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- /*
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- * Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
- * Copyright (c) 2022, Jesse Buhagiar <jooster669@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "GL/gl.h"
- #include "GLContext.h"
- #include <AK/Debug.h>
- extern GL::GLContext* g_gl_context;
- void glColorMaterial(GLenum face, GLenum mode)
- {
- g_gl_context->gl_color_material(face, mode);
- }
- void glLightf(GLenum light, GLenum pname, GLfloat param)
- {
- g_gl_context->gl_lightf(light, pname, param);
- }
- void glLightfv(GLenum light, GLenum pname, GLfloat const* param)
- {
- g_gl_context->gl_lightfv(light, pname, param);
- }
- void glLighti(GLenum light, GLenum pname, GLint param)
- {
- g_gl_context->gl_lightf(light, pname, param);
- }
- void glLightiv(GLenum light, GLenum pname, GLint const* params)
- {
- g_gl_context->gl_lightiv(light, pname, params);
- }
- void glLightModelf(GLenum pname, GLfloat param)
- {
- g_gl_context->gl_light_model(pname, param, 0.0f, 0.0f, 0.0f);
- }
- void glLightModelfv(GLenum pname, GLfloat const* params)
- {
- switch (pname) {
- case GL_LIGHT_MODEL_AMBIENT:
- g_gl_context->gl_light_model(pname, params[0], params[1], params[2], params[3]);
- break;
- default:
- g_gl_context->gl_light_model(pname, params[0], 0.0f, 0.0f, 0.0f);
- break;
- }
- }
- void glLightModeliv(GLenum pname, GLint const* params)
- {
- switch (pname) {
- case GL_LIGHT_MODEL_AMBIENT:
- g_gl_context->gl_light_model(pname, params[0], params[1], params[2], params[3]);
- break;
- default:
- g_gl_context->gl_light_model(pname, params[0], 0.0f, 0.0f, 0.0f);
- break;
- }
- }
- void glLightModeli(GLenum pname, GLint param)
- {
- g_gl_context->gl_light_model(pname, param, 0.0f, 0.0f, 0.0f);
- }
- void glMaterialf(GLenum face, GLenum pname, GLfloat param)
- {
- g_gl_context->gl_materialf(face, pname, param);
- }
- void glMaterialfv(GLenum face, GLenum pname, GLfloat const* params)
- {
- g_gl_context->gl_materialfv(face, pname, params);
- }
- void glMateriali(GLenum face, GLenum pname, GLint param)
- {
- g_gl_context->gl_materialf(face, pname, param);
- }
- void glMaterialiv(GLenum face, GLenum pname, GLint const* params)
- {
- g_gl_context->gl_materialiv(face, pname, params);
- }
- void glShadeModel(GLenum mode)
- {
- g_gl_context->gl_shade_model(mode);
- }
- void glGetLightfv(GLenum light, GLenum pname, GLfloat* params)
- {
- g_gl_context->gl_get_light(light, pname, params, GL_FLOAT);
- }
- void glGetLightiv(GLenum light, GLenum pname, GLint* params)
- {
- g_gl_context->gl_get_light(light, pname, params, GL_INT);
- }
- void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params)
- {
- g_gl_context->gl_get_material(face, pname, params, GL_FLOAT);
- }
- void glGetMaterialiv(GLenum face, GLenum pname, GLint* params)
- {
- g_gl_context->gl_get_material(face, pname, params, GL_INT);
- }
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