49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "GLContext.h"
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#include "SoftwareGLContext.h"
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#include <AK/Debug.h>
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#include <LibGfx/Bitmap.h>
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__attribute__((visibility("hidden"))) GL::GLContext* g_gl_context;
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namespace GL {
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GLContext::~GLContext()
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{
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dbgln_if(GL_DEBUG, "GLContext::~GLContext() {:p}", this);
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if (g_gl_context == this)
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make_context_current(nullptr);
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}
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NonnullOwnPtr<GLContext> create_context(Gfx::Bitmap& bitmap)
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{
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auto context = make<SoftwareGLContext>(bitmap);
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dbgln_if(GL_DEBUG, "GL::create_context({}) -> {:p}", bitmap.size(), context.ptr());
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if (!g_gl_context)
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make_context_current(context);
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return context;
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}
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void make_context_current(GLContext* context)
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{
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if (g_gl_context == context)
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return;
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dbgln_if(GL_DEBUG, "GL::make_context_current({:p})", context);
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g_gl_context = context;
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}
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void present_context(GLContext* context)
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{
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context->present();
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}
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}
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