![]() While doing this, we can also just return a normal RefPtr instead of a LockRefPtr, because we create these channels when initializing an audio controller, and never change the pointer in AudioController instances after their initialization, hence no locking is necessary. |
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.. | ||
Codec.cpp | ||
Codec.h | ||
Controller.cpp | ||
Controller.h | ||
Format.cpp | ||
Format.h | ||
OutputPath.h | ||
RingBuffer.h | ||
Stream.cpp | ||
Stream.h | ||
Timing.h |