/* * Copyright (c) 2018-2022, Andreas Kling * Copyright (c) 2023, MacDue * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include namespace Web::Painting { JS::NonnullGCPtr SVGGeometryPaintable::create(Layout::SVGGeometryBox const& layout_box) { return layout_box.heap().allocate_without_realm(layout_box); } SVGGeometryPaintable::SVGGeometryPaintable(Layout::SVGGeometryBox const& layout_box) : SVGGraphicsPaintable(layout_box) { } Layout::SVGGeometryBox const& SVGGeometryPaintable::layout_box() const { return static_cast(layout_node()); } Optional SVGGeometryPaintable::hit_test(CSSPixelPoint position, HitTestType type) const { auto result = SVGGraphicsPaintable::hit_test(position, type); if (!result.has_value()) return {}; auto& geometry_element = layout_box().dom_node(); if (auto transform = layout_box().layout_transform(); transform.has_value()) { auto transformed_bounding_box = transform->map_to_quad( const_cast(geometry_element).get_path().bounding_box()); if (!transformed_bounding_box.contains(position.to_type().to_type())) return {}; } return result; } static Gfx::Painter::WindingRule to_gfx_winding_rule(SVG::FillRule fill_rule) { switch (fill_rule) { case SVG::FillRule::Nonzero: return Gfx::Painter::WindingRule::Nonzero; case SVG::FillRule::Evenodd: return Gfx::Painter::WindingRule::EvenOdd; default: VERIFY_NOT_REACHED(); } } void SVGGeometryPaintable::paint(PaintContext& context, PaintPhase phase) const { if (!is_visible()) return; SVGGraphicsPaintable::paint(context, phase); if (phase != PaintPhase::Foreground) return; auto& geometry_element = layout_box().dom_node(); auto const* svg_element = geometry_element.shadow_including_first_ancestor_of_type(); auto svg_element_rect = svg_element->paintable_box()->absolute_rect(); Gfx::AntiAliasingPainter painter { context.painter() }; // FIXME: This should not be trucated to an int. Gfx::PainterStateSaver save_painter { context.painter() }; auto offset = context.floored_device_point(svg_element_rect.location()).to_type().to_type(); painter.translate(offset); auto maybe_view_box = geometry_element.view_box(); auto transform = layout_box().layout_transform(); if (!transform.has_value()) return; auto css_scale = context.device_pixels_per_css_pixel(); auto paint_transform = Gfx::AffineTransform {}.scale(css_scale, css_scale).multiply(*transform); auto const& original_path = const_cast(geometry_element).get_path(); Gfx::Path path = original_path.copy_transformed(paint_transform); // Fills are computed as though all subpaths are closed (https://svgwg.org/svg2-draft/painting.html#FillProperties) auto closed_path = [&] { // We need to fill the path before applying the stroke, however the filled // path must be closed, whereas the stroke path may not necessary be closed. // Copy the path and close it for filling, but use the previous path for stroke auto copy = path; copy.close_all_subpaths(); return copy; }; // Note: This is assuming .x_scale() == .y_scale() (which it does currently). auto viewbox_scale = paint_transform.x_scale(); auto svg_viewport = [&] { if (maybe_view_box.has_value()) return Gfx::FloatRect { maybe_view_box->min_x, maybe_view_box->min_y, maybe_view_box->width, maybe_view_box->height }; return Gfx::FloatRect { { 0, 0 }, svg_element_rect.size().to_type().to_type() }; }(); SVG::SVGPaintContext paint_context { .viewport = svg_viewport, .path_bounding_box = original_path.bounding_box(), .transform = paint_transform }; auto fill_opacity = geometry_element.fill_opacity().value_or(1); auto winding_rule = to_gfx_winding_rule(geometry_element.fill_rule().value_or(SVG::FillRule::Nonzero)); if (auto paint_style = geometry_element.fill_paint_style(paint_context); paint_style.has_value()) { painter.fill_path( closed_path(), *paint_style, fill_opacity, winding_rule); } else if (auto fill_color = geometry_element.fill_color(); fill_color.has_value()) { painter.fill_path( closed_path(), fill_color->with_opacity(fill_opacity), winding_rule); } auto stroke_opacity = geometry_element.stroke_opacity().value_or(1); // Note: This is assuming .x_scale() == .y_scale() (which it does currently). float stroke_thickness = geometry_element.stroke_width().value_or(1) * viewbox_scale; if (auto paint_style = geometry_element.stroke_paint_style(paint_context); paint_style.has_value()) { painter.stroke_path( path, *paint_style, stroke_thickness, stroke_opacity); } else if (auto stroke_color = geometry_element.stroke_color(); stroke_color.has_value()) { painter.stroke_path( path, stroke_color->with_opacity(stroke_opacity), stroke_thickness); } } }