66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "GL/gl.h"
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#include "GLContext.h"
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extern GL::GLContext* g_gl_context;
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void glColor3d(GLdouble r, GLdouble g, GLdouble b)
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{
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g_gl_context->gl_color(r, g, b, 1.0);
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}
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void glColor3dv(GLdouble const* v)
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{
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g_gl_context->gl_color(v[0], v[1], v[2], 1.0);
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}
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void glColor3f(GLfloat r, GLfloat g, GLfloat b)
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{
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g_gl_context->gl_color(r, g, b, 1.0);
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}
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void glColor3fv(const GLfloat* v)
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{
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g_gl_context->gl_color(v[0], v[1], v[2], 1.0);
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}
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void glColor3ub(GLubyte r, GLubyte g, GLubyte b)
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{
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g_gl_context->gl_color(r / 255.0, g / 255.0, b / 255.0, 1.0);
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}
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void glColor3ubv(GLubyte const* v)
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{
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g_gl_context->gl_color(v[0] / 255.0f, v[1] / 255.0f, v[2] / 255.0f, 1.0);
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}
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void glColor4dv(GLdouble const* v)
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{
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g_gl_context->gl_color(v[0], v[1], v[2], v[3]);
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}
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void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
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{
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g_gl_context->gl_color(r, g, b, a);
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}
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void glColor4fv(const GLfloat* v)
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{
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g_gl_context->gl_color(v[0], v[1], v[2], v[3]);
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}
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void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a)
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{
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g_gl_context->gl_color(r / 255.0, g / 255.0, b / 255.0, a / 255.0);
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}
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void glColor4ubv(const GLubyte* v)
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{
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g_gl_context->gl_color(v[0] / 255.0f, v[1] / 255.0f, v[2] / 255.0f, v[3] / 255.0f);
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}
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