From fa3393c102dea71dfd00cbf5b1df6173f11a969d Mon Sep 17 00:00:00 2001 From: Douglas Hains Date: Mon, 18 Aug 2008 06:53:25 +0000 Subject: [PATCH] Added debugging support to scouting eval/move --- data/ai/formula/scouting_eval.fai | 4 ++++ data/ai/formula/scouting_move.fai | 4 ++++ 2 files changed, 8 insertions(+) diff --git a/data/ai/formula/scouting_eval.fai b/data/ai/formula/scouting_eval.fai index 07ab116c725..2001e10ef6c 100644 --- a/data/ai/formula/scouting_eval.fai +++ b/data/ai/formula/scouting_eval.fai @@ -1,3 +1,5 @@ +faifile 'scounting_eval.fai' + if(size(shroud) = 0, -5, if(size(enemies_in_range) != 0, @@ -7,3 +9,5 @@ if(me.id='Ghost', -5))) where enemies_in_range = filter(unit_moves(me.loc),units_can_reach(enemy_moves, self)), shroud = find_shroud() + +faiend diff --git a/data/ai/formula/scouting_move.fai b/data/ai/formula/scouting_move.fai index b2209cc05a9..989edadd1b9 100644 --- a/data/ai/formula/scouting_move.fai +++ b/data/ai/formula/scouting_move.fai @@ -1,5 +1,9 @@ +faifile 'scounting_move.fai' + if(size(villages) != 0, move(me.loc, nearest_loc(nearest_loc(me.loc,villages),unit_moves(me.loc))), move(me.loc, nearest_loc(nearest_loc(me.loc,shroud),unit_moves(me.loc)))) where villages = filter(unit_moves(me.loc),is_unowned_village(map,x,y)), shroud = find_shroud() + +faiend