The SVGContext is a leftover from when SVG properties were more ad-hoc.
All properties are now (for better or worse) treated as CSS properties
(or handled elsewhere). This makes the SVGContext's fill/stroke
inheritance handling unnecessary.
Previously, we did an evenodd fill for everything which while for most
SVGs works, it is not correct default (it should be nonzero), and broke
some SVGs. This fixes a few of the icons on https://shopify.com/.
The spec for the `<use>` element requires a shadow tree for the
rendered content, so we need to be able to escape shadow trees when
rendering svg content.
Somewhere the path bounding box in the layout and the actual draw path
are getting slightly mismatched. This results in partly clipped bits of
SVGs. The paths are already clipped to the containing SVG, and the size
of the path in the layout is computed from the bounding box, so it is
probably safe just to remove this clipping for now.
This fixes a plethora of rounding problems on many websites.
In the future, we may want to replace this with fixed-point arithmetic
(bug #18566) for performance (and consistency with other engines),
but in the meantime this makes the web look a bit better. :^)
There's a lot more things that could be converted to doubles, which
would reduce the amount of casting necessary in this patch.
We can do that incrementally, however.
This implements the stop-opacity, fill-opacity, and stroke-opacity
properties (in CSS). This replaces the existing more ad-hoc
fill-opacity attribute handling.
This bit is mostly ad-hoc for now. This simply turns fill: url(#grad1)
into document().get_element_by_id('grad1') then resolves the gradient.
This seems to do the trick for most use cases, but this is not
attempting to follow the spec yet to keep things simple.
This is needed for hit testing the directional arrows on the Street
View office tour, and generally makes SVG hit testing more precise.
Note: The rough bounding box is hit test first, so this should not
be a load more overhead.
This also combines the viewbox mapping into the same transform and
reuses some code by using Path::copy_transformed() rather than manually
mapping each segment of the path.
This class had slightly confusing semantics and the added weirdness
doesn't seem worth it just so we can say "." instead of "->" when
iterating over a vector of NNRPs.
This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
This simplifies the ownership model between DOM/layout/paint nodes
immensely by deferring to the garbage collector for figuring out what's
live and what's not.
This fixes a few sizing issues too. The page size is now correct in most
cases! \o/
We get to remove some of the `to_type<>()` shenanigans, though it
reappears in some other places.
When doing viewbox transforms, elliptical always had large arc and
sweep flag set to false. Preserve these flags so they can be set
correctly when applying viewbox transformations.
This patch adds a bunch of Paintable subclasses, each corresponding to
the Layout::Node subclasses that had a paint() override. All painting
logic is moved from layout nodes into their corresponding paintables.
Paintables are now created by asking a Layout::Box to produce one:
static NonnullOwnPtr<Paintable> Layout::Box::create_paintable()
Note that inline nodes still have their painting logic. Since they
are not boxes, and all paintables have a corresponding box, we'll need
to come up with some other solution for them.