fix references

This commit is contained in:
Benoît Timbert 2007-05-21 18:04:14 +00:00
parent 032317034e
commit 7a895f3f07
38 changed files with 52 additions and 64 deletions

View file

@ -1,16 +1,3 @@
[generic_multiplayer]
id=user_map
name= _ "User Map"
turns=90
{DEFAULT_SCHEDULE}
[/generic_multiplayer]
#ifdef MULTIPLAYER
{scenarios/multiplayer/}
{~scenarios/multiplayer/}
#endif
#define RANDOM_SIDE
[multiplayer_side]
id=Random
@ -24,12 +11,12 @@ id=era_default
name= _ "Default"
{RANDOM_SIDE}
{factions/loyalists-default.cfg}
{factions/rebels-default.cfg}
{factions/northerners-default.cfg}
{factions/undead-default.cfg}
{factions/knalgans-default.cfg}
{factions/drakes-default.cfg}
{multiplayer/factions/loyalists-default.cfg}
{multiplayer/factions/rebels-default.cfg}
{multiplayer/factions/northerners-default.cfg}
{multiplayer/factions/undead-default.cfg}
{multiplayer/factions/knalgans-default.cfg}
{multiplayer/factions/drakes-default.cfg}
[/era]
[era]
@ -37,12 +24,12 @@ id=era_heroes
name= _ "Age of Heroes"
{RANDOM_SIDE}
{factions/loyalists-aoh.cfg}
{factions/rebels-aoh.cfg}
{factions/northerners-aoh.cfg}
{factions/undead-aoh.cfg}
{factions/knalgans-aoh.cfg}
{factions/drakes-aoh.cfg}
{multiplayer/factions/loyalists-aoh.cfg}
{multiplayer/factions/rebels-aoh.cfg}
{multiplayer/factions/northerners-aoh.cfg}
{multiplayer/factions/undead-aoh.cfg}
{multiplayer/factions/knalgans-aoh.cfg}
{multiplayer/factions/drakes-aoh.cfg}
[/era]
[era]
@ -50,6 +37,6 @@ id=era_great_war
name= _ "Great War"
{RANDOM_SIDE}
{factions/alliance_of_light.cfg}
{factions/alliance_of_darkness.cfg}
{multiplayer/factions/alliance_of_light.cfg}
{multiplayer/factions/alliance_of_darkness.cfg}
[/era]

View file

@ -5,7 +5,7 @@
[multiplayer]
id=multiplayer_Blitz
name= _ "2p - Blitz"
map_data="{maps/multiplayer/2p_Blitz.map}"
map_data="{multiplayer/maps/2p_Blitz.map}"
description= _ "A duel map for super fast play." + _ " Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}

View file

@ -29,7 +29,7 @@
id=multiplayer_Basilisk
name= _ "2p - Caves of the Basilisk"
map_data="{maps/multiplayer/2p_Caves_of_the_Basilisk.map}"
map_data="{multiplayer/maps/2p_Caves_of_the_Basilisk.map}"
description= _ "Players must maneuver their units through the divisive terrain of this long-feared region, once the home of a legendary Elder Basilisk. The road to victory is punctuated by the petrified forms of some of Wesnoth's greatest heroes."
{DEFAULT_SCHEDULE}
@ -181,4 +181,5 @@ she hasn't moved her eyes
[/side]
#undef UNIT_STONE
[/multiplayer]

View file

@ -5,7 +5,7 @@
[multiplayer]
id=multiplayer_Charge
name= _ "2p - Charge"
map_data="{maps/multiplayer/2p_Charge.map}"
map_data="{multiplayer/maps/2p_Charge.map}"
description= _ "A duel map for super fast play." + _ " Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}

View file

@ -5,7 +5,7 @@
[multiplayer]
id=multiplayer_Cynsaun_Battlefield
name= _ "2p - Cynsaun Battlefield"
map_data="{maps/multiplayer/2p_Cynsaun_Battlefield.map}"
map_data="{multiplayer/maps/2p_Cynsaun_Battlefield.map}"
description= _ "There is much to explore in this vast battlefront, designed for players who favor epic, large-scale duel matches." + _ " Recommended settings of 150 gold and 1 gold per village."
{DEFAULT_SCHEDULE}

View file

@ -2,7 +2,7 @@
id=multiplayer_Den_of_Onis
name= _ "2p - Den of Onis"
description= _ "Danger lurks around every corner in this underground battlefield, a duel map where force and subterfuge meet." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Den_of_Onis.map}"
map_data="{multiplayer/maps/2p_Den_of_Onis.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

View file

@ -2,7 +2,7 @@
id=multiplayer_Hamlets
name= _ "2p - Hamlets"
description= _ "Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Hamlets.map}"
map_data="{multiplayer/maps/2p_Hamlets.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

View file

@ -2,7 +2,7 @@
id=multiplayer_Hornshark_Island
name= _ "2p - Hornshark Island"
description= _ "Players must navigate the dispersive terrain of this small but topographically dense island." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Hornshark_Island.map}"
map_data="{multiplayer/maps/2p_Hornshark_Island.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

View file

@ -2,7 +2,7 @@
id=multiplayer_Meteor_Lake
name= _ "2p - Meteor Lake"
description= _ "Long ago, a great meteor fell from the heavens, leaving its mark on this coniferous region." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Meteor_Lake.map}"
map_data="{multiplayer/maps/2p_Meteor_Lake.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

View file

@ -2,7 +2,7 @@
id=multiplayer_Sablestone_Delta
name= _ "2p - Sablestone Delta"
description= _ "Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Sablestone_Delta.map}"
map_data="{multiplayer/maps/2p_Sablestone_Delta.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

View file

@ -2,7 +2,7 @@
id=multiplayer_Silverhead_Crossing
name= _ "2p - Silverhead Crossing"
description= _ "Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Silverhead_Crossing.map}"
map_data="{multiplayer/maps/2p_Silverhead_Crossing.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

View file

@ -32,7 +32,7 @@
id=multiplayer_Sullas_Ruins
name= _ "2p - Sullas Ruins"
description= _ "Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Sullas_Ruins.map}"
map_data="{multiplayer/maps/2p_Sullas_Ruins.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

View file

@ -1,7 +1,7 @@
[multiplayer]
id=multiplayer_Wesbowl
name= _ "2p - Wesbowl"
map_data="{maps/multiplayer/2p_Wesbowl.map}"
map_data="{multiplayer/maps/2p_Wesbowl.map}"
description= _ "In Wesbowl, a player has to get any of the balls to the other player's end zone as often as possible. However, the other player can attack your units. Wesbowl is played with blunt weapons, and healers are on hand, so when units are killed, they return to that player's end zone with an injury."
objectives= _ "
Victory:

View file

@ -4,7 +4,7 @@
id=multiplayer_Island_of_the_Horatii
name= _ "3p - Island of the Horatii"
description= _ "Controlling the central island is often the key to victory in this 21x21hex 3 player free for all map." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/3p_Island_of_the_Horatii.map}"
map_data="{multiplayer/maps/3p_Island_of_the_Horatii.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

View file

@ -2,7 +2,7 @@
id=multiplayer_3p_Morituri
name= _ "3p - Morituri"
description= _ "Only one faction will emerge victorious from this tightly bordered three-player map." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/3p_Morituri.map}"
map_data="{multiplayer/maps/3p_Morituri.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

View file

@ -2,7 +2,7 @@
id=multiplayer_Triple_Blitz
name= _ "3p - Triple Blitz"
description= _ "Three players come head to head on this water-cut battlefield." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/3p_Triple_Blitz.map}"
map_data="{multiplayer/maps/3p_Triple_Blitz.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

View file

@ -2,7 +2,7 @@
id=multiplayer_Blue_Water_Province
name= _ "4p - Blue Water Province"
description= _ "It has been said that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/4p_Blue_Water_Province.map}"
map_data="{multiplayer/maps/4p_Blue_Water_Province.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

View file

@ -3,7 +3,7 @@
[multiplayer]
id=multiplayer_Castle_Hopping_Isle
name= _ "4p - Castle Hopping Isle"
map_data="{maps/multiplayer/4p_Castle_Hopping_Isle.map}"
map_data="{multiplayer/maps/4p_Castle_Hopping_Isle.map}"
description= _ "Hop from castle to castle while fighting over a central isle." + _ " Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}

View file

@ -1,7 +1,7 @@
[multiplayer]
id=multiplayer_Clash
name= _ "4p - Clash"
map_data="{maps/multiplayer/4p_Clash.map}"
map_data="{multiplayer/maps/4p_Clash.map}"
description= _ "Small map for 2 vs. 2." + _ " Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}

View file

@ -2,7 +2,7 @@
id=multiplayer_4p_Hamlets
name= _ "4p - Hamlets"
description= _ "Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/4p_Hamlets.map}"
map_data="{multiplayer/maps/4p_Hamlets.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

View file

@ -3,7 +3,7 @@
[multiplayer]
id=multiplayer_Isars_Cross
name= _ "4p - Isar's Cross"
map_data="{maps/multiplayer/4p_Isars_Cross.map}"
map_data="{multiplayer/maps/4p_Isars_Cross.map}"
description= _ "A very small 2 vs. 2 map. Close quarters fighting means the successful rotation of units and planning of moves is important. Teams set for players 1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting gold, 20 villages."
{DEFAULT_SCHEDULE}

View file

@ -3,7 +3,7 @@
[multiplayer]
id=multiplayer_King_of_the_Hill
name= _ "4p - King of the Hill"
map_data="{maps/multiplayer/4p_King_of_the_Hill.map}"
map_data="{multiplayer/maps/4p_King_of_the_Hill.map}"
description= _ "Controlling the area around the central keep is very lucrative in this 36X36 4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages." + _ " Recommended setting of 2 gold per village and 150 starting gold."
{DEFAULT_SCHEDULE}

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@ -2,7 +2,7 @@
id=multiplayer_Lagoon
name= _ "4p - Lagoon"
description= _ "Four factions contend for dominance over this watery settlement." + _ " Recommended setting of 1 gold per village."
map_data="{maps/multiplayer/4p_Lagoon.map}"
map_data="{multiplayer/maps/4p_Lagoon.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

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@ -3,7 +3,7 @@
[multiplayer]
id=multiplayer_Loris_River
name= _ "4p - Loris River"
map_data="{maps/multiplayer/4p_Loris_River.map}"
map_data="{multiplayer/maps/4p_Loris_River.map}"
description= _ "A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. Designed for players 1&4 vs. 2&3. There are 28 villages." + _ " Recommended setting of 2 gold per village."
{SECOND_WATCH}

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@ -1,7 +1,7 @@
[multiplayer]
id=multiplayer_4p_Morituri
name= _ "4p - Morituri"
map_data="{maps/multiplayer/4p_Morituri.map}"
map_data="{multiplayer/maps/4p_Morituri.map}"
description= _ "Who will emerge from the confines of this perilous battlefield?" + _ " Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}

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@ -3,7 +3,7 @@
[multiplayer]
id=multiplayer_Paths_of_Daggers
name= _ "4p - Paths of Daggers"
map_data="{maps/multiplayer/4p_Paths_of_Daggers.map}"
map_data="{multiplayer/maps/4p_Paths_of_Daggers.map}"
description= _ "A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA." + _ " Recommended setting of 2 gold per village, 28 villages."
{DEFAULT_SCHEDULE}

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@ -3,7 +3,7 @@
[multiplayer]
id=multiplayer_Siege_Castles
name= _ "4p - Siege Castles"
map_data="{maps/multiplayer/4p_Siege_Castles.map}"
map_data="{multiplayer/maps/4p_Siege_Castles.map}"
description= _ "40X30 4 player map where 4 mighty castles face off at the convergence of two rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages." + _ " Recommended setting of 2 gold per village and 150 starting gold."
{DEFAULT_SCHEDULE}

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@ -11,7 +11,7 @@
id=multiplayer_The_Wilderlands
name= _ "4p - The Wilderlands"
description= _ "A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses." + _ " Recommended setting of 1 gold per village."
map_data="{maps/multiplayer/4p_The_Wilderlands.map}"
map_data="{multiplayer/maps/4p_The_Wilderlands.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

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@ -3,7 +3,7 @@
[multiplayer]
id=multiplayer_Xanthe_Chaos
name= _ "4p - Xanthe Chaos"
map_data="{maps/multiplayer/4p_Xanthe_Chaos.map}"
map_data="{multiplayer/maps/4p_Xanthe_Chaos.map}"
description= _ "A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center common."
{DEFAULT_SCHEDULE}

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@ -1,7 +1,7 @@
[multiplayer]
id=multiplayer_Auction-X
name= _ "5p - Auction-X"
map_data="{maps/multiplayer/5p_Auction-X.map}"
map_data="{multiplayer/maps/5p_Auction-X.map}"
description= _ "4 players surround a central keep, play vs the AI survival style, or as a FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, and the best way to determine how much is an auction, LOWEST bid wins. It is a very small map so 75 gold is recommended for the other players."
{DEFAULT_SCHEDULE}

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@ -1,7 +1,7 @@
[multiplayer]
id=multiplayer_Forest_of_Fear
name= _ "5p - Forest of Fear"
map_data="{maps/multiplayer/5p_Forest_of_Fear.map}"
map_data="{multiplayer/maps/5p_Forest_of_Fear.map}"
description= _ "In this mixed landscape, five armies battle for supremacy."
{DEFAULT_SCHEDULE}

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@ -2,7 +2,7 @@
id=multiplayer_Amohsad_Caldera
name= _ "6p - Amohsad Caldera"
description= _ "Only a true tactician will survive in this deadly and confining battlefield, where six boxed-in armies come to a head." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/6p_Amohsad_Caldera.map}"
map_data="{multiplayer/maps/6p_Amohsad_Caldera.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

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@ -1,7 +1,7 @@
[multiplayer]
id=multiplayer_Crusaders_Field
name= _ "6p - Crusaders' Field"
map_data="{maps/multiplayer/6p_Crusaders_Field.map}"
map_data="{multiplayer/maps/6p_Crusaders_Field.map}"
description= _ "The rallying cries of battle can once again be heard on this time-worn field of war, where the ghosts of thousands of brave warriors float invisibly through the mountains, trees and rivers." + _ " Recommended setting of 1 gold per village."
{DEFAULT_SCHEDULE}

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@ -1,7 +1,7 @@
[multiplayer]
id=multiplayer_Hexcake
name= _ "6p - Hexcake"
map_data="{maps/multiplayer/6p_Hexcake.map}"
map_data="{multiplayer/maps/6p_Hexcake.map}"
description= _ "2 vs. 2 or 3 vs. 3 team game."
{DEFAULT_SCHEDULE}

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@ -3,7 +3,7 @@
[multiplayer]
id=multiplayer_The_Manzivan_Traps
name= _ "6p - The Manzivan Traps"
map_data="{maps/multiplayer/6p_The_Manzivan_Traps.map}"
map_data="{multiplayer/maps/6p_The_Manzivan_Traps.map}"
description= _ "A 40X20 3 vs. 3 map. The Mazivan Traps are widely known as a difficult and confusing area of terrain where it is easy to end up out of position or over extended. Teams set for players 145 vs. 236 (east vs west). Designed for 100 starting gold, has 33 villages."
{DEFAULT_SCHEDULE}

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@ -3,7 +3,7 @@
[multiplayer]
id=multiplayer_Waterloo_Sunset
name= _ "6p - Waterloo Sunset"
map_data="{maps/multiplayer/6p_Waterloo_Sunset.map}"
map_data="{multiplayer/maps/6p_Waterloo_Sunset.map}"
description= _ "A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required to avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but having players 146 or 136 as a team is also interesting. Designed for 150 starting gold, has 44 villages."
{DEFAULT_SCHEDULE}

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@ -1,7 +1,7 @@
[multiplayer]
id=multiplayer_8p_Morituri
name= _ "8p - Morituri"
map_data="{maps/multiplayer/8p_Morituri.map}"
map_data="{multiplayer/maps/8p_Morituri.map}"
description= _ "Teamwork and tactics are key to victory in this unusual battlefield, where eight armies fight to the finish." + _ " Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}

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@ -3,7 +3,7 @@
[multiplayer]
id=multiplayer_Merkwuerdigliebe
name= _ "9p - Merkwuerdigliebe"
map_data="{maps/multiplayer/9p_Merkwuerdigliebe.map}"
map_data="{multiplayer/maps/9p_Merkwuerdigliebe.map}"
description= _ "A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the large number of players. The teams are players 159 vs. 267 vs. 348 (north vs. southeast vs. southwest). There are very few villages per player, so 3 gold per villages is recommended."