![]() While doing this, we can also just return a normal RefPtr instead of a LockRefPtr, because we create these channels when initializing an audio controller, and never change the pointer in AudioController instances after their initialization, hence no locking is necessary. |
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.. | ||
IntelHDA | ||
AC97.cpp | ||
AC97.h | ||
Channel.cpp | ||
Channel.h | ||
Controller.h | ||
Management.cpp | ||
Management.h |