at the time of the string and
feature freeze since adjustments would basically be impossible then
"someone" will have to move the khalifate into an addon so that
development of them can be continued this way
this commit includes:
* removal of unit definition files
* removal of unit images
* removal of faction definition
* removal of era definition (khalifate+default era)
* removal of movement types
what was not removed:
* definition of the unit names
what someone else has to edit:
* khalifate still appear in tools/emacs_mode/wesnoth-wml-data.el but I
have no idea how to handle that file...
TODO:
* add the removal to the (players_)changelog and the release notes
Some issues remain: missing art for a few units. CERTAINLY some
unknown minor bugs/issues remain with things like movetypes, wrong
defense or mp for some terrain, wrong attack icons, sounds etc.
Testing is welcome!
new map: 6p Volcano
changelog/players changelog updated as well.
...if the unit has other traits, and also provided an override so
individual leaders can be excluded from getting the quick trait by
giving them unit.variables.dont_make_me_quick=yes.