/* * Copyright (c) 2021, Jesse Buhagiar * Copyright (c) 2021, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #include "GLContext.h" #include "SoftwareGLContext.h" #include #include __attribute__((visibility("hidden"))) GL::GLContext* g_gl_context; namespace GL { GLContext::~GLContext() { dbgln_if(GL_DEBUG, "GLContext::~GLContext() {:p}", this); if (g_gl_context == this) make_context_current(nullptr); } NonnullOwnPtr create_context(Gfx::Bitmap& bitmap) { auto context = make(bitmap); dbgln_if(GL_DEBUG, "GL::create_context({}) -> {:p}", bitmap.size(), context.ptr()); if (!g_gl_context) make_context_current(context); return context; } void make_context_current(GLContext* context) { if (g_gl_context == context) return; dbgln_if(GL_DEBUG, "GL::make_context_current({:p})", context); g_gl_context = context; } void present_context(GLContext* context) { context->present(); } }