/* * Copyright (c) 2021, Jesse Buhagiar * Copyright (c) 2021, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #include "GL/gl.h" #include "GLContext.h" extern GL::GLContext* g_gl_context; void glColor3d(GLdouble r, GLdouble g, GLdouble b) { g_gl_context->gl_color(r, g, b, 1.0); } void glColor3dv(GLdouble const* v) { g_gl_context->gl_color(v[0], v[1], v[2], 1.0); } void glColor3f(GLfloat r, GLfloat g, GLfloat b) { g_gl_context->gl_color(r, g, b, 1.0); } void glColor3fv(const GLfloat* v) { g_gl_context->gl_color(v[0], v[1], v[2], 1.0); } void glColor3ub(GLubyte r, GLubyte g, GLubyte b) { g_gl_context->gl_color(r / 255.0, g / 255.0, b / 255.0, 1.0); } void glColor3ubv(GLubyte const* v) { g_gl_context->gl_color(v[0] / 255.0f, v[1] / 255.0f, v[2] / 255.0f, 1.0); } void glColor4dv(GLdouble const* v) { g_gl_context->gl_color(v[0], v[1], v[2], v[3]); } void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { g_gl_context->gl_color(r, g, b, a); } void glColor4fv(const GLfloat* v) { g_gl_context->gl_color(v[0], v[1], v[2], v[3]); } void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a) { g_gl_context->gl_color(r / 255.0, g / 255.0, b / 255.0, a / 255.0); } void glColor4ubv(const GLubyte* v) { g_gl_context->gl_color(v[0] / 255.0f, v[1] / 255.0f, v[2] / 255.0f, v[3] / 255.0f); }