Added debugging support to scouting eval/move
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2 changed files with 8 additions and 0 deletions
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@ -1,3 +1,5 @@
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faifile 'scounting_eval.fai'
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if(size(shroud) = 0,
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if(size(shroud) = 0,
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-5,
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-5,
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if(size(enemies_in_range) != 0,
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if(size(enemies_in_range) != 0,
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@ -7,3 +9,5 @@ if(me.id='Ghost',
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-5)))
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-5)))
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where enemies_in_range = filter(unit_moves(me.loc),units_can_reach(enemy_moves, self)),
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where enemies_in_range = filter(unit_moves(me.loc),units_can_reach(enemy_moves, self)),
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shroud = find_shroud()
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shroud = find_shroud()
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faiend
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@ -1,5 +1,9 @@
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faifile 'scounting_move.fai'
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if(size(villages) != 0,
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if(size(villages) != 0,
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move(me.loc, nearest_loc(nearest_loc(me.loc,villages),unit_moves(me.loc))),
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move(me.loc, nearest_loc(nearest_loc(me.loc,villages),unit_moves(me.loc))),
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move(me.loc, nearest_loc(nearest_loc(me.loc,shroud),unit_moves(me.loc))))
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move(me.loc, nearest_loc(nearest_loc(me.loc,shroud),unit_moves(me.loc))))
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where villages = filter(unit_moves(me.loc),is_unowned_village(map,x,y)),
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where villages = filter(unit_moves(me.loc),is_unowned_village(map,x,y)),
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shroud = find_shroud()
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shroud = find_shroud()
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faiend
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