ladybird/Kernel/Devices/Audio/Channel.h
Liav A dd7633c5f4 Kernel/Audio: Propagate errors when creating AudioChannels
While doing this, we can also just return a normal RefPtr instead of a
LockRefPtr, because we create these channels when initializing an audio
controller, and never change the pointer in AudioController instances
after their initialization, hence no locking is necessary.
2023-04-14 19:23:12 +02:00

43 lines
1.3 KiB
C++

/*
* Copyright (c) 2022, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <Kernel/Devices/CharacterDevice.h>
#include <Kernel/Interrupts/IRQHandler.h>
#include <Kernel/Memory/PhysicalPage.h>
#include <Kernel/PhysicalAddress.h>
#include <Kernel/WaitQueue.h>
namespace Kernel {
class AudioController;
class AudioChannel final
: public CharacterDevice {
friend class DeviceManagement;
public:
static ErrorOr<NonnullRefPtr<AudioChannel>> create(AudioController const&, size_t channel_index);
virtual ~AudioChannel() override = default;
// ^CharacterDevice
virtual bool can_read(OpenFileDescription const&, u64) const override;
virtual ErrorOr<size_t> read(OpenFileDescription&, u64, UserOrKernelBuffer&, size_t) override;
virtual ErrorOr<size_t> write(OpenFileDescription&, u64, UserOrKernelBuffer const&, size_t) override;
virtual bool can_write(OpenFileDescription const&, u64) const override { return true; }
virtual ErrorOr<void> ioctl(OpenFileDescription&, unsigned, Userspace<void*>) override;
private:
AudioChannel(AudioController const&, size_t channel_index);
// ^CharacterDevice
virtual StringView class_name() const override { return "AudioChannel"sv; }
LockWeakPtr<AudioController> m_controller;
const size_t m_channel_index;
};
}