
Previously when a viewBox was passed to a SVG symbol element it would not be taken into account when drawing the SVG.
149 lines
5.5 KiB
C++
149 lines
5.5 KiB
C++
/*
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* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/AntiAliasingPainter.h>
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#include <LibWeb/Layout/ImageBox.h>
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#include <LibWeb/Painting/SVGGeometryPaintable.h>
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#include <LibWeb/SVG/SVGSVGElement.h>
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namespace Web::Painting {
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JS::NonnullGCPtr<SVGGeometryPaintable> SVGGeometryPaintable::create(Layout::SVGGeometryBox const& layout_box)
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{
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return layout_box.heap().allocate_without_realm<SVGGeometryPaintable>(layout_box);
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}
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SVGGeometryPaintable::SVGGeometryPaintable(Layout::SVGGeometryBox const& layout_box)
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: SVGGraphicsPaintable(layout_box)
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{
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}
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Layout::SVGGeometryBox const& SVGGeometryPaintable::layout_box() const
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{
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return static_cast<Layout::SVGGeometryBox const&>(layout_node());
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}
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Optional<HitTestResult> SVGGeometryPaintable::hit_test(CSSPixelPoint position, HitTestType type) const
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{
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auto result = SVGGraphicsPaintable::hit_test(position, type);
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if (!result.has_value())
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return {};
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auto& geometry_element = layout_box().dom_node();
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if (auto transform = layout_box().layout_transform(); transform.has_value()) {
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auto transformed_bounding_box = transform->map_to_quad(
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const_cast<SVG::SVGGeometryElement&>(geometry_element).get_path().bounding_box());
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if (!transformed_bounding_box.contains(position.to_type<double>().to_type<float>()))
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return {};
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}
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return result;
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}
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static Gfx::Painter::WindingRule to_gfx_winding_rule(SVG::FillRule fill_rule)
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{
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switch (fill_rule) {
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case SVG::FillRule::Nonzero:
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return Gfx::Painter::WindingRule::Nonzero;
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case SVG::FillRule::Evenodd:
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return Gfx::Painter::WindingRule::EvenOdd;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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void SVGGeometryPaintable::paint(PaintContext& context, PaintPhase phase) const
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{
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if (!is_visible())
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return;
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SVGGraphicsPaintable::paint(context, phase);
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if (phase != PaintPhase::Foreground)
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return;
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auto& geometry_element = layout_box().dom_node();
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auto const* svg_element = geometry_element.shadow_including_first_ancestor_of_type<SVG::SVGSVGElement>();
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auto svg_element_rect = svg_element->paintable_box()->absolute_rect();
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Gfx::AntiAliasingPainter painter { context.painter() };
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// FIXME: This should not be trucated to an int.
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Gfx::PainterStateSaver save_painter { context.painter() };
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auto offset = context.floored_device_point(svg_element_rect.location()).to_type<int>().to_type<float>();
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painter.translate(offset);
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auto maybe_view_box = geometry_element.view_box();
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auto transform = layout_box().layout_transform();
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if (!transform.has_value())
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return;
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auto css_scale = context.device_pixels_per_css_pixel();
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auto paint_transform = Gfx::AffineTransform {}.scale(css_scale, css_scale).multiply(*transform);
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auto const& original_path = const_cast<SVG::SVGGeometryElement&>(geometry_element).get_path();
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Gfx::Path path = original_path.copy_transformed(paint_transform);
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// Fills are computed as though all subpaths are closed (https://svgwg.org/svg2-draft/painting.html#FillProperties)
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auto closed_path = [&] {
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// We need to fill the path before applying the stroke, however the filled
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// path must be closed, whereas the stroke path may not necessary be closed.
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// Copy the path and close it for filling, but use the previous path for stroke
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auto copy = path;
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copy.close_all_subpaths();
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return copy;
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};
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// Note: This is assuming .x_scale() == .y_scale() (which it does currently).
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auto viewbox_scale = paint_transform.x_scale();
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auto svg_viewport = [&] {
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if (maybe_view_box.has_value())
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return Gfx::FloatRect { maybe_view_box->min_x, maybe_view_box->min_y, maybe_view_box->width, maybe_view_box->height };
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return Gfx::FloatRect { { 0, 0 }, svg_element_rect.size().to_type<double>().to_type<float>() };
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}();
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SVG::SVGPaintContext paint_context {
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.viewport = svg_viewport,
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.path_bounding_box = original_path.bounding_box(),
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.transform = paint_transform
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};
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auto fill_opacity = geometry_element.fill_opacity().value_or(1);
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auto winding_rule = to_gfx_winding_rule(geometry_element.fill_rule().value_or(SVG::FillRule::Nonzero));
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if (auto paint_style = geometry_element.fill_paint_style(paint_context); paint_style.has_value()) {
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painter.fill_path(
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closed_path(),
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*paint_style,
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fill_opacity,
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winding_rule);
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} else if (auto fill_color = geometry_element.fill_color(); fill_color.has_value()) {
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painter.fill_path(
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closed_path(),
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fill_color->with_opacity(fill_opacity),
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winding_rule);
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}
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auto stroke_opacity = geometry_element.stroke_opacity().value_or(1);
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// Note: This is assuming .x_scale() == .y_scale() (which it does currently).
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float stroke_thickness = geometry_element.stroke_width().value_or(1) * viewbox_scale;
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if (auto paint_style = geometry_element.stroke_paint_style(paint_context); paint_style.has_value()) {
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painter.stroke_path(
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path,
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*paint_style,
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stroke_thickness,
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stroke_opacity);
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} else if (auto stroke_color = geometry_element.stroke_color(); stroke_color.has_value()) {
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painter.stroke_path(
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path,
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stroke_color->with_opacity(stroke_opacity),
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stroke_thickness);
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}
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}
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}
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