ladybird/Userland/Libraries/LibWeb/Painting/SVGGeometryPaintable.cpp
MacDue 809c15d1ee LibWeb: Use (transformed) path bounding quad for SVG path hit testing
This is needed for hit testing the directional arrows on the Street
View office tour, and generally makes SVG hit testing more precise.

Note: The rough bounding box is hit test first, so this should not
be a load more overhead.
2023-04-12 07:40:22 +02:00

95 lines
3.5 KiB
C++

/*
* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/AntiAliasingPainter.h>
#include <LibWeb/Layout/ImageBox.h>
#include <LibWeb/Painting/SVGGeometryPaintable.h>
#include <LibWeb/SVG/SVGSVGElement.h>
namespace Web::Painting {
JS::NonnullGCPtr<SVGGeometryPaintable> SVGGeometryPaintable::create(Layout::SVGGeometryBox const& layout_box)
{
return layout_box.heap().allocate_without_realm<SVGGeometryPaintable>(layout_box);
}
SVGGeometryPaintable::SVGGeometryPaintable(Layout::SVGGeometryBox const& layout_box)
: SVGGraphicsPaintable(layout_box)
{
}
Layout::SVGGeometryBox const& SVGGeometryPaintable::layout_box() const
{
return static_cast<Layout::SVGGeometryBox const&>(layout_node());
}
Optional<HitTestResult> SVGGeometryPaintable::hit_test(CSSPixelPoint position, HitTestType type) const
{
auto result = SVGGraphicsPaintable::hit_test(position, type);
if (!result.has_value())
return {};
auto& geometry_element = layout_box().dom_node();
auto transformed_bounding_box = layout_box().layout_transform().map_to_quad(
const_cast<SVG::SVGGeometryElement&>(geometry_element).get_path().bounding_box());
if (!transformed_bounding_box.contains(position.to_type<float>()))
return {};
return result;
}
void SVGGeometryPaintable::paint(PaintContext& context, PaintPhase phase) const
{
if (!is_visible())
return;
SVGGraphicsPaintable::paint(context, phase);
if (phase != PaintPhase::Foreground)
return;
auto& geometry_element = layout_box().dom_node();
Gfx::AntiAliasingPainter painter { context.painter() };
auto& svg_context = context.svg_context();
// FIXME: This should not be trucated to an int.
auto offset = context.floored_device_point(svg_context.svg_element_position()).to_type<int>().to_type<float>();
painter.translate(offset);
auto const* svg_element = geometry_element.first_ancestor_of_type<SVG::SVGSVGElement>();
auto maybe_view_box = svg_element->view_box();
context.painter().add_clip_rect(context.enclosing_device_rect(absolute_rect()).to_type<int>());
auto css_scale = context.device_pixels_per_css_pixel();
Gfx::Path path = const_cast<SVG::SVGGeometryElement&>(geometry_element).get_path().copy_transformed(Gfx::AffineTransform {}.scale(css_scale, css_scale).multiply(layout_box().layout_transform()));
if (auto fill_color = geometry_element.fill_color().value_or(svg_context.fill_color()); fill_color.alpha() > 0) {
// We need to fill the path before applying the stroke, however the filled
// path must be closed, whereas the stroke path may not necessary be closed.
// Copy the path and close it for filling, but use the previous path for stroke
auto closed_path = path;
closed_path.close();
// Fills are computed as though all paths are closed (https://svgwg.org/svg2-draft/painting.html#FillProperties)
painter.fill_path(
closed_path,
fill_color,
Gfx::Painter::WindingRule::EvenOdd);
}
if (auto stroke_color = geometry_element.stroke_color().value_or(svg_context.stroke_color()); stroke_color.alpha() > 0) {
painter.stroke_path(
path,
stroke_color,
geometry_element.stroke_width().value_or(svg_context.stroke_width()) * context.device_pixels_per_css_pixel());
}
painter.translate(-offset);
context.painter().clear_clip_rect();
}
}